Archive for the ‘General WoW’ category

My Take on the 10/25 Thing

February 7, 2011

It’s fitting that Naithin guest posted about 10s vs 25s on Thursday. After all, I’m a die hard 25 man raider. A die hard 25 man raider who just joined a 10 man guild.

Bit of background, differences of opinion with (some of) the leadership (understatement) and inconvenient raid times brought me to leave my 25 man guild. Instead of craving a rebound guild, my gquit actually triggered cravings to spend time around people I can get touchy-feeling with. But I didn’t want to lose my skills, or fall too far behind on gear, or to become too out of the loop for paladin blogging (contrarily to popular belief, you don’t have to play at Paragon’s level to read and translate EJ into plain English, but it does helps to step into a raid once in awhile).

That’s when my old healing lead, Vik, put me in touch with Thespius. Remember what Naithin said about backup players being hard to find for 10 man guilds? Well, it was a perfect match. Team Sport gained a backup healer and I got 6 hours a week of scheduled WoW time, which occasionally included raiding.

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Guest Post: Raid Size ~ Two Months On

February 3, 2011

Editor’s note: Naithin from Fun in Games was kind enough to write a guest post for me, and on a very current topic at that! (Someone’s got to write about current topics ‘cos the light knows I sure don’t.) It’s a fantastic post and he sets the bar high for when I finish my post for him. Enjoy!

How do you feel about Blizzard’s decision to, for all intents and purposes, merge 10 and 25 man raids? Is it different to how you thought you’d feel about it when you first heard?

When I first heard of the plans to make 10 and 25m share a lockout my response was immediate dismay. I liked doing both. I did 25-man ‘serious’ raiding with Surreality, and 10-man ‘funsies’ raiding with a bunch of friends scattered across a few guilds on the server.

It was our way to relax and unwind and how dare blizzard take it away!

I read further, and found out they also intended to give equal loot to 10 and 25 man raids. I didn’t particularly have any problem with this; it was about time so far as I was concerned. I mean, I only got into 25m raiding in the first place because you couldn’t finish gearing in 10s alone and I was tired of fail pugging 25s . . . Oh.

Oh.

Sure, I can write this as one continuous thought now but to think it actually occurred to me with such clarity would be to assume a degree of cleverness and self-awareness that, in reality, I didn’t possess. I’d done a pretty good job of tricking myself into believing 25-man raiding was what I wanted and the most fun and that it was the ‘real’ version of raiding.

Where that idea comes from I really don’t know. I’d seen first hand that in many cases the 10m content was legitimately more difficult and less forgiving of error than 25m, but nonetheless, it was how I and many others felt.

In actual fact, reaching the epiphany at the end of that thought process took me at least a month as I alternated between being pleased with how they’d handled the loot distribution between the raid sizes and mad at the loss of choice of doing both 10 and 25m if I wanted to.

The provided reasoning was sound, I could admit, but that didn’t mean I had to like it. The provided reasoning for multi-variable calculus problems are also often sound, and I certainly don’t like those.

In any case, eventually I did come to the end of that thought process, and realised that for me, 10m content was where it was at. This is pretty much in direct contrast with both Ophelie of- well; here, and Larisa over at The Pink Pigtail Inn, who strongly believe it is 25m or go home.

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Cataclysm Heroics Sanity Preservation Guide for Healers

December 28, 2010

You’re pugging heroics? What are you? A sadist?
– Guildie upon discovering that I PuG my heroics more often than not.

I think he meant masochist (my guildies a tough time keeping their fetishes straight)… unless he knows me better than I thought.

Once I got over my initial feeling of being left out (dissolved when other healers got tired of running heroics causing me to receive 3 whispers asking for heroic heals every time I log in), I fell in love with pugging. I’ve also learned to handle myself in PuGs, which has turned me into quite the slave driver, and yes, has really helped developed my sadistic side.

