Posted tagged ‘talents’

I Bet You All Want Me to React to 4.0.6a

February 13, 2011

Paladins
* Beacon of Light no longer triggers from Light of Dawn.

- Blizzard, Feb 11, 2011

There’s this weird pressure that comes from being a class blogger. I’ve never been one to keep up on the news. (What are patch notes?) Yet whenever something happens, a couple of people look at me (via email, twitter or in game whispers) from the corner of their eye, to see how I’m going to react.

So I bet you all want to know how I reacted when I found out about Friday night’s nerf (I found out from Kurn of course, do I look like a blogger who reads Blizzard?). For your entertainment pleasure, here’s a time-line of events, starting with time 0 being when I processed the information:

0 sec: /facepalm
5 sec: OMG HOW COULD THEY?!? I’M SO MAD GODDAMN BLIZZARD QQ
30 sec: Wait a minute, I’m only a part-time/backup raider. And my 10 man team comp doesn’t really let me use Light of Dawn (LoD) anyway. These changes don’t change much for me.
1 minute: SHIT! Now I have to update my Beacon technique post. GODDAMN IT!
2 hours: Hey, I should test these changes. Wait a minute. My LoD are transferring through beacon. I WAS LIED TO.

That said, I only had one person to group with, so I don’t know if all the LoD heals transfer through to Beacon or it just one heal transfers. Those of you with more friends than me should test it and tell me about it ;D.

EJ seems to having the same experience as me.

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Keeping Your Head Above Water in 4.0.1

October 17, 2010

Update Oct 19, 2010 – Looks like Blizzard gave in to our begging and gave us a boost. Pretty much everything here still holds true, although the “our output suuuuucks” jokes loose somewhat of their meaning. Because we’re still very much single target healers and mastery still isn’t recorded (I know a few people have found a trick to make Recount show mastery, but I tried it and all it did was crash Recount), we’re still low on the meters, but at least now our spells are smacking for amounts that seem reasonable.

Healing meters in 4.0.1:

Don’t be shocked. It sucks, but that’s the way it is. Keep in mind that the absorbs done by our Mastery, Illuminated Healing aren’t recorded by either Recount or World of Logs, so we aren’t doing quite as badly as we think.

After fooling around in-game, talking to other paladins (<3 Kurn, Anolaana and the paladin formally known as the hunter Grindin) and reading Elitist Jerks, blogs, Plus Heal and even the official forums (most of it is QQ, but there are a few early guides posted), I’ve compiled my notes for Holy, version 4.0.1.

At this point, there is very little agreed upon and most of the Big Thinkers are keeping their eyes on Cataclysm, so any arguing, criticizing, complaining and commiserating is totally welcome.

Spec and Seal

More challenging but probably more efficient: 31/2/3
If you don’t want to give up your old healing style: 31/3/2

For the last two minor glyphs, take your pick. With the exception of Lay on Hands, our minor glyphs are really stupid.

Seal of Insight is the seal you’ll keep up.

Gemming and Stats

Keep your Brilliant Cardinal Rubies for now (+20 Intellect). Can’t go wrong with the more mana, spell power and crit they provide.

Meta gem-wise, I’m having trouble giving up my Insightful Earthsiege Diamond, but Revitalizing Skyflare Diamond is good too.

Enchants are:
Head – Arcanum of Blissful Mending or Arcanum of Burning Mysteries
Shoulders - Greater Inscription of the Crag or Greater Inscription of the Pinnacle
Back – Greater Speed or Wisdom
Chest – Powerful Stats or Greater Mana Restoration (now gives 20 spirit)
Legs – Brilliant Spellthread
Wrists -Superior Spellpower or Exceptional Intellect or Major Spirit
Hands – Exceptional Spellpower
Feet – Tuskarr’s Vitality or Greater Spirit or Icewalker
Rings – Greater Spellpower
Weapon – Mighty Spellpower or Exceptional Spirit or Major Intellect

*Be sure to wear all plate gear (no more of that stinky mail) now, as Plate Specialization now gives us a 5% Intellect boost.

As for other stats beyond Intellect:

Spirit: Often listed as 2nd important stat after Int. Depends on your gear and playstyle. Reports vary from “my mana bar is stuck at 100%” to “I was OOM a few seconds into the first pull”. Personally, I go through my whole mana bar during an ICC 25 HM fight, but I’m not struggling, even after reforging my spirit to mastery. Adjust your spirit according to your mileage. Err on the side of caution: as long there is mana, there can be life.

