This Happens when I Play Mass Effect DLC

Posted April 18, 2013 by Ophelie
Categories: Mass Effect

Tags: , , ,

I didn’t want to tell my coworkers that the reason I was falling asleep everywhere earlier this week was because I had been up all night playing Mass Effect: Citadel.

Not up all night playing video games – that happens all the time. No one thinks anything of it anymore. Playing Mass Effect, though, that’s different. I didn’t want to say anything because they just wouldn’t understand.

I didn’t plan on getting Citadel. When I finished the game, I moped a bit and was eventually distracted. I wouldn’t say I was really done with Mass Effect but I was done with other people’s (including Bioware’s) Mass Effect. “Best seats in the house” is when headcannon takes over the rest just fades away.

I was finally, you know, “getting over it”. I wasn’t avoiding Mass Effect DLC to make a foolish nerdrage stand. At this point I’m mostly sad for Bioware because they came so close to making something perfect only to miss the bullseye at the worst possible time.

Rather I was avoiding DLC because I didn’t want to pick at my post-Mass Effect scab.

How I broke

One day I typed “mass effect citadel” into a search field on Youtube. I swear I only watched a video for a second!

Well.

The first time.

The second video I watched a little longer. The third video I watched big chunks of.

Eventually I figured I might as well act before I spoil everything for myself. I ripped that scab right off and downloaded Citadel. And now I bleed all over this blog post.

Dear person who’s never played Mass Effect

Some time back a guy “friend” was sitting in my living room and had the balls (or outright stupidity) to say “people were just mad at the Mass Effect ending was because it wasn’t happy“.

Hence the quotation marks around friend.

Over the years I’ve learned some restraint. So he didn’t find himself skyrocketed from my balcony. But I never forgave the ignorance (he has never played Mass Effect, nor has ever even read anything about the game), the callousness (he knows how emotionally involved I am in the Mass Effect story) and the lack of understanding in that comment.

Yes, I’m that pissed off over a comment about a video game. Oh, and it gets better. I can rant for a long, long time.

I’m not going to hide that the lack of the possibility of a traditional happy ending does come up in conversation at times (there’s even a mod!), but it’s so much more complex than that. And going straight to “u mad at no happy ending bro” is an insult to any disappointed fan of the series.

You know, the default ending isn’t even really sad.

The original ending went kind of like: you fight boring mobs, you fight boring mobs, you fight boring mobs, there’s some conversation, there’s some weird conversation, then some explosions set to music, then the end. And you’re sitting there thinking “Okay… Soooo… Did I win?

The Extended Cut was a little better. You can see that you did win (unless you refuse, in which case you help people 50 000 years from now win), but you’re still in the dark about what winning means. And all the puzzle pieces you spent hours and hours finding and trying to fit together: clues about the Reapers, about Cerberus, about the Illusive Man, about other galaxy mysteries. You never get a snapshot of the finished puzzle. Actually, you never even get a finished puzzle. You sit there watching the credits with stray puzzle pieces in your hands, a blank stare on your face and a sick feeling in your stomach, saddened over never learning where these pieces go.

Next, on Life and Death

Shepard living and dying comes up a lot. Trolls (I figure) post “people are just mad that Shepard dies“. Destroy players call out “My Shep didn’t die!

In my heart, neither is really true. Ok, so you see your Shepard disintegrating and end up with a plaque on your ship. That’s not what death is. Maybe it’s part of what death is, but it’s not all death is. Death is the people who love you grieving and moving on without you. Death is someone else picking up your torch and continuing where you left off. That never happens, so, to me, it never felt like death.

As for living. Living! You get, what, a gasp and no plaque on your wall? That’s not living! Living is carrying on with the injuries that don’t heal, it’s rebuilding, it’s having a place in the world. A gasp and no plaque is nothing of that.

As far as I can tell, in the game, Shepard doesn’t really live or die. The official story ends before that.

Of course, you can look at it from another angle (and this is one of the few not too bad things about the ending). Mass Effect forces you, the player, to build a certain relationship with your Shepard. Some people play Shepard as badass versions of themselves, some play Shepards in honour of real life people who’ve touched them, some people just want to blow shit up.

Me, I played Shepard as my imaginary BFF. Mass Effect came to me at a time in my life where I had been forced into a situation that I wasn’t prepared or qualified (and, well, willing) to handle. Not of galaxy-saving-in-face-of-hopeless-odds proportions, but still. I found a lot of comfort and (imaginary) complicity in shooting things, shopping for weapons (and miniature ships) and mouthing off to idiots with Shepard as we coped with what life handed us.

Had I played Shepard as myself in a science fiction world, she (I? we?) would have died. When the game is over you leave the world. The world is still there but you’re not because the game is over and you’ve moved onto another game, another pretend life. But Shepard was my imaginary friend and imaginary friends live with you a long time.

Magic Space Kid’s Legacy

After a year, the icky feeling that stuck to me wasn’t about crew reunions, wasn’t about unfinished stories, wasn’t about Shepards stuck in limbo (but know that I can get myself worked up over those things if I try hard enough!). What makes me block out the real Bioware ending, as a story and world lover who lets her imagination run wild, is, no matter what you do, Mass Effect’s official post-ending legacy sucks.

What resonated with me about the Mass Effect world was how plausible it all was. I could totally picture the galaxy like that 150 years from now. But then, a couple hundred hours into playing around in this fairly realistic science fiction world, everything gets all new agey weird.

And after all is said and done, you’re left with 4 options to work with:

1)This cycle ends so any kind of post-game imagining has to be about the world 50 000 years from now, which we know very little about and thus don’t care.
2)You end up with an entire galaxy (universe?) of cyborgs, which is really not fun to build personal stories with.
3)You end up with a world that has a Reaper-god Shepard, which is also not fun to work with.
4)The tons of hours you spent doing diplomatic (and match making!) crap go to waste when you kill half the people you spent huge chucks of the game coercing.

Srsly. What the heck am I supposed to do with that?

My Headcannon

So. My kind-yet-feisty Shepard (for whom death really doesn’t fit) is badly injured, never recovers and is forced into a Council position she hates. Her and Garrus pursue their bizarre cross-species relationship and adopt cute little krogan orphans. Garrus is a surprisingly good stay-at-home dad. Kaidan gets the Normandy, mostly as a Spectre vessel. Everyone else goes on with their usual occupations. My own characters are weaved in, but that’s personal so you’ll never find out.