Introduction: What to expect

There are beliefs of varying levels of truth to the rumours going around about PuGs. Let me attempt to clarify them by drawing from my own experience.

Belief #1 – Heroics are too long for casual players.
Answer: Apparently the official forums are overrun with players accusing Blizzard of ruining casual play. Unfortunately, if you’re going to PuG heroics, you need to be prepared to spend at least 2 hours in there. At least. Most people are getting pretty good with the fights now, but during the first week of Cataclysm, I could easily spend 4 hours with a group in a heroic.

Belief #2
- People are jerks in heroics.
Answer: You always run the chance of being paired with the scum of humanity. Stories like this one tell of things you have to be prepared to face. But fortunately, they’re pretty rare. Most of the time, the people you’ll be paired with are just like you: looking to get their valor points and leave.

Belief #3 – Heroics are too hard to PuG.
Answer: They’re not. I pug a lot. And I mean, a lot. It’s only happened to me twice that I didn’t make it to the end: first group tried Corborus in Stonecore a few times then fell apart, second group wiped on Corla in Blackrock Caverns a few times, until I had to leave to run something with my guild. With every other PuG I’ve done, even my very first ones, where I cheated to get a 329ilvl, the final boss went down. Now maybe I’m on the ultimate battlegroup of excellence, but maybe a strategic approach paired with a lot of patience goes a long way.

So how does a healer cope with, as a guildie of mine puts it, “playing Russian Roulette with 5 bullets“? Let me tell you.
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Secret Santa Guest Post: 5 Tips to make your healer happy, applies in Dungeons & Raids!

December 25, 2010

[EDIT by Ophelie] I’m really excited. I received a Secret Santa guest post from Nicegrl for Christmas! (And now I look like a slacker since I haven’t written my Secret Santa guest post yet.) Seems like she spends as much time as I do pugging heroics. I got a good laugh from her post and I hope you all enjoy it as much as I did.

Hello everyone I am Nicegrl guest posting for Bossy Pally. As most of you in Blog Azeroth community know, it is time for Secret Santa: Version 2010. I thought “Yay, this is fun” and signed up filled with joy. Until I got my mail: “You’ve been paired up!‏” (with a moderator of Blog Azeroth, so you better write something perfect or we will find you and make sure your blog just.. dies and your druid too) So I went into the fetal position, (as most healthy and normal people would after getting a challenge like this) and thought long and hard what my post would be about. Hope you guys enjoy it.

5 Tips to make your healer happy, applies in Dungeons & Raids!

After having spent sometime in Cataclysm HCs, I thought I’d share some advice that I picked up from my experiences with expert PuG DPSes. Please give all credit to them for the contents of this post, as they were the source of such invaluable tips. Since me and Bossy Pally are both healers, I will explain from the perspective of a healer how you guys (as Tanks and DPS) can help us in instances and raids to make it a much more pleasant healing experience. Consider this your Christmas gift!

Step One: DO stand in the fire! In order to get out of the fire, you must move. Moving is bad, since you might get out of range of your healer. Getting out of range of your healer is bad, so don’t move. Flawless logic.

Step Two: Help the tank by attacking and taking aggro from a ranged mob/add. If one is being crowd controlled, this one is your first choice (see step 3). Remember, less damage on the tank is less damage the healer has to heal! Where might the rest of the damage go, you may ask. No one knows… No one knows…

Step Three: Crowd controlling (CCing) is for wusses. Overpower your enemy!

Take, for example, this great conversation I had in a random Heroic:
Tank: Who can CC?
Priest: ….r u kiddin?
Shaman: I’ll do it.

The Shaman is clearly a wuss. The Priest had Light Of The Dawn (Killing Lich King Heroic 25 man) so he must be right. Because having Light Of The Dawn means you’re automatically right… in everything! Also, your healer will run out of mana if you CC the mobs, because the fight lasts longer attacking mobs one at a time. Again, flawless logic.

