Posted tagged ‘raiding’

On Epicness: A Personal Take

July 29, 2013

Every week, A Paladin’s Tale does a Monday Morning Breakfast Topic. I really enjoyed their latest topic: “Why ‘epic’ no longer means epic, & what the WoW Dev team could do to resolve the issue to bring back some meaning to gear.

I find this general fixation on loot/gear to be a fascinating phenomenon, mainly because it kinda goes over my practical, practical head. Kurn also recently wrote about how loot has lost its value (and when someone who doesn’t even play the game is writing long dissertations on a topic, you know it’s a good a topic), which triggered a reaction from me.

Here is my confused interpretation of our conversation:

Me: But gear matters! It took my guild months to get our first heroic Horridon kill! Now that we have gear, he just falls over. Gear still makes a difference.
Kurn: It does matter for killing things, but with upgrades and resets every patch, gear in itself doesn’t matter.
Me: THAT MAKES NO SENSE!

What is “Epic”?

I vaguely remember in Vanilla, I’d sometimes find myself in trouble and some level 60 would stop and help me. Sometimes they would have purples. I would draw the following conclusions:

- They have a lot of time to play the game (it took me over a year to reach max level the first time).
- They have a lot of friends.
- They got lucky with the RNG.

Then I would thank them, be on my way and totally forget about the encounter.

Apparently that is the wrong reaction. The correct reaction should have supposedly been awe. But I don’t understand why I should be awed by someone who plays a lot of video games, has friends and is lucky.

I am awed by people sometimes. People with strong personalities. People who are much smarter than me. People who work hard and don’t give up. But I can’t draw any connections between those traits and having fancy WoW gear.

A Paladin’s Tale argues that LFR and crafting (and even normal mode raiding) should reward rare/blue gear instead of epic/purple (a side note on crafting, though, I find the higher level craftable gear a gazillion times harder to make than merely killing a heroic raid boss). Me, I really don’t care either way. Blue, purple, they’re just colours. What matters are the stats on them, how well those stats are used and how much those stats will assist me with a boss kill.

So, what is epic to me?

Facets of the game art, maybe. I mean, some gear pieces do look badass. (This is coming from someone who’s never transmogged anything in her WoW life, ha!) But the only things in game that feel really “epic” to me have very little, if nothing, to do with players: huge mysterious dungeons, creative bad guys (and gals), brave heroes, and beautiful details that you only notice when you stop and look around (check out Katherinne’s blog to see some of WoW’s cool details spotlighted)

In my mind, then, those worthy of my awe were never the best geared players, but rather WoW’s art, story and encounter design teams.

Motivation beyond gear

Conversation, circa the end of Dragon Soul, with a few interpretive liberties:

Healing lead: Do you need anything off Dragonwing?
Me: I thought we already killed the last boss this expansion.
Healing lead: Yeah, but do you still need anything off it?
Me: Why would I need anything? We already killed the boss.
Healing lead: You don’t make sense.
Me: YOU DON’T MAKE SENSE.

An argument that A Paladin Tale brings up, and that comes up fairly often in other discussions around the topic, is that WoW centers around making your character as strong as possible and loot is kinda the only motivation toward that.

I suppose it shouldn’t have, but the idea of the game being strong-character centric actually surprised me. I’d never thought about it in that way before.

Originally, WoW for me was just an escape from reality and thinking. Tired of writing stupid papers for school? Go kill 10 wolves. With some music playing in the background. In my early raiding days, playing the game became a fun learning experience (I love learning. It’s one of my favorite hobbies. My goal in life to learn EVERYTHING.) and an activity to do with cool people. When I got more serious about raiding, the game became about teamwork and perfecting my WoW gaming skills.

If I make my character stronger, my end goal is never her strength. I want her strong so she can keep up with the team, I want her strong as a result of me discovering how to be a better player, I want her strong so we can see content faster. Without a team, without a kill and without learning experience, her strength is worthless. WORTHLESS.

While a lot of gamers cling to the outdated notion of “people are motivated by epic gear“, I personally think that Blizzard is frontward thinking by moving away from archaically using player hierarchy as the ultimate motivator. Concentrating on making the game intrinsically fun to play and investing in potential teamwork situations (also known as “fun things to do with friends and maybe strangers who aren’t annoying“) will make the game far more adapted to the kind of gamer we want to be around in MMOs.

Me and my gear

The other day, I was in a heroic. You know, just Denouncing my way to easy VP, when the hunter whispered me.

Hunter: Sick gear!
Me (very awkward): Thank you….
Hunter: Have you been raiding long?
Me (still very awkward): Kinda. I love to raid.

I love to raid. I wanted to insist on that. Love it, love it, love it. I find working on raid days very difficult because I’m so excited to get home and raid. The hours just crawl by. The gear… The gear is nothing. I don’t want people to look at my character and be all”OMG she has fancy ilvls!“. I’d far, far rather people look at me and say “Wow, she sure loves what she does.

Some nights are rough. Raids have me in tears pretty often (one of the many reasons I’ll never stream!) and I don’t mind. In the end, I think getting through those tough moments just makes the experience more rewarding.

I love feeling us learn a new fight, I love that satisfaction when we finally “get it right” but above all, I love the teamwork. Discovering who my teammates are as people, adapting to more…difficult personalities and, most of all, sharing ups and the downs with fellow gamers from all walks of life. It’s like magic.

And there’s no loot colour in the world that could be more epic to me than that.

Heroic Megaera’s Diffusion Mystery

July 9, 2013

EDIT: I updated the numbers in the post following the excellent comments by Vixsin and Lakh. I have very little background with this sort of thing, so the help is very appreciated! I hope no one read the post expecting revelations and great number gymnastics. I’m only a curious healer who tends to fixate on minor details and who doesn’t turn away from a challenge. I have no answers myself, but there are some great comments in the comment section for those looking for information.

Ever since I stumbled across a parse where I randomly did 5 million healing from Diffusion, I’ve been fixated on figuring out how that spell works.

magsspellsbefore

Sadly, after hours and hours of pulling my hair out, I still don’t know.

In theory, Diffusion (available only on Heroic mode) is a debuff the Arcane Head puts on anyone who gets hit by its Arcany breath. The debuff redirects 10% of healing received to targets within 8 yards. It also stacks, which, if I understand right, would redirect 30% of healing received.

In practice, it is certainly a debuff put on Breath takers by the Arcane head that causes nearby players (and pets) to get healed, but how exactly it works is a still a mystery to me, even after I’ve gone nearly bald going through logs.

Anyone who, following this post, has further insight, is welcomed to share it. I’m happy to provide links to the actual logs if anyone wants to give it a go for themselves as well. Maybe I’ll finally get some closure and be able to move on with my WoW life.

Everything under the cut. Also, if you’re looking for guides on working World of Logs, I suggest you check out this post and this post, since I won’t be going into details on the how-tos.

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World of Logs Log Browser meet Player. Player, meet Log Browser

July 8, 2013

Protip: You can scroll to the bottom of this post (and click on the “Read the rest…” link if viewing from the main page) for an example WITH PICTURES using Eternal Flame and Holy Power.

