Posted tagged ‘ICC’

The Night of 4.0.1 and Some Initial Thoughts

October 13, 2010

The servers came up about an hour before our raid time. I quickly hopped on my Auction House character and posted the glyphs I made the night before. Auctioneer was broken… I panicked for a second as I tried to put up glyphs one at a time. Then I figured I’d give Auctionator a try. I have to say, I really like it. For my AH style, it’s actually faster at posting than Auctioneer was.

Once that was out of the way, I quickly copied the spec Kurn suggested, equipped the glyphs I had laid out the night before and stuck the gem I was saving into my libram. I talked to my trainer a bit and flipped through my spellbook. I redid my keybinds, screamed at my not-working Grid, got the default raid frames into something that didn’t look like boxes were vomitted all over my screen and took a deep breath. I would have taken a screenshot, but I’ll spare you that kind of trauma.

The Joys of Raiding after a Patch

We were only slightly late at getting the raid started, pulling barely an hour after the servers came up. We were 20 manning it, addons were bugged all over the place, bringing everyone’s FPS into the negatives, disconnects were going off right and left, and most of us had no idea what we were doing. I was also struggling with 4000-7000 latency. And latency is probably my #1 in-game anger trigger- delays in casting times send me into a blind rage every.single.time.

Probably my biggest flaw as a healer, and one of my biggest flaws as a person, is that I get very stressed when I’m learning something. With me, learning is always an intense process. And here I was with a character I felt I’d never played before and disgusting raid frames I had to shield my eyes from, trying to figure out which of my spells did what.

We then proceeded to spend two hours wiping on Heroic Marrowgar 25. I was a sobbing, hyperventilating mess. Between my lag and frustration at not knowing how to play my character, I was utterly furious. But as I was typing an “ok, I can’t do this, I’m off to bed” message, it suddenly dawned on me that I was the only one bothered. Everyone else was laughing and joking around as we wiped, waited for all the disconnected people to come back online, tried to figure out which addon was causing which problem. I forced myself to calm down a little.

That’s when we killed the boss.

We took a couple of shots at heroic Deathwhisper, then called it.

Paladin Impressions

It’s hard for me to give a good impression because I was lagging so badly. I didn’t run out of mana! Probably because I couldn’t cast anything…

But from I was able to tell from less laggy moments and from spamming myself in Ironforge, I don’t think mana will be the problem it was predicted to be. I still had well over 40k mana and could spam quite a bit of the new big heal (Divine Heal? I’m terrible with names) without making so much of a dent. So while spirit is a useful stat now, I don’t think it’ll be at the forefront of stat stacking.

I’m currently gemmed all intellect, and it seems like a good choice for now. With the conversion of int into both spell power and mana, it’s a pretty sweet stat. I do feel like I need more haste, but whether that was due to the lag or a change in mechanics, I’m not sure. It just seemed that my global cooldown last years, while pre-patch, I didn’t even notice the global cooldown.

I’ll give it another go tonight by running some heroics, but I think I might I might do some reforging to up my haste. I believe I’m at around 1100 haste right now and it just doesn’t feel like enough.

About crit, I didn’t get the chance to look into it much. Everything seems to increase crit, but I haven’t figured out what happens when you crit, other than you get some unreliable overheal. I’m sure crit triggers something, but I’m in a crappy timezone, so I had to go to bed right after the raid.

Spell wise, the new little spell, Holy Light, seems to hit for a lot less than the old Flash of Light. At 4000 spell power, I felt like it wasn’t doing much. The new big heal, however, is comparable to the old Holy Light, so I was mostly casting that last night. The new Flash of Light, the “fast, hard hitting spell”, was a piece of crap, in my opinion. It took about the same casting time as new Holy Light, and barely healed for more. Might as well just use Holy Shock.

Holy Shock is fun, seems to be comparable in strength to what it was before. I kept forgetting about Holy Power and using, um, Word of Glory?. Word of Glory seems nice, doesn’t hit for very much (wtb more possible stacks of Holy Power), but it’s instant and it’s mana free, so no right to complain. Light of Dawn looks very cool. Very disco lighty. I didn’t get much chance to use it since we were spread out all over the place during Marrowgar’s AoE damage, but I can think of a few uses for it. Not our top spell, but, you know, situational.