Step Four: When a tank marks a target with a skull, DON’T ATTACK IT! Skulls signify danger, so you should attack any other mob but it. This also helps you accomplish step number 2!

Step Five: Tactics are for noobs. Leroy Jenkins got the job done when he ran into the whelp room and survived it all. For example, if the tank says you should concentrate on attacking the adds or move when the boss charges, don’t listen. There is no such thing as an immune boss, so just keep attacking it! If your interface pops up with messages indicating the boss is immune, just ignore it. It’s just the boss tricking you.

Bonus Tip: If all else fails, blame your healer. A wipe occurs when everyone’s HP runs out. It’s the healer’s job to heal. Therefore, the healer is to blame. Use this line as mathematical proof that you standing in the fire did not cause the wipe. If they try to explain otherwise, call them retards and /ragequit.

With the best wishes for a happy Christmas to you all!

Love nicegrl.com

A Crowd Control Compendium

December 12, 2010

Last updated Dec 18, 2010 – Added some more suggestions, many thanks to you all for filling in the gaps. Changed the one mob per CC explanation and edited the Fear description.

As I was writing about heroics, I found myself listing off the various forms of crowd control (affectionately called CC). Because, to the greatest pleasure of those who complained about the lack of CC during Wrath, Crowd Control is back with a vengeance!

At least it is for now as we’re doing our best to run heroics in our soft and squishy greens and blues.

I’m sure someone has written a similar compendium at some point of another, but I’m not aware of any I could just link to so I made my own, for your enjoyment. Convincing your PuG to actually use CC is a topic for another day, but because knowledge is power and we all love power, here’s a list of all the forms of CC that I’m aware of.

And as usual, if you find anything missing, let me know and it’ll be added with credits given where they’re due.
* * *

Most of the time, nothing listened here will work on bosses (there have been exceptions over the years) but most trash mobs and mobs summoned during boss fights can be controlled using these abilities.

Complete CC

Complete CC keeps the poor creature from doing anything as long as the CC holds. This is your first resort for CC, and the most effective.

Frost Death Knights: Can do an AoE freeze that locks up all mobs within 10 yards for 10 seconds.
Druids: Can Hibernate beasts and dragonkin.
Hunters: Can Freezing Trap most creatures.
Survival Hunters: In addition to freezing creatures, that can also put them to sleep via Wyvern Sting.
Mages: Can Polymorph beasts and humanoids. Can also place a Ring of Frost on the ground, sealing all enemies that enter the area in ice for 10 seconds.
Retribution Paladins: Can Repentance demons, dragonkin, giants, humanoids and undead.
Priests: Can Shackle Undead.
Shadow priests: Can Mind Control.
Rogues: Can Sap humanoids, beasts, demons and dragonkin (must be done before the pull, when out of combat).
Shaman: Can Hex humanoids and beasts and Bind elementals.
Warlocks: Can Banish demons and elementals.Seduce humanoids and Enslave demons.

Note that a Warlock’s Seduction and Enslave Demon and a Shadow Priest’s Mind Control are more inconvenient to the player than other forms of complete CC, so don’t suggest them if other forms are available, unless you know the fight specifically calls for them. Though sometimes you’ll find a Shadow Priest who’s really into Mind Controlling and will jump at any occasion to use it.

Also note that with the exception of Frost Death Knights, each spell can only CC one mob at a time. For example, one shaman can Hex one mob and Bind one elemental, but one shaman cannot Hex two mobs.

Most of these forms of CC will break if the target gets damaged in any way, so be sure that CCed creatures are kept out of the way of AoEs and DPSers who struggle with targeting.

The typical order for casting CC before a pull is:
Rogue Sap -> Hunter Sets Trap -> Mage Polymorphs -> Mobs come running

Partial CC

Partial CC still gives the creature some freedom to cause mischief, but it can keep casters from casting long enough for them to move into melee range (called “silencing”), or roots melee into place. When a melee is stuck somewhere, you can move away from it, so it can’t reach you.