Megaera’s stupid Diffusion has been keeping me up at night. (Which, I suppose, isn’t necessarily a bad thing. It does means there’s nothing more pressing in my life to ruin my sleep.) But, as a kid, when something bothered me, I was always encouraged to write about it. (With nice handwriting and proper spelling and grammar.) So write about it, I shall. Some day.

It occurred to me first, that I’ve never really written about World of Log’s Log Browser. Since my ripping my hair out probably isn’t the best scenario to cover the basics on (and narrowing in on one mechanic from one fight makes it hard to keep the post up to date), I figured I’d do a little formal introduction to World of Logs’ Log Browser.

Finding the Log Browser.

Finding the Log Browser.

The Log Browser: Why Would I Use It?

The Log Browser is a search tool for the Combat Log.

See, (if it’s still mystery to you,) how World of Logs works is that someone in your raid is saving their Combat Log to a document-type file on their computer. They then upload that file into World of Logs. World of Logs reads it and translates it into those meters, tables and graphs that we love so much.

But! Should you need information that isn’t provided by those meters, graphs and tables, the original Combat Log is still available on World of Logs, through, *drumroll*…. The Log Browser!

Generally I’ll use it for:

Timestamps: When was a spell cast, when did someone take damage, how often does an event occur in an encounter, etc.
Dispels: Who dispelled who, what and when. (Also applies to Interrupts)
Spell Behaviour: If I’m studying a spell and want to know what it did each time instead of the average provided by the spell breakdown page.

And…I’m sure there are other uses, but those are the ones that come to mind. Timestamps tend to be the bulk of my Log Browser usage – it’s the best way to find those extra details about a fight that the basic strat guides don’t tell you.

As for how to get started, use it as you would the “Damage Done“, “Damage Taken“, “Healing Done“, etc. features. Pick a fight (or a boss). In the image above, I’ve got a Heroic Megaera fight selected because blogging has forced my WoW life to now revolve around Heroic Mageara. Then select “Log Browser” from the correct drop down box.

The Log Browser: Think of it as a fancy Google search bar

The Log Browser was probably the last WoL feature I started using because I found it rather intimidating. (I still don’t use the Expression Editor…every time I think “oh the Expression Editor might be useful to answer this question!”, I’m quickly and brutally reminded that I have no basic understanding at all of the language spoken by that Editor.)

Once you get familiar with it, though, using the Log Browser is as easy as Googling yourself.

Your first view of the Log Browser.

Your first view of the Log Browser. I did not censor anything. Please do not stalk my guildies.

The first thing you want to do, before anything, anything at all, is hit “Remove” where is says “Queries Show all events (remove, copy)“.

Reason for that being, until you remove this “Show everything” command, the Browser will constantly just show you everything, ignoring anything you ask of it. This will make you cry (or at least, very, very sad). I have much experience.

As for those buttons along the bottom, here’s a quick translation of what they mean, in Google terms:

1- “Add Query” means “Search bar will pop up”
2- “Run” means “Google Search”, or “Enter”
3- “Copy Query set” and “Paste” are, well, copy and paste options that you’ll find useful if you expect to redo the same search in the future.

So after removing the “Show Everything“, hit “Add Query” to get the action started.

Next step is don’t panic! The form looks a lot worse than it really is.

Using the “Add Query” Form

It looks all tough but it isn't.

It looks all tough but it isn’t.

1- Event Type: This is to either widen your search (example: search for all Summons), or narrow it (example: search through a mage’s casts and only show misses). You can check as many or as few boxes as you want, depending on what you’re looking for.

2- Actor: You would put a character’s name (either a player or an NPC) here if you want to search through all the lines of the Combat Log where that character is mentioned, regardless of whether they were on the casting or the receiving end (example: if I want to look at all heals I cast as well as all heals that were cast on me, I would put my name in the “Actor” field). You’ll probably leave this field blank most of the time.

3- Source: This is where you’d put the name of the character doing the thing you’re interested in (example: if we were to look at all the heals I cast, we would put my name in the “Source” field).

4- Target: You’d put the name of the character on the receiving end of the event you want to study (example: if we want to see all the times I took a fireball to the face, we’d type in my name in the target field)

5- Spell: Enter the name of the spell you want to observe. The field seems to be case-sensitive so you have to type them exactly as they’d be written in your Combat Log (or Wowhead) (example: if we’re interested in Light of Dawn, we’d type in “Light of Dawn” with L and D capitalized).

6- Spell ID: If you aren’t having luck with a spell name (it happens sometimes), you can use the spell ID number. You can find that number on Wowhead in that spell’s URL (example: for Diffusion, use Spell ID 139993).

You can enter more than one name in each field, as long as you separate them with a comma and no space (example: if I wanted to look at Holy Shock and Eternal Flame, in the spell field I’d write “Holy Shock,Eternal Flame).

You can also leave fields empty if they won’t help you narrow your search to the data you want.

Log Browser: The Limits

The Log Browser is awesome, but there are a few limits to what it can do. (The gaps in the Log Browser functions are probably filled by the Expression Editor, but the Expression Editor is beyond my humble abilities.)

- It can only show a certain number of lines, starting at the beginning of a fight/time selection. So unless you’re looking for something that happened very early on, you have to be specific in your searches.
- You can’t automatically search for specific Timestamps. There is no way to see all and only the events that happened between 1min30 and 1min36.
- The Timestamps don’t line up exactly with the times shown in the graphs elsewhere in your parses. The graphs are more like approximations, so expect some discrepancies when comparing log timestamps to graphs.

You can, however, somewhat bypass the first two limits by going to a graph page (Damage Done, Healing Done, etc), selecting a period of the fight you’re interested, right clicking on the highlighted zone and hitting “Set page to selection”. From then on, WoL (including the Log Browser) will look at that selection instead of the whole fight. (Huuuuuge thanks to Kurn for teaching me that. I owe you one!)

And the rest is just practice and creativity!

For visual types (like me), there’s a fun (by my standards) example after the cut.

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A Look at my Heroic Megaera Logs

June 29, 2013

Two weeks ago, I did a fun healing experiment comparing my performances with Divine Purpose vs Holy Avenger. While there could have been a few other factors affecting my throughput, I was confident enough with the results that Holy Avenger became permanently lit up on my talent thingy.

Two weeks later and I’m still satisfied.

The Curious Case of Megaera, the Many Headed Beast

In my experiment post, I wrote the following:

I purposely left out 4 fights, each for unique reasons.

[...]
3- Heroic Megaera: The end result wasn’t consistent with the other fights and I thought the reasons were interesting enough to merit their own blog post.
[...]

A little bit late, but here is that blog post.

I’m aiming to use it as an intermediate World of Logs exercise on comparing healing spell choices. I’m running on the assumption that you all already know how to find your healing spells on WoL because, for the last two weeks, you’ve been playing around with the parsings tool and spying on pros.

I’m using the Heroic version of the fight, but it’s similar enough to the regular version that anyone who’s vaguely familiar with the fight should understand the analysis.

So anyway, when I did my HA+EF (Holy Avenger and Eternal Flame) experiment, this is what happened on Heroic Megaera:

Before Holy Avenger

Week 1
magsbefore

ps. Look at Pally Tank Theck, sniping heals from the healers!