Haste: Unknown. Soft cap (global cooldown reduced to 1 second) is reported to be 1019 (thanks Auracen) when raid buffed and Judgments of the Pure is up. Opinions vary on whether to bother reaching the soft cap, staying at the soft cap or going beyond. If you’re keeping an old fashion playstyle (big heal spamming) pump up the haste. Otherwise, you’ll be using a lot of instants with a few long casts (Holy Light and Divine Light) thrown in, so my recommendation is keep your haste, but don’t gem or reforge to it either.

Crit:Yes. With the exception of Divine Light (which is expensive and slow), all our heals are pathetic. Crit amplifies healing, triggers Conviction and makes for more Mastery absorbs. A Holy Shock crit triggers Infusion of Light. Embrace crit.

Mastery: Probably good. To my knowledge, the absorbs from Illuminated Healing (IH) aren’t tracked anywhere so I don’t know how it looks in practice. However, IH does trigger after every heal (except Protector of the Innocent, thanks Jeffo), which is good. The duration is too short to be used for raid healing, but on a tank or in PvP, it offers a free mini-heal in the form of an absorb between heals.

Buff, Proc and Cooldown Tracking

Buffs: Set your raid frames to track Beacon of Light and Illuminated Healing.

Procs: Have a notification for Infusion of Light. If you don’t like the default Holy Power tracker, consider finding an addon to notify you when you reach 3 stracks. Some paladins are also tracking Speed of Light, but since it procs every time you use Holy Shock, it seems a bit silly.

Cooldowns: Holy Shock. Keep an eye on Avenging Wrath, Divine Favor, Aura Mastery and Divine Plea as well.

Addons

Holy Trinity: Tracks cooldowns and Holy Power. Not the overly useful for holy pallies, but awesome if you’re polyspectual.

Ristretto Power: Tracks Holy Power stacks.

clcInfo:Seems to keep track of anything you want. Not usable straight out of the box, unfortunately.

Pally Power:
Not as essential as it was… Good if you like the buff timer and Righteous Fury reminder.

Playstyle

See Dreaming’s blog, A Touch of Arcane, for a quick explanation of the Tower of Radiance build.

The idea of a rotation as a paladin healer disturbs me, but the way to wring the most out of our miserable state is this:

1- Any time you have 3 stacks of Holy Power, use Word of Glory.
2- Any time you do not have 3 stacks of Holy Power and Holy Shock is available, Holy Shock.
3- After every Holy Shock, can Divine Light, unless you’re in situation #1 or #2.
4- If Infusion of Light procs, cast Divine Light followed by Holy Light, unless you’re in situation #1 or #2.
5- When waiting for Holy Shock cooldowns and building Holy Power stacks, cast Divine Light.
6- If mana is an issue, swap Divine Light for Holy Light.
7- If time is of the essence, swap Divine Light for Flash of Light. (This shouldn’t happen often.)
8- Avenging Wrath can be used every time it comes off cooldown.

Basically, your rotation looks like HS->HS (if Daybreak prevented the CD)-> DL->HL/DL (depending on mana or Infusion of Light proc)->DL->HS->WoG->WoG (if you’re specced into Eternal Glory and it procs).

Alternatively, you can spam Divine Light/Holy Shock/Word of Glory on your assignment until you run out of mana. You’ll be far from your best, but it is possible to keep the tank up while fumbling with your spells.

Light of Dawn: If there’s a lot of AoE damage and people are closish together, have fun with it. (Also use when feeling the urge to admire new glowy sparkly spell effects -courtesy of @Alice_desu)

Beacon of Light: Keep on your assignment in most situations. To maximize the Holy Power you get, cast Divine Light and Holy Light on your beacon target. Depending on the fight, you may cast Holy Shock and Word of Glory on other targets, but remember that beacon has been seriously nerfed and under most circumstance, it’s not enough to keep a tank up.

Divine Favor: Haste and crit boosting cooldown, use on cooldown or during periods of heavy damage.

Divine Plea: Has been nerfed into the ground, sadly. Like before the patch, if you use it mid-combat try to pop a healing output boosting cooldown to take an edge off the 50% healing penalty.

Conclusion:

Now, if you do everything perfectly and don’t waste a single global cooldown, you should be able to beat the shadow priest on the healing meters. Most of the time ;D.

Don’t get me wrong, healing as a paladin in 4.0.1 is really fun. It’s fast paced, it’s interactive, it keeps you on your toes. Unfortunately, as things are now, our healing style isn’t compatible with healing meters, which is discouraging. Despite what some believe, we are still very capable of keeping a tank up. Don’t let anyone tell you otherwise.