Rooting
Druids: Can Root melee.
Mages: Can Frost Nova to root targets in an area for up to (but usually much less) 8 seconds.

Silencing
Death Knights: Can silence for short bouts via Strangulate and Mind Freeze.
Boomkin Druids: Can cause a Solar Beam, which silences any creature standing within it.
Feral Druids: Can interrupt and spell lockout for 5 seconds with Skull Bash (both Kitties and Bears have their individual Skull Bashes)
Marksman Hunters: Can Silencing Shot for 3 seconds.
Mages: Can also silence for 4 seconds if they’ve specced into Improved Counterspell and time their interrupt well.
Protection Paladins: Can silence one target (and 2 other random targets if not glyphed for single target) for 3 seconds with Avenger’s Shield (and it has a bonus slowing effect when glyphed for it)
Shadow Priests: Can spec into Silence.
Rogues: Can silence for 3 seconds via Garrote, or can lock a creature out of a school of magic for 5 seconds if they time their Kick well.
Shaman: Can do an interrupt/ 2 second lockout via Wind Shear.
Warriors: Pummel causes a short 4 second silence and Arms Warriors can interrupt and completely stun for 5 seconds with Throwdown.
Protection Warriors: A well timed Shield Bash can lock a creature out of a school of magic for 8 seconds.

Fears

When a mob is feared, they can’t do anything. Most fears are pretty short in duration, serving more as a damage reduction technique than anything else, but a 20 second Warlock fear can serve as complete CC, as long as the target is second or third on the kill order or the fear is constantly refreshed.

Historically, feared creatures ran and grabbed the attention of more mobs. Nowadays, Priests , Warlocks and Warriors have glyphs available that remove the running effect of the fear. Not everyone grabs these glyphs though, so it’s worth asking your friendly priesty, warlocky or warriory teammate if they’re glyphed for fearing.

Paladins: Can Turn Evil one undead or demon target for 20 seconds
Priests: Can Psychic Scream 5 random targets for 8 seconds.
Warriors: Can Intimidating Shout 5 random targets for 8 seconds.
Warlock: Can Fear one target for 20 seconds and Howl of Terror 5 random targets for 8 seconds.

Slows and Stuns

Most classes have one or several abilities that will slow down a target (also referred to as snaring), practical for repositioning or kiting (running while being chased by a mob) and a short term stun that will completely take out a target for a few seconds. Since just about every class has these abilities or can have one of these abilities if they spec into it, glyph for it, stand on their head and recite the alphabet backwards 3 times, listing them all would be more confusing than anything else. However should you feel the need to ask for slows/stuns:

Hunters ,Frost (or specced into Slow Arcane) Mages and Death Knights (via Chains of Ice) are the go-to people for slows, with Rogues and Paladins being the experts of stuns.

Note that the Paladin stun, Hammer of Justice, has a fairly long cooldown, so it usually can’t be used more than once or twice a fight.

Many players have shared their class’ stuns and slows in the comments, so if you want to know more (or see what your or your alt’s class can do) have a read through the comments.

Now go forth and take less damage!

Note: Huge thanks to Blinky, Grimmtooth , Shopshopshop ,Windsoar, Poneria, Matt, Kirenaaz, Lady Erinia, Kaboomski, Niliin, Gaia , Velidra, Pewter, Talexei, Gilomor, Berry, Shealle, Tarinae , Deyndor , Skip , Khahan and everyone else who pointed out an omission for their help!

Shared Topic : What’s In a Name

October 9, 2010

As a Shared Topic this week, Llani from Pocket Heals suggested a classic: Your name, where did it come from? Quite a few people got involved and you can read all their of their responses by checking out the thread over at Blog Azeroth.

As for mine, Ophelie (pronounced Oh-FAY-lee) doesn’t have much of a cool story, so I’ll tell of how I came up with my paladin’s name.