Week 2
magsbefore2

After Holy Avenger

magsafter

When you look at this, your heart sinks, your stomach feels a little queezy and a dark cloud of discouragement hangs over your head. (Or maybe that’s just me.)

But before we dismiss Holy Avenger on Megaera, let’s look a little closer. We’ll ignore CD usage since my CD usage between fights should be pretty similar, other than Holy Avenger, which we’ve already accounted for.

This is what happened during nerf week:

(If your browser makes the writing look all tiny, you can right click on the image to put a larger version in a separate tab.)

magsspellsbefore

See Diffusion?

Diffusion counted for 11.4% of my healing. 5 MILLION. Right after Mastery and Beacon, BAM! DIFFUSION!

Diffusion in a healing spell breakdown, in theory, means you healed someone who just got an Arcane Breath (only available on Heroic!) to the face. It’s supposed to take 10% of the effective healing on that person and redistribute it to others in range.

In practice, it’s pretty random. I spent hours with the log parser when drafting this post, trying to figure out how I ended up with so much Diffusion healing on that attempt and I have no idea. I didn’t even know about Diffusion healing at the time. (If there’s interest, I could write a post about Diffusion Log Parsing adventures but I’ll leave it out of this post since it’s pretty long and boring, and a tad more complex than I want to get into right now.)

Because Diffusion seems to only heal when it feels like it, without involving much control from the player, when analyzing logs and comparing my performances, I’d subtract Diffusion healing from my total healing count.

Next, notice Arcing Light (Light’s Hammer) as my 4th healing spell, for 4.8 million.

Then we see Eternal Flame for 4 million and Light of Dawn for almost 3 million. (Total Holy Power healing = Eternal Flame + Light of Dawn = 4 million + 3 million = 7 million)

Now, here’s my spell breakdown for week 2 of non-Holy Avenger:

magsspellsbefore2

In comparison, Mastery did a tad less healing, Beacon a tad more. Eternal Flame was about the same (4 million) and Light of Dawn a little less (2 million) for a decrease in Holy Power healing by one million.

A major difference would be Holy Prism instead of Arcing Light, which did 1.8 million healing…less than HALF of what Arcing Light did for me last time.

As for my “With Holy Avenger” Logs

magsspellsafter

If you counted the number of healers on the meters, you’d notice that we did this kill with 6 healers instead of 7. Which means more healing to go around, but also more dps and a resulting shorter fight (so we’re expecting a higher Healing per Second, HPS, but the total overall healing could be more or less).

Still, Mastery is my top heal, with comparable numbers to the two previous weeks, with Beacon as a second, again with comparable numbers.

Then Eternal Flame, doing more healing than the past two weeks, but no Light of Dawn, resulting in a lower overall heal from Holy Power (5.7 million).

What really sticks out, though, is the uselessness of Holy Prism here. (And I confess that the only reason I was using Holy Prism was because I had forgotten to respec for the fight.) While I’m sure Holy Prism could do the job if it were cast every 20 seconds, on schedule, I find this fight too busy for regular Prism casts. Besides, Light’s Hammer comes off CD just at the right time for Rampage where its little spidery light tangles shine to their full potential.

Comparing Two Paladins on a same attempt

On my “after Holy Avenger” attempt, my copally, who wasn’t using Holy Avenger kicked my butt on the meters. Solidly. So let’s look at what he was doing spellwise.

magscopally

Our two top spells, Mastery and Beacon, were fairly comparable and his Holy Radiance was only slightly less than mine.

Then his 5 million Arcing Light points and laughs at my 1.7 million Holy Prism.

He did 3.5 million healing with Light of Dawn and 2.3 million with Eternal Flame for a total of 5.8 million Holy Power healing (slightly more than me).

And he got lucky with 1.4 million more Diffusion than me.

The moral of this story is, I guess, don’t use Holy Prism on this fight.

Conclusion: A Lesson Learned

Last night I made sure Light’s Hammer was ready to go on the pull. And I also followed Aladya’s example in planning CDs for Rampage. (Obviously, I couldn’t execute it quite as perfectly as he does, but the general CD timing was there.)

The end result looked like this:

magsnew

Still below our meter whores Druid and Shaman who play meter topping games with each other, but still solid. Especially since I died near the end.

And in closing, my spell breakdown from last night, analyze it how you will.

magsspellsnew

How To Use World of Logs to Spy on Pros (Also Heroic Megaera Holy Pally CD Usage Discussion)

June 16, 2013

EDIT: Want to learn even more about World of Logs and Holy Paladins? Lucy over at Intellect Plate has a comprehensive and excellently written guide which touches on this topic and so much more, I highly suggest you check it out! (I wrote this post merely days after her guide was published, not realizing that she had already covered pretty much everything I bring up. I swear this was an unfortunate coincidence and I offer her my apologies.)

I’m always getting told that my World of Logs posts are long and boring, and the only people who would make sense of them are people who don’t need to be reading World of Logs tutorials anyway.

Yes, yes, no one ever words it quite like that. THATS STILL WHAT IT MEANS.

So I am going to try again.

In my last couple of posts, I mentioned creepy stalking looking up the pros and admiring their use of cooldowns. I didn’t go into details on my procedure and perhaps there are people out there at this very second thinking to themselves, “I wish I could look at Pro logs but every time I open World of Logs I get dizzy and sleepy.

To those people, I present: How to Use World of Logs to Spy on Pros

And for intermediate WoL users, those of you who pull up CD graphs but aren’t too sure what you’re looking at, you guys can scroll down to the last section. There we are sipping tea and calmly discussing Megaera rampage CD usage.

Finding An Interesting Log

1) Go to http://www.worldoflogs.com

Simple enough?

2) Select HPS

hps

3) Select your region (US&EU for me) and desired Mode (25 Heroic for me), in that order

findingpros

4) Choose your boss fight and hit “Rankings” (for this post, it will be Megaera)

findingmegs

5) Select the little Holy icon under “Paladin” and choose a recent log from a paladin on server where you understand the language.

selectingapro

I’m sure Афиа is amazing, but deciphering his or her spell names just won’t be worth the trouble. You want to go with a recent log too, as fight mechanics and class intricacies change over time. The more recent the log, the more likely it’ll give you an accurate representation of that fight for your class.

6) Click on a Paladin’s name, and check out their spell breakdown tab before hitting the “Buffs Cast” tab.

spellbreakdown

I’m not sure what general etiquette is for using screenshot’s of a stranger’s logs. To give credit where credit is due, these are Aladya’s (from Method) logs from June 5. I picked these particular ones because the CD timing on them is perfect for teaching. If it’s inappropriate for me to use them, I will take them down and apologize profusely.

7) To view CD usage click on the “#” next to the cooldown(s) you’re interested in

choosingCDs

Note that you can also select debuffs, and under the “Buffs gained” tabs, you can view uptime of buffs or debuffs that are cast on a player by someone or something else. For the sake of this discussion, though, we only care about Holy Pally CD casts.