With the nerf to Beacon of Light, I felt very cheated. One of our weaknesses in the past was that we were stuck with single target healing. At least then we could do double target healing. Last night, I had BoL on the tank that seemed to be taking the biggest beating, and was spam healing my tank. That’s it, just spam healing my tank. Very sad. Since my newly found global cooldown couldn’t really be spared to pitch in anywhere else, I feel like I’m even more restricted than I was before.

Last Word on Tank Healing

I didn’t check last night’s logs. Too discouraged. However, my tank was always the last one to die. Now whether this is because we’re still kickass tank healers or because the other tank healers had to stop healing their targets to heal mine, I don’t know.

Oh, and when I checked my AH character after the raid, I had 2000 gold waiting in my mailbox. Not bad for barely 15 minutes of work!

How was everyone else’ patch night?

ps. Apologies for the hastily written, unresearched post. Only had a few minutes between classes and I wanted to write a bit.

The Secret to Healing Sindragosa as a Paladin

June 18, 2010

I wasn’t going to write this post. When I got back from vacation and thought about post writing and stuff, I told myself, naaaah, no one wants to read about Sindragosa anymore. At least not normal mode Sindragosa, not with all those shiny hard mode guides everwhere. But after talking with other paladins, I discovered that some are still deprived from the Secret. The Secret to healing Sindragosa as a paladin.

Ok, so you know phase 3? The one where the tanks play hot potato with the boss? And you’re TRYING to keep your beacon on the right tank while not dying and not getting too many stacks of everything? Yeah, that phase.

The closest thing I had to a Sindragosa screenshot

Oh, but before I reveal the Secret, here are some other tricks to healing Sindragosa:

1- If you have trouble running from Blistering Cold, you might be standing too far away. You don’t want to be in melee range (you’ll get mana back as you melee but you’ll also take Chilled to the Bone damage), yet you don’t want to be at max range either. The further you are, the more time you waste getting pulled in.

2- When I’m affected by Unchained Magic, I rack up 5 stacks of Instability by casting Holy Light, then count down from 5 before starting over. Everyone has their own strategy, but that’s the one that works for me. 5 stacks means I get decent healing out before having to pause, but there’s still some leeway in case I need to make an emergency cast.

3- On the last phase, when she’s throwing Frost Beacons around and getting poor, good-willing, innocent holy paladins caught in misplaced Frost Tombs, you can get out of the way by getting slightly closer to her. Don’t melee her (you don’t want to be Chilled to the Bone), but snuggling up will keep you out of the path of wayward Frost Beacons who can’t run fast enough dropping their tombs on your face.

As for the Secret…

On the last phase, as the tanks take turns holding Sindy’s interest, as everyone is out of line of sight all the time and as you take tons, oh tons of damage…beacon yourself. Just beacon yourself. Direct heal whichever tank is currently hanging on to the boss and bask in the redirected heals.

(Edit: Only do this on the last phase, when the constant switching of beacon targets becomes a waste of GCDs and mana. For the rest of the fight, just beacon whoever is tanking the boss.)

Suddenly your life becomes so much easier. The constant influx of heals on yourself means you don’t have to drop your stacks as often, you don’t have to blame the raid healers for not healing you, you can just focus on what you do best: delivering ginormous, blissful, toe-curling tank heals.

And, that, friends, is the secret to getting those scary, epic Sindragosa kills that end with only you and the tanks alive, and the rest of the raid groveling in admiration at your feet.

Things About Healing the Lich King fight as a Paladin that the Lich King Doesn’t Want You to Know

June 1, 2010

I got a request to write about healing the Lich King fight (as opposed to healing the Lich King- that doesn’t happen, you don’t get to heal the Lich King). I’m a bit of at a loss for words. I don’t have an epic story to tell, my tears of frustration are too fresh to have gained that (melo)dramatic tint of QQ. I don’t have a specific mechanic in mind to focus on. Heck, while I’ve seen the first two phases way more often that I care to admit, phase 3 is a bit of a blurr in my mind. Once you get there, Arthas gets really squishy, really fast, so my memories of that phase are mainly fumbling around for my boss fight notes while pretending to know what I’m doing.

So I reach out to my final (and usually also first) resort: cheap pop psychology/health with a “they’re against us” feel. Things about healing the Lich King fight that the Lich King doesn’t want you to know.

1- You’ll have your hands full with the tanks

I hate infests, I really do. Not because they chew up your team if your discipline priests and raid healers are otherwise occupied with whatever else they may be doing, but because there’s all that deep, glorious damage going on and there’s nothing I can do about it. If I take my attention away from the tanks, the tanks go splat. Chances are you’ll face the same. Despite what Arthas wants you to do, you have to trust your raid healers and keep your attention on the tanks.