Citadel

I played Citadel as if it was happening after the ending.

At first I felt a little guilty and justified myself by saying that I spent 15$ on this DLC and can play it in any mindset I want.

As the DLC goes on, though, it almost feels like that’s how you’re supposed to play. If you replace every “we’re at war” with “we were at war“, it actually works really, really well. Some of the scenes – Vega’s N7 tattoo, Garrus’ ballroom dancing recital, fundraising for Salarian space cancer research – make a lot more sense if you think of them as happening after the war.

So yeah, it’s after the war, we’ve moved all the gross bodies out of the Citadel, we’re going around the Galaxy rebuilding and getting rid of whatever the Reapers left behind, the Normandy needs a tune up and Anderson (who survived being shot, because, really, I’m not too sure he got shot in the first place) is all “I’m not leaving Earth, go hang out at my place in the Citadel“.

The timeline is after Shepard has recovered enough to help in the Galactic Clean Up Effort and before her being dumped against her will into Udina’s dirty Council chair.

And then… It felt like when I was a kid. On the last day of the school year, we were given candy, we played games and teachers slacked off in enforcing the rules. Citadel was like that last day of school. The “rules” didn’t matter, it was just celebrating, reminiscing and gorging myself with sweet, sweet candy.

I’d followed the blurbs from different Bioware employees who were involved in creating and marketing Mass Effect on the Bioware Blog. (You should check it out! Tends to be forcefully positive because of, you know, PR and stuff, but still very interesting.) Playing Citadel was like experiencing those blurbs. I kept imagining the writers sitting around a table tossing around their favorite jokes and game references and just laughing and laughing. I felt connected to the game like I always do, but I also felt connected to everyone who’d loved Mass Effect over the years.

By the way, the references to Multiplayer throughout the Strip were brilliant. I spent so much time listening to the pair discussing bad pugs! It was the first time I felt like Multiplayer was actually part of the story and not just a ploy to keep people playing the game longer.

Critique of Citadel?

Um. My first reaction to Shepard’s new apartment was “Wow, that’s a lot of wasted space.Tiny house fan knee jerk reaction, sorry. I would have liked a bit more customization available too (which is hilarious because normally I don’t care about customizing anything - I’ve never even transmogged in WoW! Mass Effect is just special.), but I could understand how there’s no point in adding tons of extra items that’ll only be seen for a few hours.

I love how the plot dragged me through the archives. Perfect idea for a final DLC! I would have liked more lore, though, and lore that I didn’t already know about. I would have loved to stumble across some ancient, ancient story. But I’m splititng hairs here. I loved the archives. I’d even pay for a DLC that consists of nothing but archival exploration. (In case you were wondering, the character that I’ve always related most to is Liara. She’s like the video game me, only with a gentler voice and fancy biotic powers.)

Found in the Archives. Unsure of purpose. Nothing happens if you shoot it.

Found in the Archives. Unsure of purpose. Nothing happens if you shoot it.

And Legion. Why no Legion? Mordin and Thane got a nod (I cried like a baby during Mordin’s!), but Legion… It’s like he never even existed. (Ashley didn’t get anything either, but since she’s mentioned a lot during ME3, I was fine with it.) I even checked all the arcade scores for “Infiltrait0rN7″ and nothing.

And now I’m hooked on the Arena

When I heard the combat simulation, I thought “Why would I want that when there’s plenty of actual combat to go around?

Then I tried it.

Damn.

It’s all the fun of Multiplayer without the stress of playing with strangers. I enjoyed all the mini games in Citadel (again, hilarious because I normally just ignore mini games) but the Arena, in all its simplicity, was so much fun.

When I reached the end, I let the tears flow at Shepard’s “The best” line and thanked the game and its creators for giving me such a good run.

Then I hit “load” and ran back to the Arena.

masseffectgroupphoto

The best.

Holy Paladin Notes for Throne of Thunder: Tortos

Posted April 10, 2013 by Ophelie
Categories: Paladinning Info, Teh paladin

Tags: , , , , , , ,

So. I’ve had the chance to see Throne of the Thunder a few more times since part 1. I started writing part 2, but got as far as Tortos before my blogging juice ran out. After sitting for 3 days on a Tortos write up, I figured I might as well post it. I can do the next fights, well, if I ever get a day off work or something.

(Also realized that April 7 was my fourth bloggiversary! 4 years since I wrote my first post here. It feels just like yesterday, yet like an eternity at the same time. So much has happened since then, so much, so fast! A huge heartfelt thank you to everyone who’s ever read this little corner of the internet, linked to my posts, commented, offered me advice, RTed me on Twitter, hung out with me, invited me to their blog or podscast, got drunk with me or put up with me in any way. And a special cheers to all the guildies and friends over the years who’ve been such good sports about being featured as characters on this blog. You guys are the best – whether it was by or against your will. Here’s to 4 more years of being big grown up kids.)

Tortos

Icy Veins overall strat: http://www.icy-veins.com/tortos-detailed-strategy-wow

Predominate damage type: Physical (Though the raid will smacked by Nature damage from Rockfall)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#l!^N|cnr

Track on your frames: None!

CD timings:
Devotion Aura – If you use it right after the first Quake Stomp, you can probably fit it in again near the end.
Guardian of Ancient Kings – Might be able to fit in twice if you use it right away. You’ll definitely want it off CD for the end.
Divine Favor/Avenging Wrath – You can use them on CD, or right before (or after) a Quake Stomp.
Divine Shield/Hand of Protection – Can be used to evade the stun from Quake Stomp. Hand of Protection can be used on a co-healer while you have Forbearance. Nice for 10s groups who 2-heal.
Divine Protection – Can be use for Quake Stomp or in combination with Hand of Sacrifice on the tanks, if Glyphed. If not Glyphed, use after Quake Stomps.

Move if: You are standing in swirly circles (Rockfall) or a spinning turtle is heading toward you.

Positioning: Kinda spread out. You’ll be moving and dodging most of the fight.

Discussion:

Quake Stomp (physical damage) happens about every 50 seconds. Before Quake Stomp, Rockfall will hit about once every 10 seconds, after Quake Stomp, it’ll be twice per second for 8 seconds, hence all the post-Quake Stomp cooldown suggestions. Toward the very end of the fight, Tortos kind of goes nuts with his little turtles so you’ll like to have some CDs available for that.