8) Admire the graph you’ve created

CDgraph

Discussion

First, there’s a graph with pretty squiggly lines. The light yellow one shows damage the raid is doing (we don’t care about that at this time) and the orangish line shows damage taken by raid. If you’re colourblind, you can distinguish them (at least on this fight – and that’s why I picked this fight) because damage taken spikes at 6 specific spots.

Those 6 specific spikes are Rampages.

Under the pretty squiggly graph, there are green bars. Each green bar shows you when a buff was active. If you mouse over a green bar on World of Logs (note, this won’t work on my screenshots!), a tooltip will pop up showing who had that buff on them. Especially useful for assessing Eternal Flame usage, but also helpful if you happen to be interested in Beacon, Hand of Purity or Hand of Sacrifice targets.

From this graph, we can see that our pro paladin has Eternal Flames running throughout the fight on a number of people (the brighter a green bar, the more people that buff is on).

We can also breakdown his CD usage per rampage:

Rampage #1: Holy Avenger, Divine Favor and Avenging Wrath. (Guardian of the Ancient Kings was used as well – I forgot to add it when doing the screenshot.)
Rampage #2: None
Rampage #3: Holy Avenger and Devo Aura.
Rampage #4: Avenging Wrath and Divine Favor
Rampage #5: Holy Avenger
Rampage #6: Devo Aura, Intellect Potion (also Guardian of the Ancient Kings, missing from screenshot)

Avenging Wrath and Divine Favor were used again at the very end of the fight. (Had it taken longer for the last head to die, they could have been used on the last Rampage, but DPS was too high and they weren’t off CD yet.)

I added Divine Plea to the screenshot as well, you can see how it was used shortly before the third and fifth rampage.

Now, when I’m writing Holy Pally beginner CD guides, I always say “Don’t use Divine Favor and Avenging Wrath at the same time, you just get more overheal and less time with an active throughput CD“. I stand by that. For 5s, most normal fights and periods of lowish damage, at least. When damage is periodically intense (such as this fight) and every ounce of healing will be useful, you might as well hit with everything you have. Plus, the earlier you use your CDs, the more likely they’ll be up at the end.

For progression fights – whether you’re doing crazy heroic modes or you’re working on normal Horridon, you can plan your CD usage based on fight length and the time it takes for CD to come up. And then your “Buff Cast” graph can look like this one.

Ending Words

I was going to end this post by adding a few more CD graphs of top Holy Paladins. Then I realized that I’d be wasting a precious exercise opportunity. So go, use the instructions here to find other examples of Holy Paladin CD planning!

Hours and hours of fun, I assure you!

Holy Avenger and EF Blanketing – The Results

June 15, 2013

As I was researching yesterday’s post (and by researching, I mean creepy stalking top Holy Pally parsers on World of Logs), I noticed that every one of them was using a healing technique I hadn’t tried:

Holy Avenger on CD, Holy Power built through Holy Radiance and Holy Shock and sunk via Eternal Flame blanketing over as much of the raid as possible.

I checked both 10s and 25s, under the Heroics tab. Both used this trick, though 25s players seemed more likely to blow Divine Favor and Avenging Wrath at the same time as Holy Avenger (time for a macro?) while 10s generally staggered their CDs out more.

So it seems I’m well behind the times (that’s what happens when WoW takes the backseat for months), but I’m sure I’M NOT THE ONLY ONE.

Plus before and after screenshots are always tons of fun.

The Changes

On top of using the Holy Avenger trick, I also started tracking Illuminated Healing (Mastery). I doubt it made a significant difference but it did lightly influence where I would cast my Holy Radiance/Holy Shock/Eternal Flame.

Our healing comp was a bit different than last week too. Last week my Copally was away, and this week we were missing our Monk and Druid S. This would have an effect on how each of us heal in comparison to one and other, but I really don’t think it would account for a drastic change. After all, we rarely use the same healing comp on a given fight from week to week anyway.

In terms of gear, if you look at the past few weeks, my gear will have improved, but between this week and last, the only differences were how I found two pieces that made me to think “I could have sworn I’d reforged these!“, and my weekly VP gear upgrading. So, some influence on my stats, but less than a clear change.

Notes on Throughput and Functionality

This is obviously a post on throughput. Throughput has its place. After all, if healers can’t keep up with the damage or with their teammates, they’re holding the raid back. Plus, guild and healing leads from all brackets (yes, I’ve seen leads from guilds who can’t kill normal Horridon obsess over healing meters) don’t see past meters and HPS. So meter milking is a good skill to have if you want some peace and quiet.

However, throughput is not a replacement for functionality.

A healer’s first priority is to keep the raid (or healing assignment, depending on the team and the fight) alive through every mechanic. Standing still and spamming heals isn’t a luxury most of us have access to. (And even if it were, it doesn’t sound very fun, you know?)

My poor copally, who ended up, without his knowledge (if this were real science, this experiment would never make it past the ethics committee) being a control subject, is by far a better healer than I am. I spend more energy looking up techniques, but he makes less mistakes than me, and doesn’t panic and freeze up the way I do. When it comes to choosing a paladin for exploratory fights, he is the obvious choice.

Once your priorities are covered, though, there’s nothing wrong with taking your art to the next level and squeezing extra out of your character.

I wouldn’t necessarily recommend Holy Avenger to a freshly-pressed, new paladin. I’d like to see a new paladin healer master Beacon healing, Holy Power cycling and cooldown management before adding yet another CD. Once those are down, then by all means.

For your amusement, here is a list of my screw ups last night as I tried to fit the new technique into my routine:

1- On H-Jin’Rokh, dropped a fissure in the middle of raid.
2- On H-Horridon, almost got eaten by my pink dino (have really no idea how I survived that)
3- On H-Council, drowned in Quicksand
4- On H-Iron Council, got 3 stacks of flame lines, had to bubble, then had no bubble left to mask my inability to handle tornadoes. Also missed my pre-tornado Aura Mastery.

While on the average raid night, I earn no shortage of “that’s not good” and “Rykga, Rykga, Rykga“, the above aren’t mistakes I typically make (except for pre-tornado Aura Mastery. I always screw that one up.)

But enough chitchat. Here are the preliminary results of my healing with Holy Avenger experiement. (Also keep in mind that I was very clumsy with the technique. Imagine what this would look like if my CD timing were perfected!)

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Holy Paladin Notes for Throne of Thunder: Tortos

April 10, 2013

So. I’ve had the chance to see Throne of the Thunder a few more times since part 1. I started writing part 2, but got as far as Tortos before my blogging juice ran out. After sitting for 3 days on a Tortos write up, I figured I might as well post it. I can do the next fights, well, if I ever get a day off work or something.

(Also realized that April 7 was my fourth bloggiversary! 4 years since I wrote my first post here. It feels just like yesterday, yet like an eternity at the same time. So much has happened since then, so much, so fast! A huge heartfelt thank you to everyone who’s ever read this little corner of the internet, linked to my posts, commented, offered me advice, RTed me on Twitter, hung out with me, invited me to their blog or podscast, got drunk with me or put up with me in any way. And a special cheers to all the guildies and friends over the years who’ve been such good sports about being featured as characters on this blog. You guys are the best – whether it was by or against your will. Here’s to 4 more years of being big grown up kids.)