2- You can dispel diseases in Phase 1

It’s tough, but you can do it. On both 10 and 25 man, we typically have a disc priest cover dispels, but I’ve done it on occasion. Make sure you have Necrotic Plague showing on your raid frames. Call out whoever gets the Plague so they can move towards the Shambling Horrors pronto. (Assuming here you have all the range stacked together on Phase 1.) Dispel sooner than later. A death due to Plague will likely be a wipe, an extra jump of the Plague is salvageable.

3- During the parts with two tanks, direct heal the Lich King tank, beacon the other tank

More often than not, you’ll have more people hanging around the Lich King, cheerfully in range of your Glyph of Holy Light splash. This is especially true of phase 1. After that, it’s just more convenient and I’m all about convenience. On 25 man, during the single tank parts, I’ll move beacon to myself since constantly swapping beacon around is hassle on top of being a waste of mana and global cooldowns. On 10 man, we don’t tank swap so I keep Arthas’ tank beaconed.

4- Following Arthas’ cooldown timers helps you move to the right spot, at the right time

Your boss fight addon of choice keeps track of Val’kyrs, Defiles and Soul Reaper. I’ve had guildies complain that their timers are off, but I haven’t had any problems. I use Deadly Boss Mods. Have a Holy Light timed to hit right after a Soul Reaper. Right after a Defile, move back to your Val’Kyr position. Right after the Val’Kyr(s) chooses its/their target, position yourself in a way to move fast if you get targeted for Defile, but within Hammer of Justice path of the Val’Kyr(s).

You’ve probably discovered by now that moving too much isn’t very compatible with tank healing, especially on this fight, so you’ll want to limit movement as much as possible by anticipating the upcoming optimal location and timing your moving with Soul Reaper.

5- Raging Spirits don’t have to eat your face

If a Raging Spirit (during the transition phases) spawns near you, you can, you know, move. It can take the tanks a second or two to pick up the Spirits and it takes far less than a second for the Spirits to turn you into pulp. The solution is to be far enough from a newly born Raging Spirit to be able to kite it if you happen to grab healing aggro.

Also, I probably shouldn’t have to say this, but please, oh, please don’t stand in front of Raging Spirits. Also make the sure the tanks aren’t silenced by Soul Shriek. Soul Shriek is a magic debuff and should be showing up on your frames. If doesn’t, then fix your frames. Dispelling Soul Shriek is a priority. You can split dispel jobs between other healers by each claiming a tank, but still, make sure neither tank is ever silenced.

6- Aura Mastery, Hand of Sacrifice, Divine Sacrifice: You have them, you can use them.

Aura Mastery + Devotion Aura can be helpful for phase 1, especially if the Shambling Horrors are getting pissy and the tranquility shot is slow on coming. (Lots of physical damage.)
Aura Mastery + Shadow Resistance can be helpful for Infests and Soul Reaper.
Aura Mastery + Frost Resistance can save slackers making their way to the edge too slowly during transition phases.

Hand of Sacrifice is a saver during Soul Reaper or if you have to run at an unfortunate time (say you’ve got defile and all the other healers are getting carried away by Valks…)
Divine Sacrifice really shines at the beginning of the second transition phase, when you’ll undoubtly have some slackers and space cadets making their way to the edge of the platform waay too late.

7- If you make it to the end of the second transition phase, rejoice.

Or not. I have no tricks for phase 3. My memory’s hazy but I know I really like ending up inside Frostmourne. Makes me feel like a real paladin. Use healing boost cooldowns to up healing without wasting as much mana. On the outside, my guild tanks Arthas along the edge of the ring and we drop our Defiles in the middle. Anticipating the next optimal position works even better in phase 3. Um, and run from Vile Spirits if they chase you. Spirits exploding on your face is unpleasant. Someone once told me that bubbling and running through the Vile Spirits kills them but I’ve never gotten it to work. Most of the time, I’ve already used my bubble as an emergency resort by phase 3 anyway.

AND THERE YOU HAVE IT. All the things about healing the Lich King fight (and not the Lich King) that Arthas didn’t want you to know.

Now go forth and complain about others standing in defiles.

Next best thing to a real defile screenshot

ps. Huge thanks to Hempia for the first screenshot.