For glyphs, I opted for Glyph of Divine Protection to use during Quake Stomp and to help with Hand of Sacrifice. If you’d prefer to use Divine Protection to ease Rockfall’s Nature damage, you can pick another favorite Glyph.

Talentwise, Pursuit of Justice seems the most logical speed increase since you’re constantly running short distances. I haven’t actually tried Burden of Guilt, but I’m told that it can help slow the spinning turtles. I prefer Eternal Flame for level 45, but if you always use Light of Dawn on this fight, you could consider Sacred Shield. Clemency is nice for extra Hands of Protection, though Unbreakable Spirit works well too for more selfish healers (like me). Since there is constant damage throughout the fight, I’d go with Divine Purpose. And, Holy Prism is helpful since most of the raid will be spread out (though on 25 Light’s Hammer still does pretty good healing when used on the melee).

Happy turtle hunting!

This Guild has No Tabard! (Or, I couldn’t think of a title)

Posted March 27, 2013 by Ophelie
Categories: Guild thoughts, Teh paladin

Tags: , , , ,

I keep writing these posts in my head but promise myself I’ll post them once I post all the other things I want to write about. Then I go do something like valor cap. By then I’m out of time.

It’s been, what, six weeks now since I joined Cadenza? Two of those weeks (which happened to be the two first weeks of patch 5.2 – worst timing ever but beggars can’t be choosers) I couldn’t raid due to visiting family, and since I hadn’t seen family in almost two years, putting family first was the obvious choice.

This guild has no tabard!

This guild has no tabard!

On a tangent, having families, especially moms, around is both awesome and exhausting! She kept doing my dishes, laughed at all my jokes and helped me cook. Having another person in the house, though, was a lot harder on me than I expected. I have no idea how some (most?) people live their entire LIVES with other people! By the end of the visit, I was falling asleep everywhere and couldn’t talk coherently. Took me two 13-hour sleeps to recover!

But anyway, this platform is more for WoW talk than for analyzing my sleeping habits.

So I joined Cadenza six weeks ago. The way it happened was kind of surreal. I was on Twitter QQing about how I wasn’t getting enough raid time with Conquest and how I was mockingly looking for a guild that lets me raid. (My actual plans were to wait until after my mom’s visit, reassess the situation with Conquest and shop for a new home if it hadn’t improved.) And, well, sometimes complaining is an effective way to a solve a problem. I got a DM from Theck (yes, Theck) who let me know that his guild had recently lost of couple of healers to real life.

Now I knew of Cadenza. After Occasional Excellence disintegrated, I really wanted to find another (alliance) progressive 25 guild with a two nights/week schedule. So I had checked out the guilds of that demographic. All, like, 4 of them.

During my post-OE searching, I didn’t think I could make Cadenza’s schedule (they raid Fri-Sat – Saturdays are ok, we close early that day, but I didn’t think I could take Friday nights off work). Plus, I figured the break I was forced to take from raiding (due vacation then to all hell breaking loose at work) would have set me too far back on progression (which was probably true). And (because scheduling and being behind on progression aren’t enough), they were a step up from OE, and while I performed ok in OE, I was far from being one of their stars.

Then flash forward to the DM from Theck. By then, work had settled down. I could think of a way to tweek the schedule to give me Friday nights off. I was decently progressed. I wasn’t sure if I had the talent to make the cut, but you know what? If you spend your life limiting yourself by saying “I can’t do this“, “I’m not good enough for this“, “My health/natural abilities/etc aren’t up to par” without even trying, you end up becoming on of those sad middle aged people who amount to nothing and pass their slow, agonizing days posting tacky “motivational” messages on Facebook.

I wanted to raid, I wanted to play with this guild and I really don’t want to post cheesey crap on Facebook for the rest of my life. So I took a deep breath and transferred to Tichondrius.

Six weeks later, I haven’t passed my trial but they haven’t told me to leave and never come back either.

And the raids?

The raids, they are freaking amazing.

I was expecting a guild similar to OE. After all, similar schedule, similar progressiveness, similar demographic of players.

But no. Not similar to OE at all. I like both (as long as I’m treated fairly and the raids are good, I’m usually happy, I guess), but while OE was extremely structured, disciplined and followed every decent guild-leading advice in the book, Cadenza’s raiding environment goes against anything you’d expect from a guild with so much progression in so little time. There are no forums to discuss in, the loot system is “whisper the raid leader if you want anything” (extremely efficient, only downside, really, is that often people try to out-generous each other and all the excess passing wastes time), there are no dedicated breaks (if you need time, you just ask and go) and because we raid weekends, raid end time is just a suggestion. They don’t even have a tabard! (I suppose they never stooped so low as to spam “we have guild bank and tabard!” in trade/general to recruit back in the day.)

But it works.

I was curious as to how a high stress all the time ultra perfectionist freak like me would react to that kind of environment. So far, it’s been almost therapeutic. Since I work a fast-paced, intense job where every detail matters, the simplicity of the guild structure is a breath of fresh air.

Oh and we killed so many bosses! So many bosses! It was so exciting.

It’s funny how it happens. Right when I had decided I was satisfied with Conquest-level middle of road progression, I suddenly get to the opportunity to raid at an even higher level. It’s not what I expected to happen, but I’ll take it. I’ll definitely take it!

And the Insecure Nervewreck?

In case you are wondering, I’m still uber shy. I thought I had gotten over it – after all when I went back to Conquest, I felt at home almost immediately. Apparently it was just the familiarity of Conquest.

My first few raids with Cadenza, I took a lot of deep breaths and fought the urge to run away. I missed Conquest (as much as I had complained about the healing environment!), I missed OE (which, of course, doesn’t exist anymore so there’s no going back there), I questioned my whole raider identity. Who was I, I thought to myself, to believe that I had what it takes to join a group of strangers who play better than me? Silly, silly pretentious girl, I mocked myself.

The team was kind to me. I was briefed on raid strats, on how to ask for loot and on raid customs. I was offered food and flasks. Anything I would logically need, they gave to me right away. Yet, what I was more urgently stressing about was not something I was willing admit. What was eating a big nasty hole in my belly… was…well…heh… It was not knowing what to say when I entered healer chat. Should I say hi? Should I say thank you? Should I just say nothing? Yes, people. That is how my pathetic mind works.