Tortos

Icy Veins overall strat: http://www.icy-veins.com/tortos-detailed-strategy-wow

Predominate damage type: Physical (Though the raid will smacked by Nature damage from Rockfall)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#l!^N|cnr

Track on your frames: None!

CD timings:
Devotion Aura – If you use it right after the first Quake Stomp, you can probably fit it in again near the end.
Guardian of Ancient Kings – Might be able to fit in twice if you use it right away. You’ll definitely want it off CD for the end.
Divine Favor/Avenging Wrath – You can use them on CD, or right before (or after) a Quake Stomp.
Divine Shield/Hand of Protection – Can be used to evade the stun from Quake Stomp. Hand of Protection can be used on a co-healer while you have Forbearance. Nice for 10s groups who 2-heal.
Divine Protection – Can be use for Quake Stomp or in combination with Hand of Sacrifice on the tanks, if Glyphed. If not Glyphed, use after Quake Stomps.

Move if: You are standing in swirly circles (Rockfall) or a spinning turtle is heading toward you.

Positioning: Kinda spread out. You’ll be moving and dodging most of the fight.

Discussion:

Quake Stomp (physical damage) happens about every 50 seconds. Before Quake Stomp, Rockfall will hit about once every 10 seconds, after Quake Stomp, it’ll be twice per second for 8 seconds, hence all the post-Quake Stomp cooldown suggestions. Toward the very end of the fight, Tortos kind of goes nuts with his little turtles so you’ll like to have some CDs available for that.

For glyphs, I opted for Glyph of Divine Protection to use during Quake Stomp and to help with Hand of Sacrifice. If you’d prefer to use Divine Protection to ease Rockfall’s Nature damage, you can pick another favorite Glyph.

Talentwise, Pursuit of Justice seems the most logical speed increase since you’re constantly running short distances. I haven’t actually tried Burden of Guilt, but I’m told that it can help slow the spinning turtles. I prefer Eternal Flame for level 45, but if you always use Light of Dawn on this fight, you could consider Sacred Shield. Clemency is nice for extra Hands of Protection, though Unbreakable Spirit works well too for more selfish healers (like me). Since there is constant damage throughout the fight, I’d go with Divine Purpose. And, Holy Prism is helpful since most of the raid will be spread out (though on 25 Light’s Hammer still does pretty good healing when used on the melee).

Happy turtle hunting!

This Guild has No Tabard! (Or, I couldn’t think of a title)

March 27, 2013

I keep writing these posts in my head but promise myself I’ll post them once I post all the other things I want to write about. Then I go do something like valor cap. By then I’m out of time.

It’s been, what, six weeks now since I joined Cadenza? Two of those weeks (which happened to be the two first weeks of patch 5.2 – worst timing ever but beggars can’t be choosers) I couldn’t raid due to visiting family, and since I hadn’t seen family in almost two years, putting family first was the obvious choice.

This guild has no tabard!

This guild has no tabard!

On a tangent, having families, especially moms, around is both awesome and exhausting! She kept doing my dishes, laughed at all my jokes and helped me cook. Having another person in the house, though, was a lot harder on me than I expected. I have no idea how some (most?) people live their entire LIVES with other people! By the end of the visit, I was falling asleep everywhere and couldn’t talk coherently. Took me two 13-hour sleeps to recover!

But anyway, this platform is more for WoW talk than for analyzing my sleeping habits.

So I joined Cadenza six weeks ago. The way it happened was kind of surreal. I was on Twitter QQing about how I wasn’t getting enough raid time with Conquest and how I was mockingly looking for a guild that lets me raid. (My actual plans were to wait until after my mom’s visit, reassess the situation with Conquest and shop for a new home if it hadn’t improved.) And, well, sometimes complaining is an effective way to a solve a problem. I got a DM from Theck (yes, Theck) who let me know that his guild had recently lost of couple of healers to real life.

Now I knew of Cadenza. After Occasional Excellence disintegrated, I really wanted to find another (alliance) progressive 25 guild with a two nights/week schedule. So I had checked out the guilds of that demographic. All, like, 4 of them.

During my post-OE searching, I didn’t think I could make Cadenza’s schedule (they raid Fri-Sat – Saturdays are ok, we close early that day, but I didn’t think I could take Friday nights off work). Plus, I figured the break I was forced to take from raiding (due vacation then to all hell breaking loose at work) would have set me too far back on progression (which was probably true). And (because scheduling and being behind on progression aren’t enough), they were a step up from OE, and while I performed ok in OE, I was far from being one of their stars.

Then flash forward to the DM from Theck. By then, work had settled down. I could think of a way to tweek the schedule to give me Friday nights off. I was decently progressed. I wasn’t sure if I had the talent to make the cut, but you know what? If you spend your life limiting yourself by saying “I can’t do this“, “I’m not good enough for this“, “My health/natural abilities/etc aren’t up to par” without even trying, you end up becoming on of those sad middle aged people who amount to nothing and pass their slow, agonizing days posting tacky “motivational” messages on Facebook.

I wanted to raid, I wanted to play with this guild and I really don’t want to post cheesey crap on Facebook for the rest of my life. So I took a deep breath and transferred to Tichondrius.

Six weeks later, I haven’t passed my trial but they haven’t told me to leave and never come back either.

And the raids?

The raids, they are freaking amazing.

I was expecting a guild similar to OE. After all, similar schedule, similar progressiveness, similar demographic of players.

But no. Not similar to OE at all. I like both (as long as I’m treated fairly and the raids are good, I’m usually happy, I guess), but while OE was extremely structured, disciplined and followed every decent guild-leading advice in the book, Cadenza’s raiding environment goes against anything you’d expect from a guild with so much progression in so little time. There are no forums to discuss in, the loot system is “whisper the raid leader if you want anything” (extremely efficient, only downside, really, is that often people try to out-generous each other and all the excess passing wastes time), there are no dedicated breaks (if you need time, you just ask and go) and because we raid weekends, raid end time is just a suggestion. They don’t even have a tabard! (I suppose they never stooped so low as to spam “we have guild bank and tabard!” in trade/general to recruit back in the day.)

But it works.

I was curious as to how a high stress all the time ultra perfectionist freak like me would react to that kind of environment. So far, it’s been almost therapeutic. Since I work a fast-paced, intense job where every detail matters, the simplicity of the guild structure is a breath of fresh air.

Oh and we killed so many bosses! So many bosses! It was so exciting.

It’s funny how it happens. Right when I had decided I was satisfied with Conquest-level middle of road progression, I suddenly get to the opportunity to raid at an even higher level. It’s not what I expected to happen, but I’ll take it. I’ll definitely take it!

And the Insecure Nervewreck?

In case you are wondering, I’m still uber shy. I thought I had gotten over it – after all when I went back to Conquest, I felt at home almost immediately. Apparently it was just the familiarity of Conquest.

My first few raids with Cadenza, I took a lot of deep breaths and fought the urge to run away. I missed Conquest (as much as I had complained about the healing environment!), I missed OE (which, of course, doesn’t exist anymore so there’s no going back there), I questioned my whole raider identity. Who was I, I thought to myself, to believe that I had what it takes to join a group of strangers who play better than me? Silly, silly pretentious girl, I mocked myself.