I Don’t Want to Write Something Useful, so I’m Going to Talk About 10 Man Raid Leading

March 23, 2010

GM: How’s your 10 man looking this week?
Me: It’s looking good. But it’s not really my 10 man.
GM: It’s your 10 man.
Me: It’s not mine!
GM: You took it over, therefore it’s your 10 man, no ifs, ands or buts.

So I ended up with a 10 man raid. Apparently it’s “mine”. I’m too new age-ish for that. It’s mine and 9 other people’s. It’s ours.

Actually, raid leading is one of those things where I can’t decide if I really like it or really hate it. I enjoy the planning, the list making, all the logistics that go into getting a 10 man together. And when it all works out, it’s extremely rewarding. However, as shocking as it may sound (yeah, I know it’s hard to believe, ha!), I have a terribly anxious personality. I need everything planned and sorted ahead of time and any last minute changes are the end of the world. Not to mention that I’m one of those slow, deep thinkers that take forever to make up their minds. Which is great in certain circumstances. For example, I never make impulsive purchases. In a raid context, however, my lack of spontaneity can be problematic.

*DPS dies*
Druid: Should I battle rez?
Me: Um…

Me: Um…

Me: Um…Yes. Err, no, wait, the boss is already dead.

I had two 10 man teams going in my old guild, although I usually only actually led one of the two (I can’t two box). The experience was bittersweet. We did get some cool guild firsts under my lead. But I also have memories of getting in fights with the backseat raid leader who kept arguing with me (I’ve actually said “Who’s leading this raid, you or me?” before). And the very last raid I led with them ended with wipe after wipe after wipe on Faction Champs, normal mode. In my discouragement, I was crying so hard I couldn’t even speak enough to call the raid. (Apparently, no one noticed which is good!)

So about a few months ago, this happened:

Guild leadership:
We don’t have enough time for progression so we’re taking 10 mans out of our regular raid nights, you’ll have to do them on offnights.
Regular raid leader: I’m starting something on Wednesdays.
Someone else: I’m starting something on Sundays.
Me: I’m free whenever.
Guild: You’re going Sunday.

Then, after a week, the guy who ran Sunday’s group left the guild. In a rare moment of impulsiveness (I guess there’s hope for me yet), I started a new thread, got everyone from the original group to check in and built a new team. Before I knew it, it somehow became known as “my” raid, even though I swear I didn’t do it on purpose.

I was pretty nervous. I’m not an aggressive leader at all. Even in my old guild where everyone was older and laid back, I had no authority whatsoever. I’m the kind of person who says please before telling you to move out of the fire. With a shaky voice.

Luckily, things have been working out so far, the group is fairly disciplined so I don’t really need to be authoritative. I raised my voice once. Immediately, I got 4 whispers:

Four people: Lol, you got mad!

The harshness in my voice was really just me trying to control my giggles. I’m not very good at getting mad.

Oh and I’m obsessed with having my group confirmed as early as possible in the week, as well as with starting the raid on time. The raid is scheduled for 6, we must pull at 6, regardless if only the mage and I are inside the instance. Attendance and punctuality are pretty much the only things I’m inflexible on. And by inflexible on, I mean overly anxious about:

Me: You’re coming on Sunday right.
Raider: Yep.
Me: You’re sure?
Raider: Of course.
Me: Really sure?
Raider: Yeah.
Me: Are yo-
Raider: OMG YES.
*night of the raid*
Raider: Um, I had something come up.
Me: *nervous breakdown*.

And of course there’s always some smartass overhearing me sob on vent.

Smartass: You don’t handle stress very well, do you?
Me:

We’ve had our hurdles. To name them: Superbowl, Valentine’s Day, Spring Break, Gold Medal Olympic Hockey Game, Sindragosa. I don’t think we’ve ever had two consecutive weeks with the same 10 people. There’s always one person who has to work unexpectedly, who has computer issues or needs a night off. Then there’s the stress every week of “3 people want badges, 3 people won’t go if we have to clear downstairs, 2 people don’t know what they want, 1 person doesn’t understand the in-game calender system and 1 person hasn’t discovered we have guild forums yet.”

But amazingly enough, week after week things work out. Except Sindragosa, 1% wipes omfg. Unless there’s been a planned delay, we’ve started our raids on times. In about two months, we’ve only had two signed-up-but-didn’t-shows, and one of those was actually a /gquit I hadn’t been aware of.