So I went to this really artsy high school. It wasn’t an arts school by any means, just the neighbourhood public high school for those who can’t afford private or specialty schools. Yet for whatever reason, our school culture was very artsy. (I blame the resilient cloud of marijuana smoke that had hung over the desolate building for over 30 years. It made us think funny.) It was considered completely normal to make your own clothes. There was a list of all the cool, outgoing kids: it was the advanced theatre club roaster. The even more cool and outgoing kids were also allowed in the improv team. (I was a shy, nerdy kid so I was condemned to normal theatre and film class. Granted, I would have been condemned to them anyway since I needed to take physics and chemistry for the college program I wanted to get into, which didn’t leave enough room in my schedule for any type of advanced arts.)

But what kept my attention the most were the impressive large wall paintings made by past students. For a school catering to working and lower middle class teenagers, it has nurtured an unbelievable amount talent over the years. One of these painting in particular, hiding on the wall of a lesser starway, I was especially fascinated with: a slender elf, with short, bright red hair, was face to face with an ogre, her arms crossed, a curved dagger at her side and a look of defiance on her face.

It was a gorgeous piece of work and, several times a day, I’d make detours to use that staircase, just to admire the painting. I never found out what it was inspired by or who painted it or when it was painted. I did, however, give that beautiful elf a life of her own. I fit her into the stories in my head, the ones I tell myself when I’m bored, or anxious or just feeling creative. I made up a past for her, a family, a personality. Over the years, she grew up and became an adult, so I invented a future for her too.

Most importantly, I named her Rykga (pronounced RYE-kah). I like to toss together letters that fit a character. And the harsh sounding yet feminine and graceful Rykga was perfect for that tiny, badass, red headed elf.

When I made my paladin, I was sick of the screen name I’d been using over the past couple of years. So I cycled through my cast of stories-in-my-head characters. I picked Rykga. I wanted to use Rykga.

Nevermind that Rykga-the-paladin is not an elf, that she’s a bit pudgier than Rykga-of-the-painting, that she uses a sword, not a dagger and that her hair is a darker and browner shade of red, the name stuck and I’ve played my paladin Rykga ever since.

Configuring Grid for Flashy Aggro Warnings

September 17, 2010

I’m working on another post (feels like all my blog posts start like that…apparently the best way to finish a post is to start with a different one) and I really needed an aggro warnings for Grid walkthrough to link to. Until now, I’ve been linking to Dristanel’s, but her guide is part of a larger post. Besides, she doesn’t do aggro warnings the way I like them. So from now on, my blog, my aggro warning configurations.

I think what I use is the actually default aggro tracker because I’m so original like that, but for those who don’t have aggro tracking turned on, here’s how.

I haven’t used other raid frames in forever, but I’d assume that they’d be fairly similar to configure.

Start by clicking your grid icon or typing /grid config (don’t do like me and type /gridconfig in a single word, then spend 10 minutes trying to figure out why nothing happens) to pop open the configuration window.

Select Frame, under it select Border. On the right side of the configuration screen, a list should pop up. Check Aggro alert.

Make a mental note of the other boxes you may have checked. (Many people have “your target” and “low HP warning” checked under Border.)

Now go back to the left menu. Scroll down to Status and select Aggro alert. On the right side, make sure that Enable is checked and set priority to 99. Then click on the colour box to choose the colour you want. I went with the default red (even though the screenshot makes it look white) but you can be as unconventional as you want.

Alternatively, you can check the threat box. This enables your frames to show you different levels of threat from High Threat (almost pulling aggro- quick! Hand of Salvation), Aggro (OMG he just pulled) to Tanking (getting smacked).

As one last step, remember how I told you to make a mental note of other statuses you might be tracking under the border. Find them under status the same way you found aggro alert. Select them and in the rightside menu, set their priority lower than 99.

From now on, Grid squares will light up according to aggro.