The team was kind to me. I was briefed on raid strats, on how to ask for loot and on raid customs. I was offered food and flasks. Anything I would logically need, they gave to me right away. Yet, what I was more urgently stressing about was not something I was willing admit. What was eating a big nasty hole in my belly… was…well…heh… It was not knowing what to say when I entered healer chat. Should I say hi? Should I say thank you? Should I just say nothing? Yes, people. That is how my pathetic mind works.

If you think that’s bad, you should have heard the discussion in my head when I had to remind my raid leader that I would be taking two weeks off. There’s no signout forum. Should I just whisper him? Which of his toons should I whisper him on? What if he’s busy? Should I say something on Vent instead? It took me about a week to decide to just send him an in-game mail on his main raiding character.

Yep. I may have grown as a person and has a player, but the insecure nervewreck from nearly four years ago has not grown at all.

And now?

I mentioned earlier that I haven’t passed my trial yet. My fears that I would make more mistakes and learn slower than every one else? They ended up being founded. I think I keep up healing-wise, but on actual execution I’m clearly behind the curve.

All those slow people I’ve ever rolled my eyes at or lost patience with? Karma came around and suddenly I feel like I’m one of those people.

I haven’t been kicked yet though, and until they kick me, I’ll keep showing up for raid.

I hear the word “awareness” a lot. It’s rarely awareness (in the early raids, it was sometimes – at first I physically and mentally couldn’t handle 4-6 hours of concentrating after a tough day at work, but practice makes perfect and last raid I managed almost 6 hours before reaching the end of my focus). If only it were so easy to fix as turning off the TV or music, or not getting drunk during raids. (I raid in complete silence because I know concentration is a problem for me. And while I love to drink during raids, I’ve avoided fueling my raids with alcohol since joining Cadenza.) No, it’s not usually awareness. Usually, I know I’m getting hit. I also almost always know how I died. (I always use my combat log.) It’s the reaction time and dexterity that I’m lacking. Which I suppose I could improve by doing a lot of BGs. Yet the only way I could really find time for BGs is either to ignore VP (bad) or quit my job (badder).

I’m at peace though. At this point, I’ve become attached to my guildies. I really enjoy the raids. Every now and again, I even type something in /raid or /g! I had a long chat with the other holy paladin in the guild and got all excited about making a friend. Even more, Logan, Conquest bro and of Leetsauced fame, joined me around my third week, which really helped me relax during raids. It’s been wonderful having a friend going through the trenches with me, someone to exchange triumphs/frustrations/remarks with.

If they do eventually tell me that I’m just not on par, I’ll be sad to leave, but I’ll be grateful for the experience. While OE’s raids taught me to wring out all the healing my paladin can handle, Cadenza’s raids are teaching me focus and precise execution. And I’m sure having a lot of fun, which, in video games, is really what matters.

A Type Out of my Notes for the First Part of Throne of Thunder

March 27, 2013

Today on Twitter, ‘mogging artist (and holy paladin!) Mia (from Mogalicious Mia) asked me whether I’d be writing about holy paladining one’s way through Throne of Thunder.

I’m always up for a challenge so I said “sure, why not!

Obviously there’s a reason I should not be writing tips to Throne bosses. Notably that I missed the first two weeks of patch 5.2 due to my mom visiting (as guilty as I felt for not raiding, I would have felt even guiltier about ignoring my mother whom I hadn’t seen in two years) and that by the time I was ready to go again, my guild was just wizzing through most of the fights, with me not knowing too much what was going on. I haven’t even seen Jin’Rokh on normal. I can write all about wiping on heroic (my raid did eventually get him down, but it was while I was busy performing my bench duties) or winging it on LFR, but normal mode is all educated guessing for me.

Still want to read my notes?

If you haven’t left yet, here’s a nice and tidy (IMO) version of my raid notebook scribblings for the first three bosses. If nobody throws icky tomatoes at me, maybe I’ll do write ups for the other Throne sets as well.

Jin’Rokh

Icy Veins overall strat: http://www.icy-veins.com/jin-rokh-the-breaker-detailed-strategy-wow

Predominate damage type: Magic (Nature)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#lP]|Inr

Track on your frames: Static Wound (optional)

CD timings:
Devotion Aura – Half the pallies in the raid can chain it during Lightning Storms 1 and 3, the other half can do #2.
Guardian of Ancient Kings – Can use twice if your raid is really bad outside of Lightning Storm. If the only time you really take damage is during Lightning Storm, then you can use it once, your choice of Storm. (Depending on your timing, you may be able to use it right after the first Thundering Throw then during Lightning Storm #3)
Divine Favor/Avenging Wrath – I popped one shortly after the pull and the other after the first Thundering Throw, then as they came up. Alternatively, you can use them when your raid takes spiky damage, notably during Lightning Storm.
Divine Shield – (Heroic mode only) Consider bubbling halfway through a Lightning Storm so you stop moving and cast some yummy heals. Pairs well with Guardian. If you’re specced into Unbreakable Spirit, you may be able to squeeze this in on Storms 1 and 3.
Divine Protection – (Heroic mode only) With my weak gear, I found this was the only way I could survive dispelling Ionization on myself. (Sometimes I’d die anyway – Ionization sometimes ticks twice when dispelled, not sure why.) When there’s no Ionization coming up, this is a good one to use on cooldown.

Move if: You are targeted by Focused Lightning, someone is dragging a Focused Lightning through you (I died to this a lot and felt very stupid), you need to dispel Ionization (heroic mode only) off yourself, Lightning Storm is about to start.

Positioning: Grouped up on the left side of the pool (if dropping Focused Lightning on the left). Lightning Storm is probably grouped up on normal (not sure!) and more spread out on Heroic (easier to dodge lightning balls).

Discussion: I went with what I would call my “default” glyph set. Talent wise, I hesitated between Speed of Light and Pursuit of Justice, but in the end I found that occasions where I had to run were far enough apart that I did fine with Speed of Light. You don’t really need a speed buff anyway, but it does help if you’re distracted and need to prevent an oopsie in a hurry. Next relevant tier, I went with Eternal Flame because I almost always go with Eternal Flame. I suppose you could take Sacred Shield if it’s more your style. Next tier gets interesting. I did my attempts with Hand of Purity for Static Wound, but when I forgot to cast it I noticed zero difference. That said, if your tanks are going squish, definitely track Static Wound and use Hand of Purity. Otherwise, reduced cooldowns, especially for Divine Protection are very nice. Next tier, I’ve seen Holy Avenger recommended, and I would agree if your team is having trouble surviving Lightning Storm. Personally, since you can only really used it on Lightning Storms 1 and 3, I wasn’t willing to give up bonus Eternal Flames from Divine Purpose. (Next time I do heroic Jin’Rokh, though, I will try Holy Avenger.) And finally, I’ve only really tried Light’s Hammer. Since everyone should be grouped up during Fludity phases (and on normal mode, I imagine Lightning Storms are grouped) it is the logical choice.