If you think that’s bad, you should have heard the discussion in my head when I had to remind my raid leader that I would be taking two weeks off. There’s no signout forum. Should I just whisper him? Which of his toons should I whisper him on? What if he’s busy? Should I say something on Vent instead? It took me about a week to decide to just send him an in-game mail on his main raiding character.

Yep. I may have grown as a person and has a player, but the insecure nervewreck from nearly four years ago has not grown at all.

And now?

I mentioned earlier that I haven’t passed my trial yet. My fears that I would make more mistakes and learn slower than every one else? They ended up being founded. I think I keep up healing-wise, but on actual execution I’m clearly behind the curve.

All those slow people I’ve ever rolled my eyes at or lost patience with? Karma came around and suddenly I feel like I’m one of those people.

I haven’t been kicked yet though, and until they kick me, I’ll keep showing up for raid.

I hear the word “awareness” a lot. It’s rarely awareness (in the early raids, it was sometimes – at first I physically and mentally couldn’t handle 4-6 hours of concentrating after a tough day at work, but practice makes perfect and last raid I managed almost 6 hours before reaching the end of my focus). If only it were so easy to fix as turning off the TV or music, or not getting drunk during raids. (I raid in complete silence because I know concentration is a problem for me. And while I love to drink during raids, I’ve avoided fueling my raids with alcohol since joining Cadenza.) No, it’s not usually awareness. Usually, I know I’m getting hit. I also almost always know how I died. (I always use my combat log.) It’s the reaction time and dexterity that I’m lacking. Which I suppose I could improve by doing a lot of BGs. Yet the only way I could really find time for BGs is either to ignore VP (bad) or quit my job (badder).

I’m at peace though. At this point, I’ve become attached to my guildies. I really enjoy the raids. Every now and again, I even type something in /raid or /g! I had a long chat with the other holy paladin in the guild and got all excited about making a friend. Even more, Logan, Conquest bro and of Leetsauced fame, joined me around my third week, which really helped me relax during raids. It’s been wonderful having a friend going through the trenches with me, someone to exchange triumphs/frustrations/remarks with.

If they do eventually tell me that I’m just not on par, I’ll be sad to leave, but I’ll be grateful for the experience. While OE’s raids taught me to wring out all the healing my paladin can handle, Cadenza’s raids are teaching me focus and precise execution. And I’m sure having a lot of fun, which, in video games, is really what matters.

A Type Out of my Notes for the First Part of Throne of Thunder

Posted March 27, 2013 by Ophelie
Categories: Paladinning Info, Teh paladin

Tags: , , , , , ,

Today on Twitter, ‘mogging artist (and holy paladin!) Mia (from Mogalicious Mia) asked me whether I’d be writing about holy paladining one’s way through Throne of Thunder.

I’m always up for a challenge so I said “sure, why not!

Obviously there’s a reason I should not be writing tips to Throne bosses. Notably that I missed the first two weeks of patch 5.2 due to my mom visiting (as guilty as I felt for not raiding, I would have felt even guiltier about ignoring my mother whom I hadn’t seen in two years) and that by the time I was ready to go again, my guild was just wizzing through most of the fights, with me not knowing too much what was going on. I haven’t even seen Jin’Rokh on normal. I can write all about wiping on heroic (my raid did eventually get him down, but it was while I was busy performing my bench duties) or winging it on LFR, but normal mode is all educated guessing for me.

Still want to read my notes?

If you haven’t left yet, here’s a nice and tidy (IMO) version of my raid notebook scribblings for the first three bosses. If nobody throws icky tomatoes at me, maybe I’ll do write ups for the other Throne sets as well.

Jin’Rokh

Icy Veins overall strat: http://www.icy-veins.com/jin-rokh-the-breaker-detailed-strategy-wow

Predominate damage type: Magic (Nature)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#lP]|Inr

Track on your frames: Static Wound (optional)

CD timings:
Devotion Aura – Half the pallies in the raid can chain it during Lightning Storms 1 and 3, the other half can do #2.
Guardian of Ancient Kings – Can use twice if your raid is really bad outside of Lightning Storm. If the only time you really take damage is during Lightning Storm, then you can use it once, your choice of Storm. (Depending on your timing, you may be able to use it right after the first Thundering Throw then during Lightning Storm #3)
Divine Favor/Avenging Wrath – I popped one shortly after the pull and the other after the first Thundering Throw, then as they came up. Alternatively, you can use them when your raid takes spiky damage, notably during Lightning Storm.
Divine Shield – (Heroic mode only) Consider bubbling halfway through a Lightning Storm so you stop moving and cast some yummy heals. Pairs well with Guardian. If you’re specced into Unbreakable Spirit, you may be able to squeeze this in on Storms 1 and 3.
Divine Protection – (Heroic mode only) With my weak gear, I found this was the only way I could survive dispelling Ionization on myself. (Sometimes I’d die anyway – Ionization sometimes ticks twice when dispelled, not sure why.) When there’s no Ionization coming up, this is a good one to use on cooldown.

Move if: You are targeted by Focused Lightning, someone is dragging a Focused Lightning through you (I died to this a lot and felt very stupid), you need to dispel Ionization (heroic mode only) off yourself, Lightning Storm is about to start.

Positioning: Grouped up on the left side of the pool (if dropping Focused Lightning on the left). Lightning Storm is probably grouped up on normal (not sure!) and more spread out on Heroic (easier to dodge lightning balls).

Discussion: I went with what I would call my “default” glyph set. Talent wise, I hesitated between Speed of Light and Pursuit of Justice, but in the end I found that occasions where I had to run were far enough apart that I did fine with Speed of Light. You don’t really need a speed buff anyway, but it does help if you’re distracted and need to prevent an oopsie in a hurry. Next relevant tier, I went with Eternal Flame because I almost always go with Eternal Flame. I suppose you could take Sacred Shield if it’s more your style. Next tier gets interesting. I did my attempts with Hand of Purity for Static Wound, but when I forgot to cast it I noticed zero difference. That said, if your tanks are going squish, definitely track Static Wound and use Hand of Purity. Otherwise, reduced cooldowns, especially for Divine Protection are very nice. Next tier, I’ve seen Holy Avenger recommended, and I would agree if your team is having trouble surviving Lightning Storm. Personally, since you can only really used it on Lightning Storms 1 and 3, I wasn’t willing to give up bonus Eternal Flames from Divine Purpose. (Next time I do heroic Jin’Rokh, though, I will try Holy Avenger.) And finally, I’ve only really tried Light’s Hammer. Since everyone should be grouped up during Fludity phases (and on normal mode, I imagine Lightning Storms are grouped) it is the logical choice.

