Posted tagged ‘social interactions in game’

About my Policy Fiddling Hobby, Part 2

December 6, 2010

If you’ve read part 1 properly, then you’re super pumped about guild policy stuff now. Or maybe you’re not but you’re nosy about the inner workings of my guild (I can’t blame you, I’m always nosy about the inner workings of my guild too- I mean I like reading about other guilds).

Note that everything quoted here is still in draft mode and may or may not be accepted by my guild’s leadership. It’s really difficult to self evaluate clarity and concision so maybe all these quotes are crappy after all.

What I’m going to do in this post is talk about parts of the guild policy that I found more challenging to word and give a sample of the end result. None of the topics here will be revolutionary or shocking to guildies, they’re all either descriptions of Conquest’s current reality, or Cataclysm related policies that are consistent with our guild’s functioning. (And to guildies reading this: remember this is a draft form, if you do have comments on anything quoted here, please wait until the final version is posted on the website.)
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