We’ve become used to playing together. And by that, I mean that our druid doesn’t even have to pay attention to vent or look at her raidframes to know who needs a battlerez and when. We got to know each other and our teammates’ IRL eating/flasking/buffing habits pretty well. During downtime and trash, we joke around on vent and share TMI (unlike the other 10 man team…I sat in their channel once and it put me to SLEEP). They even sorta forgive me for stuff like bopping the tank. My teammates are also great about communicating what they want so the rare times where we can’t resort to a vote, decisions are easy to make.

I get tons of help from the guild leadership, which is a first for me. In the past, I had always been met with “your raids, your problem, we want no part in this”. But now I get a regular supply of answers to my questions and pats on the back when requested. When the other 10 man moved their raid on top of ours, the little conflicts and frustrations that inevitably came up were short lived, despite that we still give each other crap over them.

In the end, even my fears of being a crappy “leader” were resolved when I discovered that one our priests (I’M GOING TO LET YOU ALL GUESS WHO) was probably a sport commenter in a past life. Not only does he seem to know when I’m wishy-washy about a certain fight and need someone else to jump in, but also narrates entire fights in a very entertaining and engaging manner. I can just sit back and hit buttons. (Unless I’m tanking…I haven’t learned my new keybindings yet, so when I tank, I sit back and pound my fist on the keyboard in hopes that my character does something.)

So now I don’t have to say that I lead a 10 man raid, I can say I coordinate a 10 man raid, which sounds much nicer to my ears.

Oh and I’ve become quite attached to the task of getting the group together every week.

Me: OMG we’re going to fail, no ones going to show up, we’re not even going to get Saurfang down. Why the hell did I volunteer for this?
Fellow Raider: I can take over if you want.
Me: NO. MY RAID PAWS OFF. MINE MINE MINE.

Valithria Dreamwalker: Who to Beacon?

March 15, 2010

EDIT: Made some clarifications for non-holy paladins who might be reading this. I have this bad habit of assuming our lingo makes sense to everyone. I’ll dig up the focus macro when I get home tonight, for those who might want it.

When my guild first came upon our friend Valithria, I got into an argument with a few people. I wanted to place my Beacon of Light on Valithria and spam heal whoever happened to be in range.

(My reasoning for that, though, was mistaken: it seemed like my heals wouldn’t transfer to a beaconed raid member, but would transfer from a raid member to a beaconed Valithria. Either my sense of observation failed me or this was a bug that was hotfixed, because my heals now transfer, regardless of who is beaconed.)

I can’t remember exactly why they didn’t want us pallies beaconing the boss. The only argument I accepted was that I wasn’t sure if the heals transferred from Beacon would be affected by Guardian Spirit. (I still need to test that.) Still, is a buff that up for 10 seconds every minute worth worrying about? After all, I could just switch to the boss during those 10 seconds.

After the raid, we looked up the stats of guilds who had successfully killed Valithria. This was right when the fight first opened, before the duration of Emerald Vigor (you know, THE buff, the orb buff) and of the Twisted Nightmare had been increased and certainly before the 5% buff had been put in. So there weren’t many guilds who’d won the fight yet.

At that time, all the paladins who had successfully completed the fight had been direct healing the boss.

From then on, I’ve been Beaconing a tank and direct healing the boss. I’m sure the outside healer appreciated the gesture. (As a side note, I also don’t shy away from spending a global cooldown on a well-placed Hand of Protection.)

However, after reading more and more about the fight, I’m now noticing that the trend is actually to Beacon Valithria. Beacon Valithria and heal a target within 8 yards of her (most likely yourslef) to take advantage of the juicy Glyph of Holy Light procs that would splash extra heals onto her. Since I’m always hot on the latest trends, I pulled up the Holy Paladin rankings on WoL for Normal modes 10 man and 25 man.

As you can see for yourself, it’s unanimous, Beaconing Valithria is the way to go.

While I was at it, I looked up the heroic rankings on the fight and, again, all the holy paladins are using Beacon on Valithria.

Of course, “just because everyone is doing it” doesn’t mean that it’s the only or the best way, but the Glyph of Seal of the Light splash is worthwhile – 10% of a 20k to 60k heal is SEXY. The constant extra heals from the Glyph on the boss can make a pretty big difference, according to some of the stats I pulled up, it can account for up to 40% a paladin’s effective heals. It’s not as helpful to the raid healers as beaconning a tank, but this is really a question of communicating with them and seeing if they need the help.