Coping Methods 101

August 12, 2010

As I’ve been QQing a lot about lately, my summer job has taken over my life and 12 hours away from home every day means I usually don’t get back in time for the raid. You know how bloggers left and right are talking about end of expansion burnout and how they’re desperately looking for motivation to play? Well, that’s not me.

These days, I hate anyone who’s unemployed, anyone who’s ever bored (whatever that word means!) and, most especially, anyone who takes their raid spot for granted.

I’ve been going through all the coping methods imaginable. I’ve been listening in on vent when I’m able to catch the tail of raids (I actually bawled my eyes out when they killed H Putricide 25 for the first time without me). World of Logs has taken over as my bedside novel. I check the guild forums obsessively when I’m home and awake (which is a whole hour a day, usually).

Then last Tuesday, a miracle happened and I got a day off. I was thrilled. Until I logged on to find out that the raid was already full. Must…not…rage…disconnect…must…not…rage…disconnect…

But some people got shuffled around so I could get spot. I sighed with relief. I know the mature, altruistic thing to do would be to bow out since I’m not a regular raider anymore, but to hell with being mature and altruistic. I rarely complain over loot, I try hard to keep my arguing to a minimum and I’m relatively polite, most of the time. When it comes to my raid spot, though, I’m as selfish as it gets. So I happily zone in.

Then my computer proceeded to vomit all over me.

And when I managed to get back into the game, my computer proceeded to vomit all over me again.

And again.

I accepted to leave the raid. I couldn’t contain my furor so I did what I always do at times like that:

I went and spent a lot of money.

Yeah, that’s right.

I dug through my collection of ret gear and got a set together. My bags, I swear, could be featured on that TLC show, Buried Alive. My set is actually pretty decent for someone who hasn’t played retribution since Naxx.

I plugged in some strength gems, slapped on a few enchants and I was good to go.

I figured I’d start with something easy… There was a Mount Hyjal pug in trade chat…

I’m proud to say that I outdpsed the level 70s! Don’t rain on my parade, friends. And no, I didn’t screenshot the recount to prove it.

You’d think that having a decent tanking background would help with melee dps, but let me tell, it doesn’t. When you’re tanking, the mobs kinda stand on top of you. If you move, they follow you around. Not so much when you’re dpsing.

And I kept getting these weird error messages “Out of range” and “Target must be in front of you“. What is THAT supposed to mean?

Still, I stuck in there and moved my way up to level 80 heroics.

That’s me on top there. And I’m happy to announce that my retribution dps is slightly above my tank dps.

Now if only I could get over the knee-jerk reflex of hitting my healing buttons whenever I take damage…

I’ll Call These Yhpurm Days

July 11, 2010

It all started when I queued up for the daily battground and got Alterac Valley.

See, I rarely win in BGs. I mean, I go weeks without getting the daily done. But the other day, I queued up for the daily BG and got Alterac Valley. Alterac Valley that I haven’t won in months.

Then we won in Alterac Valley. First random BG of the day, Alterac Valley and I won. I couldn’t believe my luck. You don’t understand. This never happens.

Then, I needed some more honour so I queue up again.

Warsong Gulch.

Uggg.

I hate Warsong Gulch. It goes like this: Me in the enemy flag room, 4 people dead in the graveyard and 5 fighting in the middle.

It started out the usual way, but then it got better. Then we won.

2. Out. Of. 2. Battlegrounds. Won. I marked it on the calenders. Clearly, this is a day where the gods smiled upon us and it should be celebrated again, year after year for the rest of time.

I was still short some points so I queue again. Alterac Valley. Again.

The gods just kept smiling. We won. Hell froze over and all was well in the afterworld.

It should have ended there. It should have, but it didn’t. It was time for the raid and our first attempt (that I’m aware of) on Heroic Dreamwalker.

Can you guess how that ended?