Horridon

Icy Veins overall strat: http://www.icy-veins.com/horridon-detailed-strategy-wow

Predominate damage type: Physical (tanks), Physical (raid, less progressive teams), Magic (raid, more progressive teams)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#lTN|cnr

Track on your frames: Triple Puncture. (Also, if Magic/Disease debuffs and Stone Gaze if they don’t show up by default – these are to be dispelled, dispelled, dispelled!)

CD timings:
Devotion Aura – Can probably squeeze it in 2-3 times. All troll phases deal significant magic damage, so use it wherever your team seems to be struggling.
Guardian of Ancient Kings – Can usually use twice. Depending on how your team takes damage, maybe use it during troll phase 1, then near the end. Adapt as needed.
Divine Favor/Avenging Wrath – Might as well use on cooldown.
Divine Shield – Use when you want to hide a screw up.
Divine Protection – Can probably fit it in once or twice per troll phase. Use whenever big damage goes out, or (only if Glyphed) when Hand of Sacrifice is going on the tanks.
Hand of Sacrifice – Sexy for tank damage. Can be especially helpful if cast right before Triple Puncture if the tank has a lot of stacks. (Use Glyphed Divine Protection on yourself.)
Hand of Protection – Can help non-pally tanks remove Triple Puncture while Horridon is stunned. Warn your tank if you plan to use this.

Move if: You are standing in Sand Traps, in Living Poison, near Frozen Orbs (they weren’t cast by your mage), near a Lightning Nova Totem, in front or behind Horridon, you are targeted by Charge. In other words, move if you are standing in shit that makes your health drop.

Positioning: On the side of the boss. Not in front or behind him. On the fourth troll phase, you’ll want to spread out by 5 yards as much as possible.

Discussion: I opted for Glyph of Divine Protection since I like Hand of Sacrifice a lot on this fight. Less progressive teams may also like this glyph to help mitigate melee damage that might occur for mobs that aren’t picked up fast enough. Someone who takes a lot of magic damage might want to leave out this glyph. On the talent front, the first tier doesn’t matter. In the second tier, Fist of Justice can help interrupt/stun unruly adds. Third tier, whichever you like best. I opted for Eternal Flame, as usual. Fourth tier, Clemency is great for Hand of Sacrifice, and if you’re helping a tank remove his (or her) Triple Puncture stacks, Hand of Protection. Fifth tier, there aren’t really any major damage phases, so Divine Purpose is ok. Sixth tier, I’ve yet to try it, but I’ve heard wonders about Holy Prism.

Council of Elders

Icy Veins overall strat: http://www.icy-veins.com/council-of-elders-detailed-strategy-wow

Predominate damage type: Magic (all types)

Suggested Spec and Glyphs: http://www.wowhead.com/talent#lTN|pnr

Track on your frames: Ensnared/Entrapped, if not tracked by default (dispel or Hand of Freedom!), Frostbite (optional)

CD timings:
Devotion Aura – Especially useful during Sandstorm. Can also help during Frostbite. And Overloads (Kazra’jin).
Guardian of Ancient Kings – Can be used once. Or twice if you pop it really early in the fight.
Divine Favor/Avenging Wrath – Might as well use on cooldown.
Divine Shield – Can use to get rid of aggro on Living Sands. Or clear Frostbite (though I wouldn’t waste it on that unless you’re having a lot of trouble keeping yourself up).
Divine Protection – Good during Frostbite and Sandstorm for sure, but not crucial. Can save it for those phases, or use it on cooldown.

Move if: You’re standing on a Quicksand or on some grey smoke (Kazra’jin’s Reckless Charge). Also if you’re targeted by a Shadowed Loa Spirit (don’t let it come close to you!)

Positioning: Kind of spread out. You can group or spread for Frostbite depending on the strat you’re using.

Discussion: Constant raid damage with rare moving gives a lot of opportunity to use Glyph of Divine Plea, but Beacon of Light could work too (especially if your tanks like to die a lot). Or Battle Healer or Avenging Wrath. On the talent front, Fist of Justice is helpful for stunning Loas (or pesky Living Sands), Clemency is nice for Hand of Freedom (for those Ensared), Hand of Protection (if your squishies are being eaten by Living Sands) and Hand of Sacrifice (tanks usually appreciate). Hand of Purity can take the edge of Frostbite, but keep in mind that the 70% DoT reduction does not work. I haven’t tried Holy Prism, but I’m told that with the spreading on this fight, it is very effective.

Yay that’s part one!

With these helpful pointers you should at least be able to understand why your raid finder groups are wiping.

All my thanks to my references: Plus Heal, MMO Champion’s raid forum and Icy Veins Holy Paladin Throne of Thunder Tips. Also lots of love to the guilds Cadenza (25m progression), Conquest (25m moderate progression) and Team Sport (10m casual) whose “damage taken” log section I borrowed to see where different types of guilds were getting smacked hard.

Holy Pally 4eva Continued: 5.2 Excellent Gear List

March 5, 2013

EDIT: Fixed a few pieces now that 5.2 is out. List should be slightly more accurate.

Yay, it’s almost time for 5.2! (Or not yay – I could have used a few more weeks of Tier 14)

And even though I’m sure there are computer generated gear lists out there that could save me time, I compiled, BY HAND, a gear list for myself. Note the emphasis on the by hand part. My hand makes mistakes sometimes, so if the order is screwed up, or there’s a wonky link, I deeply apologize. I did double check the list before I posted, but every now and again, I miss things. If you point out a mistake, it will be my immense pleasure to fix it.

Note that I’m also writing this with PTR data so the databases are a little buggy and not all the items listed have known sources. I have full intentions of updating this once 5.2 is live for a bit, but we all know how I am with updating posts.

Stat Priority

I went with a loose stat priority of Spirit >/= Intellect > Mastery > Haste >/= Crit, assuming that 5.2 doesn’t dramatically change our playstyle. Nothing from the patch notes suggests a Holy Paladin stat revamp, but I have been surprised before.

Since healing isn’t black and white, the order of gear on the list isn’t the uber ultimate truth. Quite often, choosing the order I was going to put them in was a question of deciding between 10 extra Intellect in exchange for, oh, I dunno, 20 Mastery. Trinkets are particularly bad since 1)they’re so situational, and 2)there hasn’t been a ton of testing on them yet.

Tier 15

I’m not too sure what I think of the bonuses. Extra healing on Daybreak is interesting – I really enjoy playing with Daybreak during raids – but its actual effective healing isn’t that exciting. I don’t know how much effect buffing it will have. I’m also looking forward to trying out the 4 piece. Honestly, I don’t really miss the big Beacon transfers from days past, but extra transfers from Eternal Flame ticks (I’m an incorrigible Eternal Flame blanketer) and/or more flexibility when simultaneously healing two tanks could have some fun effects on healing assignments.

If aiming for the 4 piece, I would suggest going with the Helm, Shoulders, Legs and Gloves. I don’t like the itemization the Chest, not one bit. Other options would be the Gloves (Iceshatter Gauntlets are sexy. If I only I knew where they come from.) or the pants (Matter-Swapped Legplates are nice.).