Other tidbits about the fight

In case anyone reading this is interested, here’s some other tips and tidbits about the fight.

- On 25 man, we run with 7 healers, 3 enter the Dream (two pallys and a druid), 4 heal outside. The guilds ranked on WoL use 5 or 6 healers, total.

- On 10 man, we run with 3 healers, 2 enter the Dream (we’ve done it twice, first time it was pally and shaman, second time it was pally and holy,I think, priest). It seems like the fight can easily be done with 2 healers, a pally entering the Dream and the other healer staying outside.

- As a paladin, use your spell power trickets, your Libram of Veracity, Glyph of Seal of Light (and unlike me, don’t forget to switch your seal to Seal of Light).

- Pop your cooldowns! First at the beginning of the fight, then right after the Dream, if they’re available.

- Pick a portal as soon as they spawn and stand near it.

- Putting an icon over the healers taking portals helps avoid “portal stealing”.

- Flying around the Dream world in a tight group and having everyone gather the buff from the popped orbs is ideal, but doesn’t work well for my guild. If you’re like us, assign each healer a region to avoid “orb stealing”. (Example: I take the left side, our druid takes the back and our pally takes the right.)

- Wait until the end of your last Dream phase (ie. the moment where you have the most stacks) and hit Lay on Hands. Squeal with glee. (The squealing part is very important.)

- I’ve read on Plus Heal that Crusader Aura helps you move faster in the Dream. I have yet to try it, but it seems interesting.

Conclusion

The standard, cookie-cutter approach to this fight is to Beacon Valithria and spam heal yourself or someone near Valithria to really milk your Glyph of Holy Light.

That said, I had been cluelessly Beaconning a tank and spamming Valithria the whole time and, from a healing perspective, since the buff and hotfixes, it’s still loldragonhealing.

Still, from now on, I’ll be putting my Beacon on Valithria.

EDIT: For those who like macros, this is a focus/cast Beacon one from the Plus Heal paladin forum:
/tar Valithria
/focus
/cast [target=focus] Beacon of Light

What happens when I talk on vent

March 9, 2010

I coordinate the Sunday 10 man ICC runs. Last Sunday, we had a bit of a shakey start, but once we were off, we were off. Despite only having half of our normal group (and one of those who were helping us out claimed that he’d never been in ICC before), we were rocking the place.

Things were going great, but we noticed some strange things… At one point, Stinky dropped aggro on the tank and charged our mage.

Raid: Watch your aggro!
Mage: I was nowhere on the aggro list!
Tank: He wasn’t near me at all on the aggro list, this doesn’t make sense.
Me: Mages just have a secret taunt button.
Raid: You know, a real mage would have iceblocked.

We shrugged it off as a freak event, and moved on. Then Rotface did something similar, gobbling down our enhancement shammy and our poor mage in the process.

Rotface Tank: I somehow lost aggro, I don’t get it. It doesn’t make any sense.

Great, we thought, a bugged instance. We ended up calling a wipe and trying again.

Sure enough, it happened again. Our mage had learned his lesson by then and iceblocked, so only on the shaman was sacrificed.

It was then that our Rotface tank figured out the problem. “It’s like I’m bopped, she said, I can’t attack or anything!

In our guild language, “bop” is the word for Hand of Protection. Quickly, I look for a pally to blame.

No other pallies in the raid.

I check my bop.

Sure enough, on cooldown, the timing coinciding exactly with the aggro reset. I was shocked. I must have hit the wrong button. But it didn’t make sense. I’ve had the same key binding for years and I’ve never hit it by accident.

Then it dawned on me: my key binding for bop is ctrl + right mouse button.

Ctrl = vent press-to-talk
Right mouse button = Holy Light

Speaking on vent and trying to heal causes me to bop the tank.

It had never been in a problem in the past because I don’t usually speak on vent. That night was different because I was leading and, due to some earlier events that evening, was feeling more outspoken than usual. Plus, I usually tank while I’m leading, so I don’t typically find myself casting Holy Light.

In my past guild, the first time I spoke on vent, we wiped. It was just coincidence, but I gained a reputation for wiping the raid when I speak. I guess it’s sort of a curse. Years later, I am still wiping the raid when I speak.

Anyway, for our final (and successful) Rotface attempt, I put bop on cooldown before the pull, then halfway through the fight, just to be safe. I did cast it by accident on a tank later on that night, but thankfully there was no wipe involved.

But I guess it’s time I start revamping my spell bindings.


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