Shut off Recount (enjoy the lag reduction from that), take the “Healing Done” page on World of Logs with a grain of salt and just focus on having a good time. From what I’m told, in a couple of weeks we’ll get some better changes when a certain Cataclysm becomes available at a gaming store near you.

Coping Methods 101

August 12, 2010

As I’ve been QQing a lot about lately, my summer job has taken over my life and 12 hours away from home every day means I usually don’t get back in time for the raid. You know how bloggers left and right are talking about end of expansion burnout and how they’re desperately looking for motivation to play? Well, that’s not me.

These days, I hate anyone who’s unemployed, anyone who’s ever bored (whatever that word means!) and, most especially, anyone who takes their raid spot for granted.

I’ve been going through all the coping methods imaginable. I’ve been listening in on vent when I’m able to catch the tail of raids (I actually bawled my eyes out when they killed H Putricide 25 for the first time without me). World of Logs has taken over as my bedside novel. I check the guild forums obsessively when I’m home and awake (which is a whole hour a day, usually).

Then last Tuesday, a miracle happened and I got a day off. I was thrilled. Until I logged on to find out that the raid was already full. Must…not…rage…disconnect…must…not…rage…disconnect…

But some people got shuffled around so I could get spot. I sighed with relief. I know the mature, altruistic thing to do would be to bow out since I’m not a regular raider anymore, but to hell with being mature and altruistic. I rarely complain over loot, I try hard to keep my arguing to a minimum and I’m relatively polite, most of the time. When it comes to my raid spot, though, I’m as selfish as it gets. So I happily zone in.

Then my computer proceeded to vomit all over me.

And when I managed to get back into the game, my computer proceeded to vomit all over me again.

And again.

I accepted to leave the raid. I couldn’t contain my furor so I did what I always do at times like that:

I went and spent a lot of money.

Yeah, that’s right.

I dug through my collection of ret gear and got a set together. My bags, I swear, could be featured on that TLC show, Buried Alive. My set is actually pretty decent for someone who hasn’t played retribution since Naxx.

I plugged in some strength gems, slapped on a few enchants and I was good to go.

I figured I’d start with something easy… There was a Mount Hyjal pug in trade chat…

I’m proud to say that I outdpsed the level 70s! Don’t rain on my parade, friends. And no, I didn’t screenshot the recount to prove it.

You’d think that having a decent tanking background would help with melee dps, but let me tell, it doesn’t. When you’re tanking, the mobs kinda stand on top of you. If you move, they follow you around. Not so much when you’re dpsing.

And I kept getting these weird error messages “Out of range” and “Target must be in front of you“. What is THAT supposed to mean?

Still, I stuck in there and moved my way up to level 80 heroics.

That’s me on top there. And I’m happy to announce that my retribution dps is slightly above my tank dps.

Now if only I could get over the knee-jerk reflex of hitting my healing buttons whenever I take damage…

Aura Mastery

March 20, 2010

There’s a lot of things in game, things about my paladin even, that I don’t really stop to think about. Every time I feel like I know my paladin, I discover stuff that I’ve been taking for granted, that I never stopped to wonder if it’s right or wrong.

Aura Mastery is one of those things.

The part about “improve the effect of all other auras by 100%” leads to confusion. Does it affect all other auras that are currently up, or just any aura the paladin casting Aura Mastery happens to have up?

For example, say I have Shadow Resist Aura up and my pally friend has Fire Resist Aura up. I cast Aura Mastery. Will we get a bonus on both Shadow and Fire Resistance or only on Shadow Resistance?

I’ve sorta asked myself the question before. I did a quick search through various guides, but found no answer. Instead of testing it like I should have, I just shrugged it off and forgot about it.

Then yesterday I came across this thread at Plus Heal, where Vine states that Aura Mastery only affects the Aura the casting paladin has up. It reminded me of my past inquiries, so I decided to give it a try.

I tested with a few different paladins. I picked one aura, they picked another. With my character tab open, I hit Aura Mastery.

Sure enough, the stats from my aura increased, but the stats from the other paladin’s aura did not.

So the question revisited:

For example, say I have Shadow Resist Aura up and my pally friend has Fire Resist Aura up. I cast Aura Mastery. Will we get a bonus on both Shadow and Fire Resistance or only on Shadow Resistance?

The answer is: Only on Shadow Resistance.

(Of course, as I go to write this post I discover that both Wowhead and Wowwiki have the answer, but still, nothing like checking it out for yourself.)

What this means in practice

In a fight where Aura Mastery is needed, the paladin(s) with the talent (typically the holy paladin(s)) should be running the aura targeted by Aura Mastery.