More About This List

I should probably mention that I only listed gear with an ilevel of 522. The Raid Finder/Heroic/Thunderforged gear was mocking me so I ignored it. I figured listing normal mode gear should be enough to steer us all in the right direction. If normal mode gear drops off a specific boss, guess what boss the Raid Finder and Heroic versions drop from! As for gear below 522, I wasn’t overly interested in it and thus left it out. The only item that stood out to me was Dragonmaw, Reborn (available for Blacksmithing), an option for those who didn’t get lucky with Sha Touched weapons in LFR.

And with that, please enjoy the following copy-and-pasting headache.

Head

1- Lightning Emperor’s Headguard (Tier 15 – Twin Consorts – 11th Boss)
2- Crown of Potentiated Birth (Ji-Kun – 6th Boss)
3- Haunted Steel Headcover (Blacksmithing)

Neck

1- Necklace of the Terra-Cotta Mender (Throne of Thunder Drop)
2- Horridon’s Tusk Fragment (Horridon – 2nd Boss)
3- Soul Prism of Lei-Shen (Lei-Shen – 12th Boss)
4- Choker of Stygimolochy (Oondasta – World Boss)
5- Passionfire Choker (Twin Consort – 11th Boss)
6- Mender’s Battletags (Shadow Pan Assault Rep – Neutral)

Shoulders

1- Lightning Emperor’s Mantle (Tier 15 – Iron Qon – 10th Boss)
2- Spaulders of Primordial Growth (Primordius – 8th Boss)
3- Shoulderguards of Potentiation (Shado Pan Assault Rep – Exalted)
4- Reconstructed Holy Shoulderplates (Durumu – 7th Boss)

Back/Cloak

1- Drape of Booming Nights (Jin’rokh the Breaker – 1rst Boss)
2- Dreamweaver Drape (Shado Pan Assault Rep – Honored)
3- Constantly Accelerating Cloak (Dark Animus – 9th Boss)
4- Shimmershell Cape (Tortos – 4th Boss)
5- Deadly Glare Cape (Unknown – probably Throne of Thunder Zone Drop)

Chest

1- Scorched Spiritfire Drape (Oondasta – World Boss)
2- Hauberk of Gleaming Fire (Shado Pan Assault Rep – Revered)
3- Lei-Shen’s Grounded Carapace (Lei Shen – 12th Boss)
4- Ionized Yojamban Carapace (Jin’rokh the Breaker – 1rst Boss)
5- Lightning Emperor’s Breastplate (Tier 15 – Dark Animus)

Bracers

1- Softscar Armplates (Shado Pan Assault Rep – Friendly)
2- Bonemender Bracers (Primordius – 8th Boss)
3- Armplates of the Vanquished Abomination (Horridon – 2nd Boss)

Gloves

1- Iceshatter Gauntlets (Durumu – 7th Boss)
2- Lightning Emperor’s Gloves (Tier 15- Council of Elders, also Nalak – World Boss)
3- Tortos’ Shellseizers (Tortos – 4th Boss)
4- Touch of Soothing Mists (Shado Pan Assault – Honored)
5- Skullsmashing Gauntlets (Oondasta – World Boss)

Belt

1- Waistplate of Channeled Mending (Shado Pan Assault – Revered)
2- Refreshing Abalone Girdle (Tortos – 4th Boss)
3- Waistband of Furious Stomping (Oondasta – World Boss)
4- Abandoned Zandalari Greatbelt (Throne of Thunder Drop)

Pants

1- Matter-Swapped Legplates (Dark Animus – 9th Boss)
2- Lightning Emperor’s Greaves (Tier 15- Ji-Kun – 6th Boss, also Nalak – World Boss)
3- Legguards of Renewal (Shado Pan Assault – Honored)
4- Legplates of Reemergence (Durumu – 7th Boss)

Boots

1- Ice-Scored Treads (Megaera – 5th Boss)
2- Haunted Steel Greaves (Blacksmithing)
3- Vaultwalker Sabatons (Throne of Thunder Drop)

Ring

1- Petrified Eye of the Basilisk (Horridon – 2nd Boss)
2- Durumu’s Captive Eyeball (Durumu – 7th Boss)
3- Ring of Shamuru (Oondasta – World Boss)
4- Ring of the Shado-Pan Assault (Shado Pan Assault Rep – Friendly)
5- Ro’shak’s Remembrance (Iron Qon – 10th Boss)
6- Eye of Oondasta (Oondasta – World Boss)
7- Signet of the Shado-Pan Assault (Shado Pan Assault Rep – Friendly)

Trinket

EDIT: There has been some analysis done on the trinkets. At the time of this update I haven’t read into details, but check out Therya’s 5.2 Healing Trinket Compendium.

Intellect with mana regen:
1- Horridon’s Last Gasp (Horridon – 2nd Boss)
2- Soothing Talisman of the Shado-Pan Assault (Shado Pan Assault Rep – Friendly)

Which of these two is better will depend on the internal cooldown on Horridon’s Last Gasp (see Cianxo’s comment on the Wowhead page). Either way, the raiding trinket has an advantage over the rep trinket in that it procs on its own and doesn’t require you to remember to hit it whenever it’s up. (Probably not an issue for advanced players, but often problematic for new healers.)

Spirit with damage mitigation:
1- Stolen Relic of Zuldazar (Primordius – 8th Boss)
2- Inscribed Bag of Hydra-Spawn (Megaera – 5th Boss)

At first glance, the Relic seems leagues ahead of the Bag (28018 damage, really?) but, again, it’ll depend on how often the Bag and the Blessing of Zuldazar each proc. It’ll also depend on whether the Bag only procs on single-target direct heals or on all heals, including Eternal Flame ticks and AoE heals.

Straight throughput:
1- Lightning-Imbued Chalice (Lei-Shen – 12th Boss)

While I probably wouldn’t use this as my first choice on mana-intensive progression fights, I’m really excited to play around with it during farm raids or in LFR.

Weapon

1- Torall, Rod of the Shattered Throne (Lei-Shen – 12th Boss)
2- Soulblade of the Breaking Storm (Jin’rokh the Breaker – 1rst Boss)
3- Jerthud, Graceful Hand of the Savior (Jin’rokh the Breaker – 1rst Boss)

5.2 also introduces an alternative to a One-Hand Weapon and Shield with the 2-Hand Caster Mace, Invocation of the Dawn. The lack of Spirit makes me cringe, especially with Shield of Twinned Despair being so sexy (though like all holy pally shields, it probably doesn’t really exist). But! On the bright side, if you do want to give the 2-Hander a try, you’ll only have Druids and Shaman to compete with.

Shield

1- Shield of Twinned Despair (Twin Consort – 11th Boss)
2- Tortos’ Discarded Shell (Tortos – 4th Boss)

If you like stealing candy from children and making your non-shield wearing co-healers (and casting clothie raidmates) sad, Orb of Arcing Lightning, a random Throne of Thunder drop, is a passable offhand, and Lei-Shen’s Orb of Command (Lei-Shen – 12th Boss) can do if you’re desperate. Or if you really hate your co-healers (and casting clothie raidmates).


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