Horridon

Icy Veins overall strat: http://www.icy-veins.com/horridon-detailed-strategy-wow

Predominate damage type: Physical (tanks), Physical (raid, less progressive teams), Magic (raid, more progressive teams)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#lTN|cnr

Track on your frames: Triple Puncture. (Also, if Magic/Disease debuffs and Stone Gaze if they don’t show up by default – these are to be dispelled, dispelled, dispelled!)

CD timings:
Devotion Aura – Can probably squeeze it in 2-3 times. All troll phases deal significant magic damage, so use it wherever your team seems to be struggling.
Guardian of Ancient Kings – Can usually use twice. Depending on how your team takes damage, maybe use it during troll phase 1, then near the end. Adapt as needed.
Divine Favor/Avenging Wrath – Might as well use on cooldown.
Divine Shield – Use when you want to hide a screw up.
Divine Protection – Can probably fit it in once or twice per troll phase. Use whenever big damage goes out, or (only if Glyphed) when Hand of Sacrifice is going on the tanks.
Hand of Sacrifice – Sexy for tank damage. Can be especially helpful if cast right before Triple Puncture if the tank has a lot of stacks. (Use Glyphed Divine Protection on yourself.)
Hand of Protection – Can help non-pally tanks remove Triple Puncture while Horridon is stunned. Warn your tank if you plan to use this.

Move if: You are standing in Sand Traps, in Living Poison, near Frozen Orbs (they weren’t cast by your mage), near a Lightning Nova Totem, in front or behind Horridon, you are targeted by Charge. In other words, move if you are standing in shit that makes your health drop.

Positioning: On the side of the boss. Not in front or behind him. On the fourth troll phase, you’ll want to spread out by 5 yards as much as possible.

Discussion: I opted for Glyph of Divine Protection since I like Hand of Sacrifice a lot on this fight. Less progressive teams may also like this glyph to help mitigate melee damage that might occur for mobs that aren’t picked up fast enough. Someone who takes a lot of magic damage might want to leave out this glyph. On the talent front, the first tier doesn’t matter. In the second tier, Fist of Justice can help interrupt/stun unruly adds. Third tier, whichever you like best. I opted for Eternal Flame, as usual. Fourth tier, Clemency is great for Hand of Sacrifice, and if you’re helping a tank remove his (or her) Triple Puncture stacks, Hand of Protection. Fifth tier, there aren’t really any major damage phases, so Divine Purpose is ok. Sixth tier, I’ve yet to try it, but I’ve heard wonders about Holy Prism.

Council of Elders

Icy Veins overall strat: http://www.icy-veins.com/council-of-elders-detailed-strategy-wow

Predominate damage type: Magic (all types)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#lTN|pnr

Track on your frames: Ensnared/Entrapped, if not tracked by default (dispel or Hand of Freedom!), Frostbite (optional)

CD timings:
Devotion Aura – Especially useful during Sandstorm. Can also help during Frostbite. And Overloads (Kazra’jin).
Guardian of Ancient Kings – Can be used once. Or twice if you pop it really early in the fight.
Divine Favor/Avenging Wrath – Might as well use on cooldown.
Divine Shield – Can use to get rid of aggro on Living Sands. Or clear Frostbite (though I wouldn’t waste it on that unless you’re having a lot of trouble keeping yourself up).
Divine Protection – Good during Frostbite and Sandstorm for sure, but not crucial. Can save it for those phases, or use it on cooldown.

Move if: You’re standing on a Quicksand or on some grey smoke (Kazra’jin’s Reckless Charge). Also if you’re targeted by a Shadowed Loa Spirit (don’t let it come close to you!)

Positioning: Kind of spread out. You can group or spread for Frostbite depending on the strat you’re using.

Discussion: Constant raid damage with rare moving gives a lot of opportunity to use Glyph of Divine Plea, but Beacon of Light could work too (especially if your tanks like to die a lot). Or Battle Healer or Avenging Wrath. On the talent front, Fist of Justice is helpful for stunning Loas (or pesky Living Sands), Clemency is nice for Hand of Freedom (for those Ensared), Hand of Protection (if your squishies are being eaten by Living Sands) and Hand of Sacrifice (tanks usually appreciate). Hand of Purity can take the edge of Frostbite, but keep in mind that the 70% DoT reduction does not work. I haven’t tried Holy Prism, but I’m told that with the spreading on this fight, it is very effective.

Yay that’s part one!

With these helpful pointers you should at least be able to understand why your raid finder groups are wiping.

All my thanks to my references: Plus Heal, MMO Champion’s raid forum and Icy Veins Holy Paladin Throne of Thunder Tips. Also lots of love to the guilds Cadenza (25m progression), Conquest (25m moderate progression) and Team Sport (10m casual) whose “damage taken” log section I borrowed to see where different types of guilds were getting smacked hard.

Holy Pally 4eva Continued: 5.2 Excellent Gear List

Posted March 5, 2013 by Ophelie
Categories: Paladinning Info, Teh paladin

Tags: , , , , , ,

EDIT: Fixed a few pieces now that 5.2 is out. List should be slightly more accurate.

Yay, it’s almost time for 5.2! (Or not yay – I could have used a few more weeks of Tier 14)

And even though I’m sure there are computer generated gear lists out there that could save me time, I compiled, BY HAND, a gear list for myself. Note the emphasis on the by hand part. My hand makes mistakes sometimes, so if the order is screwed up, or there’s a wonky link, I deeply apologize. I did double check the list before I posted, but every now and again, I miss things. If you point out a mistake, it will be my immense pleasure to fix it.

Note that I’m also writing this with PTR data so the databases are a little buggy and not all the items listed have known sources. I have full intentions of updating this once 5.2 is live for a bit, but we all know how I am with updating posts.

Stat Priority

I went with a loose stat priority of Spirit >/= Intellect > Mastery > Haste >/= Crit, assuming that 5.2 doesn’t dramatically change our playstyle. Nothing from the patch notes suggests a Holy Paladin stat revamp, but I have been surprised before.

Since healing isn’t black and white, the order of gear on the list isn’t the uber ultimate truth. Quite often, choosing the order I was going to put them in was a question of deciding between 10 extra Intellect in exchange for, oh, I dunno, 20 Mastery. Trinkets are particularly bad since 1)they’re so situational, and 2)there hasn’t been a ton of testing on them yet.