Yes. One shot. We one shot our first attempt on Heroic Dreamwalker. (Which, from a portal healer point of view, wasn’t much different from regular except for the orbs are red and I have to keep an eye on my health. One of the outside healers commented that heroic actually seemed easier than regular, possibly because everyone was being extra disciplined.)

The good night kept up as we killed Lich King on 25 man, the second or third (I forget!) time for the guild and the first time for me.

Shortly after, I decided to go do some dailies. My heart skipped a beat as that hunter over there, who, until now, was minding his own business started attacking me.

I heal in pvp. I can’t kill stuff for the life of me! That running in circles around people thing? I try and try and succeed only in looking like a dumbass.

But, since I was questing, I was in my tanking spec. And because I’m a fortunate idiot, I had forgotten to switch out of the tanking gear I used to kill Chillmaw. So I killed that huntard. I killed him dead and I did it fast. Poor guy didn’t even put a dent in me.

I figured I’d keep karma on my side so I decided against teebagging his corpse. Was tempting though.

I suppose all that good luck was payback for all the times I didn’t gank poor, unsuspecting, lowbie horde. But, um, if you’ll excuse me, I’m off to buy a lottery ticket.

EDIT Oh and I forgot to mention, I pugged a few instances on my lowbie pally and in every one, I had a great tank, a decent healer and pugmates that weren’t assholes. Bet you didn’t see that coming!

EDIT 2: Oh and also, just about every mine I came across was titanium that day. I would say I got about 7 titanium mines without even farming.

Shared Topic: Conquering the Pre-Expansion Slump

June 9, 2010

No you’re not a dreaming! It is indeed a Shared Topic! Feels like forever since I’ve done one of these! This week’s topic may seem a little redundant after after my last post, but appearances can be deceiving. I totally have stuff to bring to the table. The topic was suggested by Jaedia, our Lazy Sniper and is very timely. To read other people’s takes, be sure to check the thread at Blog Azeroth.

What am I doing to conquer the pre-expansion slump? What a good question! A guildie of mine who was losing interest asked me that a few weeks ago. I answered almost instantly. My 10 man team. She quit the game a few days later. Wrong answer I guess.

Then my guild redid the raiding schedule and I got a job (in real life) with irregular hours. Now, not only do I no longer have a 10 man team, but I mainly kissed raiding goodbye altogether. (Just on my working nights and just for the summer though!)

But, I’m a project-type person. As long as there’s something to plan, some data to sort, some lists to make, I’m absolutely fascinated. So here’s a list of ideas for the fellow project-type person:

- Gear wish lists! Gear wish lists for you, for your offspecs, for your alts….and 15 of your favorite guildies.

- Quest drop rate reports. Because someone should really prove that the quest in Swamp of Sorrows where you have to kill the whole zone 10 times to get a piece of paper is just inhuman/inelf/intauren/inorc/indwarf/ingnome/introll.

- Prank a guildie. Put those secret alts to good use to farm/follow/tbag/disrupt the AH postings of the guildie of your choice. The more elaborate the better. (And no, Isumi is not me.)

- Cross-server Auction House reports. Which server has the cheapest flasks? The cheapest glyphs? The cheapest gems?

- Collect useless but cool items. Have a Super Simian Sphere yet? How about a Deputy Pa’trolla Badge?

- Spread some happiness. Roll a male draenei, strip him naked, pop him on top of a male mailbox and have him /yell the lyrics to All the Single Ladies. If Glee club isn’t your thing, go around and /hug as many random strangers as you can. Take note of how long it takes for you to get warned about sexually harassing other players.

- Give in-game public transportation an IRL feel. Hang out by the ships, the tram, the zeppelins. Chat up those waiting by asking them about their shoes, which movies they saw last and what they think of Jaina Proodmore. Throw in some begging for change to add to the effect. May possibly be less entertaining on an RP server.

Get to work with all of this, and you won’t even notice the time between now and Cataclysm. Unless you get banned, of course.


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