Tier 15

I’m not too sure what I think of the bonuses. Extra healing on Daybreak is interesting – I really enjoy playing with Daybreak during raids – but its actual effective healing isn’t that exciting. I don’t know how much effect buffing it will have. I’m also looking forward to trying out the 4 piece. Honestly, I don’t really miss the big Beacon transfers from days past, but extra transfers from Eternal Flame ticks (I’m an incorrigible Eternal Flame blanketer) and/or more flexibility when simultaneously healing two tanks could have some fun effects on healing assignments.

If aiming for the 4 piece, I would suggest going with the Helm, Shoulders, Legs and Gloves. I don’t like the itemization the Chest, not one bit. Other options would be the Gloves (Iceshatter Gauntlets are sexy. If I only I knew where they come from.) or the pants (Matter-Swapped Legplates are nice.).

More About This List

I should probably mention that I only listed gear with an ilevel of 522. The Raid Finder/Heroic/Thunderforged gear was mocking me so I ignored it. I figured listing normal mode gear should be enough to steer us all in the right direction. If normal mode gear drops off a specific boss, guess what boss the Raid Finder and Heroic versions drop from! As for gear below 522, I wasn’t overly interested in it and thus left it out. The only item that stood out to me was Dragonmaw, Reborn (available for Blacksmithing), an option for those who didn’t get lucky with Sha Touched weapons in LFR.

And with that, please enjoy the following copy-and-pasting headache.

Head

1- Lightning Emperor’s Headguard (Tier 15 – Twin Consorts – 11th Boss)
2- Crown of Potentiated Birth (Ji-Kun – 6th Boss)
3- Haunted Steel Headcover (Blacksmithing)

Neck

1- Necklace of the Terra-Cotta Mender (Throne of Thunder Drop)
2- Horridon’s Tusk Fragment (Horridon – 2nd Boss)
3- Soul Prism of Lei-Shen (Lei-Shen – 12th Boss)
4- Choker of Stygimolochy (Oondasta – World Boss)
5- Passionfire Choker (Twin Consort – 11th Boss)
6- Mender’s Battletags (Shadow Pan Assault Rep – Neutral)

Shoulders

1- Lightning Emperor’s Mantle (Tier 15 – Iron Qon – 10th Boss)
2- Spaulders of Primordial Growth (Primordius – 8th Boss)
3- Shoulderguards of Potentiation (Shado Pan Assault Rep – Exalted)
4- Reconstructed Holy Shoulderplates (Durumu – 7th Boss)

Back/Cloak

1- Drape of Booming Nights (Jin’rokh the Breaker – 1rst Boss)
2- Dreamweaver Drape (Shado Pan Assault Rep – Honored)
3- Constantly Accelerating Cloak (Dark Animus – 9th Boss)
4- Shimmershell Cape (Tortos – 4th Boss)
5- Deadly Glare Cape (Unknown – probably Throne of Thunder Zone Drop)

Chest

1- Scorched Spiritfire Drape (Oondasta – World Boss)
2- Hauberk of Gleaming Fire (Shado Pan Assault Rep – Revered)
3- Lei-Shen’s Grounded Carapace (Lei Shen – 12th Boss)
4- Ionized Yojamban Carapace (Jin’rokh the Breaker – 1rst Boss)
5- Lightning Emperor’s Breastplate (Tier 15 – Dark Animus)

Bracers

1- Softscar Armplates (Shado Pan Assault Rep – Friendly)
2- Bonemender Bracers (Primordius – 8th Boss)
3- Armplates of the Vanquished Abomination (Horridon – 2nd Boss)

Gloves

1- Iceshatter Gauntlets (Durumu – 7th Boss)
2- Lightning Emperor’s Gloves (Tier 15- Council of Elders, also Nalak – World Boss)
3- Tortos’ Shellseizers (Tortos – 4th Boss)
4- Touch of Soothing Mists (Shado Pan Assault – Honored)
5- Skullsmashing Gauntlets (Oondasta – World Boss)

Belt

1- Waistplate of Channeled Mending (Shado Pan Assault – Revered)
2- Refreshing Abalone Girdle (Tortos – 4th Boss)
3- Waistband of Furious Stomping (Oondasta – World Boss)
4- Abandoned Zandalari Greatbelt (Throne of Thunder Drop)

Pants

1- Matter-Swapped Legplates (Dark Animus – 9th Boss)
2- Lightning Emperor’s Greaves (Tier 15- Ji-Kun – 6th Boss, also Nalak – World Boss)
3- Legguards of Renewal (Shado Pan Assault – Honored)
4- Legplates of Reemergence (Durumu – 7th Boss)

Boots

1- Ice-Scored Treads (Megaera – 5th Boss)
2- Haunted Steel Greaves (Blacksmithing)
3- Vaultwalker Sabatons (Throne of Thunder Drop)

Ring

1- Petrified Eye of the Basilisk (Horridon – 2nd Boss)
2- Durumu’s Captive Eyeball (Durumu – 7th Boss)
3- Ring of Shamuru (Oondasta – World Boss)
4- Ring of the Shado-Pan Assault (Shado Pan Assault Rep – Friendly)
5- Ro’shak’s Remembrance (Iron Qon – 10th Boss)
6- Eye of Oondasta (Oondasta – World Boss)
7- Signet of the Shado-Pan Assault (Shado Pan Assault Rep – Friendly)

Trinket

EDIT: There has been some analysis done on the trinkets. At the time of this update I haven’t read into details, but check out Therya’s 5.2 Healing Trinket Compendium.

Intellect with mana regen:
1- Horridon’s Last Gasp (Horridon – 2nd Boss)
2- Soothing Talisman of the Shado-Pan Assault (Shado Pan Assault Rep – Friendly)

Which of these two is better will depend on the internal cooldown on Horridon’s Last Gasp (see Cianxo’s comment on the Wowhead page). Either way, the raiding trinket has an advantage over the rep trinket in that it procs on its own and doesn’t require you to remember to hit it whenever it’s up. (Probably not an issue for advanced players, but often problematic for new healers.)

Spirit with damage mitigation:
1- Stolen Relic of Zuldazar (Primordius – 8th Boss)
2- Inscribed Bag of Hydra-Spawn (Megaera – 5th Boss)

At first glance, the Relic seems leagues ahead of the Bag (28018 damage, really?) but, again, it’ll depend on how often the Bag and the Blessing of Zuldazar each proc. It’ll also depend on whether the Bag only procs on single-target direct heals or on all heals, including Eternal Flame ticks and AoE heals.

Straight throughput:
1- Lightning-Imbued Chalice (Lei-Shen – 12th Boss)

While I probably wouldn’t use this as my first choice on mana-intensive progression fights, I’m really excited to play around with it during farm raids or in LFR.

Weapon

1- Torall, Rod of the Shattered Throne (Lei-Shen – 12th Boss)
2- Soulblade of the Breaking Storm (Jin’rokh the Breaker – 1rst Boss)
3- Jerthud, Graceful Hand of the Savior (Jin’rokh the Breaker – 1rst Boss)

5.2 also introduces an alternative to a One-Hand Weapon and Shield with the 2-Hand Caster Mace, Invocation of the Dawn. The lack of Spirit makes me cringe, especially with Shield of Twinned Despair being so sexy (though like all holy pally shields, it probably doesn’t really exist). But! On the bright side, if you do want to give the 2-Hander a try, you’ll only have Druids and Shaman to compete with.

Shield

1- Shield of Twinned Despair (Twin Consort – 11th Boss)
2- Tortos’ Discarded Shell (Tortos – 4th Boss)

If you like stealing candy from children and making your non-shield wearing co-healers (and casting clothie raidmates) sad, Orb of Arcing Lightning, a random Throne of Thunder drop, is a passable offhand, and Lei-Shen’s Orb of Command (Lei-Shen – 12th Boss) can do if you’re desperate. Or if you really hate your co-healers (and casting clothie raidmates).

I Had No Idea this Required a License

Posted February 26, 2013 by Ophelie
Categories: Internet Anthropology

Tags: , , , , , ,

I’ve been sitting on this post for awhile. Mostly out of lack of motivation. After all, I should be updating the paladin posts. They’re not going to fix themselves. But I got into a discussion with a friend on Facebook last night that inspired me to finish this.

fakegamer

So yeah, for months (or longer?) there’s been this talk of “fake gamers”. Pretty much exclusively “fake gamer” girls, because apparently being a “fake gamer” requires identifying to the female gender. Guys, it seems, do not qualify to be “fake gamers”, no matter how much their eyes glaze over when you bring them to riveting panels about fascinating games, or how lost they become during gaming nostalgia sharing sessions right after they JUST told you how much they love gaming.

Yep, no matter how much boys lie to you about their gaming habits to get into your pants (because, clearly, it is the only reason anyone lies about anything), only girls (sorry, pc people, when I write about gaming, it’s “guys” and “girls”, because “men” and “women” imply being all serious and not fun and I’m against being serious and not fun) can be “fake gamers”.

Now that we’ve gotten that out of the way, we can address the next issue (and still ignore the main question).

Why do We Care if Someone is a “Fake Gamer”?

Ok. So. As far as I know, being a gamer does not require a license. I mean, maybe I’ve been living an illegal life all these years and am totally a fake gamer because I never applied for my gaming license. Hey, none of the blogs ever mention it and no one asks to see it when I pick up my tickets to conventions. Can’t blame me for not knowing.

Gaming, on it’s own, not gaming for charity which is something different, also does not feed starving children in Africa. It does not stop poverty. It doesn’t even save the whales. It might help a little bit with education, but only for the person playing, not for everyone else. So it’s not like a huge, meaningful achievement.

It doesn’t increase a person’s social status either. While I find social status kinda silly – why does anyone care if my job pays well, whether I’m following my biological obligations to get married and reproduce and if I have a lot of politician friends? – I guess it matters to some. But gaming does not make you more socially acceptable. It actually still sometimes even has the opposite effect.

So, why the hell, are people going around pretending to be, oh I dunno, gaming police or something?

Apparently there’s even this meme on Facebook going around comparing the “fake gamer” to a “what a gamer really looks like/does”.

I can’t say I’ve ever really seen this because I have certain, um, standards when it comes to Facebook friends. But there are a lot of people on the internet who worry about weird things (I worry about weird things too, but not so much whether someone has received permission to call themselves a gamer) so I can believe that there are some who are genuinely concerned about the…authenticity? of gamer status claims.

Think of it as I might, I cannot wrap my head on Why. Why do you care about the credentials the person sitting next you at ComicCon? You’re there to watch and listen to a famous person talk about their work. That’s not a goddamn competition.

And if that person next to you is only there to impress their significant other? What happens then?

Well.

Consequences on “fake person”: They’re bored and wasted their time and money.
Consequences to you: … Nothing, really.

So start worrying about your own fun, and less about everyone elses motivation.

It’s the Media, You Say, I’m Sick of Fake Sex Being Used to Lure Me In

Various (and possibly, most) major figures (I was going to say players but that would lead to confusion) in the gaming industry do have a habit of putting a scantily clad human model with body parts that are, um, voluptuous in some places, and, um, dainty in other places next to their product in order to increase sales. Habit that it annoying to, well, pretty much anyone with a soul.

Nobody knows much about these models because their humanity is drowned out by their obnoxious body parts. Understandably, it is frustrating to be served by a pair of disembodied boobs (note, that you’re not allowed to touch) instead of a helpful, knowledgeable sales expert. At least when it comes to making gaming choices.

Know what, though? COMPANIES WOULD STOP DOING IT IF MORONS STOPPED BUYING INTO IT.

On a side note, though, this reminds me of a complaint I have about Big Bang Theory. The characters on the show started off as pretty brilliant but eventually devolved to exactly the 2-dimensional idiots gaming companies think they are catering to. This is 2013, people. Gamers like sex like everyone else, but we still live with the times. We’re demanding in 2013. We have a shitton extra needs to go with our sex needs. The media would do well to evolve with us.

Differentiating Freelance Sexy Costumes from the Media

I read a complaint post (can’t remember where) about sexy costume wearers. They were getting labelled as “fake gamers” because apparently the ability to look fantastic in skimpy clothing cannot be acquired simultaneously to the ability to operate a controller, mouse or keyboard.

The whole post (and, really, the internet in general) leads me to believe that sexy costumes (and other revealing clothing) are misunderstood.

That young lady in spandex, the one not hired by a company at the convention, is not trying to sell you anything. The one at the booth is trying to sell you something. This one here isn’t.

The young lady is wearing spandex (or latex) for the same reason you have a ridiculously large SLR camera that you don’t even know how to use hanging around your neck. She’s got something valuable she worked hard for, is proud of and wants to show off. Just like you have something valuable you’ve likely worked hard for, are proud of and want to show off. She doesn’t want to sell you her body anymore than you want to sell anyone your SLR camera.

And if you want to be proud of your body, stop eating garbage and start moving. Then you too can wear a skimpy costume that makes people smile.

On the Other Side, Is Being Called Fake Supposed to Hurt?

There was a female gaming convention awhile back (there are gaming conventions for everything, really). They did this survey and an obscenely high % of respondents said they’d been called “fake gamers”.

This has never happened to me before, at least not to my face, so I really had to stop and imagine how I’d feel if that happened.

The only thing that came to mind was “very confused”.

On one hand, as this post suggests, I would be deeply concerned about your emotional health. It’s not healthy to feel so strongly enough about gamer title legibility that you play gaming police. What can I say? I’m a caring person.

On the other hand, I’d be a little “um…ok… *scratches head*” because, really, I’m not here to prove anything with my gaming. I play games because they’re fun. I go to conventions because I want to see, in person, the geniuses who brought my favorite stories to life. I go to meetups so I can hug with MY REAL ARMS the people I have to /hug and *hug* normally. I socialize within different gaming communities so I can get super excited about stuff I love and be responded to with equal excitement. You know, instead of the amused looks I get in my everyday life.

So I cannot grasp why being “real” or “fake”, and, especially, a stranger’s silly opinion of everyone else’s realness, matters. We all have our reasons for gaming or for revolving around the gaming community. As long as we’re not deliberately stomping on someone else’s fun, who cares?

And after all that, I still never touched the great encompassing question of: WHAT THE HELL IS A FAKE GAMER ANYWAY?

ps. If you enjoy this topic, I have reflected, though a tad more seriously, on the notion of gamer/geek identity in the past (part 1 and part 2).

Friendly Neighbourly Update

Posted February 13, 2013 by Ophelie
Categories: Guild thoughts, Guilds You Can Join, Teh paladin

Tags: , , , ,

I think I used up my periodic word quota. Sorry. No exciting paladin stuff for a bit. I do plan on updating the Holy Pally 4eva series while I’m in the city next week, though. That’s right, I need to drive 3 whole hours, all the way to civilization JUST so I can drink delicious coffee in a trendy coffee shop while polishing up my blog.

But, even when my brain is fried and I’m out of words, I still like to write things, so here we are. I’m writing things.

A Mood Lightening Body Pillow, Just for Vik

My own mood-lightening body pillow, just for Vik!

First off, I wanted to apologize to the people who commented on my last post – I normally answer most comments, but I didn’t get a chance for those. I still read them all and appreciated them, big thanks to you kind people as well as to those of you who left me feedback in other ways.

Those who asked for more World of Logs posts, you will be served. I have a few in mind. In the meanwhile, if you check out the right side of my blog, you’ll see a lot of orange links. Scroll down enough and you’ll find some of my past World of Logs posts. The featured fights are outdated, but WoL really doesn’t change that much so there’s still useful info there. You can also check out Jasyla’s guide to evaluating Holy Pallies with World of Logs (I don’t know how she does it, but she always manages to achieve levels of clarity and conciseness I only dream of). And if you’re really enjoying log parsing, Jasyla has guides to evaluating most other healing classes too.

In other Holy Paladin related news, if you haven’t come across it yet, the Holy Paladin Roundtable is up and available for your listening pleasure! It was an absolute blast to record and Megacode, Gina, Pardeux and Getsu are just overflowing with knowledge and good advice. (I’m there too, but I’m like the n00b that everyone else explains stuff too. Makes for an entertaining dynamic.)

Public Service Announcement: Looking for a friendly 25s guild?

Awhile back, I was complaining on Twitter about how hard it is to find 25m guilds as a healer. It’s like every one is bursting at the seams!

Shortly after, I received a Tweet that Ambermist‘s 25s guild was looking for healers. They weren’t quite what I was looking for and by the time I got back to my computer, it was the next day and it would have been weird to answer. But! In case you are looking for a friendly, laid back (I think!) 25s guild, I suggest you check out Chi Cerca Trova. I don’t know if they’re still looking, but it never hurts to try!

My Own Guild Situation

So things didn’t work out with Conquest. It was disappointing. I really, really wanted it to work, but in life, when you’re given a hard lesson, you better learn from it. Last time I was in Conquest I learned that there are situations I can’t control and that I should walk away before making an utter fool of myself.

Conquest is good people. Their guildies have been in and out of my life for what? 3, 4 years now? They’ve always welcomed me to their raids, their meetups and their Mumble channels. And no one, no one, makes me laugh like my Conquest guildies. I think that when it comes to raiding, though, their values don’t quite match mine.

It’s not a question of right and wrong – seriously, for a guild to have existed for so long and have survived what they’ve survived, they’re clearly doing it right!

But, sadly, for me it came down to the age old debate of friends vs raiding.

This time around, the issue was way, like waaaay too many healers, and the lack of a decent benching system. While the “official” rule was “best raid comp/performances for each fight”, reality was more like “random raid comp/performances for each fight and one spot is always taken, whether necessary or not, by the healing lead.” No matter how well I did, I spent more time on the bench than in the raid (as did most of the other healers), which, for someone who spends all day looking forward to her raid, is pretty tragic. And, as a nice way to put it, the healing lead and I weren’t compatible.

I complained a lot. I brainstormed solutions. I lost a lot of sleep. I gave the healing lead a hard time. I considered going ret. I considered going PvP. I kept my eyes open for heroic 25m Alliance guilds that raided on schedule compatible with my work.

Then out of the blue, I received a pitch on Twitter from a guild who had just lost some healers to real life.

A few hours later, I had interviewed with them and switched my work schedule around to meet their raid times.

Their standards are considerably higher than anything I’m used to and I’m don’t know if I’ll pass my trial – which is why I’m being vague with details – but I’m sure ready to find out.

I’m excited to see where this goes. If I fail my trial, I’m thinking I’ll learn to PvP. I love learning, and I’d have plenty to blog about. But, really, I’m praying that I won’t nosedive into, oh I dunno, a Wind Bomb on Wind Lord (which I have only done once in the many times I have done that fight!), and that I’ll find a compatible guild to spend a good chunk (if not all) of the rest of my WoW playing time with.


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