Side note about Concentration Aura:

The 3.1 Patch notes read: “Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics”

The spell description in the tool tab (the image at the top of this post) specifies the casting paladin’s Concentration Aura is needed for the silence immunity effect but the patch notes seem to be contradictory. I couldn’t figure out how to properly test this (I don’t know anyone with a horde character willing to silence without killing a pair of paladins for the sake of research.), but judging from how Aura Mastery affects other auras, until someone corrects me, I’m going to assume that the casting paladin’s Concentration Aura is required for the silence immunity effect.

Adventures in and Reflections on Lowish Level Tanking

March 8, 2010

EDIT: I need to put a disclaimer on this. This post was written well over a year ago, before specialization. While tanking in retribution spec at low levels *may* be possible (after all, the instances are designed to be rather idiot-proof) in Cataclysm, I haven’t tried it myself and therefore can’t comment on it.

I love getting post requests. Not that it happens often, but when it does, it’s great. I don’t have to go through the stress of “what kind of topic should I work on, what haven’t I done too recently but that readers will still enjoy and that I’ll still have fun writing“. Plus, I know that regardless of the topic, at least someone will appreciate it. As long as I don’t screw it up too bad.

So when @amypage on Twitter asked if I would write some about tanking, I jumped up and down. Then I asked what exactly about tanking. We chatted for a bit and I found out that her retribution paladin was leveling through BC content and this was her first character. It’s always fun to give tips to people who are newer to the game because, unlike those leveling their 7th+ alt, they never write back with that “omg I totally already knew that” look.

We talked a bit about tanking in a retribution spec. Valkyrierisen chimed in, testifying that tanking in a retribution spec is indeed a lot of fun, at least until the 60s where things start to smack you a little harder.

I have to admit, I was rather clueless in that department. I tanked the early Wrath instances in my leveling retribution spec, but that was the extend of my experience. And between you (all of you) and me, when you’re going through Nexus/Utgarde Keep/AN in tier 5 tanking gear, you don’t really need any talents at all.

Never one to shy away from a challenge, I dusted off Ophelie-Eredar, level 53 retribution paladin extraordinaire.

This armor totally doesn't cover my love handles

While all of you were chitchatting with Single Abstract Noun peeps (yes, I will join EVENTUALLY but there are not enough hours in the day dammit!), I was taking care of SRS BZN. And by taking care of SRS BZN, I mean farming BRD (because APPARENTLY there are no other level 50-60 instances) and telling other leveling paladins what to do. (A former guildie of mine once gave me dating advice. He said I should wait until at least the third date before correcting everything a guy says. I answer that it was too much to ask.)
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Holy Specs Debate: The Big Picture as of 3.3

February 1, 2010

Ah, speccing holy! For no other reason but to confuse us, there are two general PvE trends: Holy/Prot, sometimes called Bubble Spec, and Holy/Ret, sometimes called Crit Spec.

Making choices shouldn't be frightning.

There are tiny sparks of discussion floating around the internet, but I have yet to see someone address the issue the way I want it addressed. Ferraro’s holy speccing guide needs to be updated (I think it will be soon). The Holy Paladin does an excellent job of describing both specs, but doesn’t tie them together (here and here). At World of Matticus, @Dtotheug and jeffo briefly skimmed over the topic and left me spectually frustrated (sorry, bad joke, couldn’t help myself). At WoW.com, Chase Christian did a good job on his Holy 101 article, but I’d like to go more in depth. There’s the occasional thread on specs at Plus Heal, but forums are limiting. So I’m taking matters into my own hands.

Here’s the deal with the two holy spec trends.

Bubbles and Crits : An Overview

A Bubble Spec, 51/17/0+3 for example, is all about utility. Divine Sacrifice and Divine Guardian (DS/DG) are considered must haves for progression raids (read about them in 3.3 here!). Your Sacred Shield, a respectable source of damage mitigation, gets a boost via the Divine Guardian talent as well. The lowered cooldown on Hand of Protection is a favorite of mine for keeping those unruly dps (and occasional overzealous healing priest) under control. Stoicism, Improved Righteous Fury and the extra point in Toughness are lovely to have when you want to do some BGs without having to switch to a PvP spec. While they are considered PvP talents, they also shine at the most crucial moments in raids.

A Crit spec, 51/0/15 +5 for example, maximizes healing output and mana conservation/regen. Depending on what you do with your extra points, you can get 5 to 8% extra crit. What does that mean? It means your mana efficient Flash of Light heal and your instant Holy Shock have a higher chance of hitting harder. Harder is good, we like hard. Ok, the crit also boosts your already crazy powerful Holy Light heals, which will likely all go to overheal. Still, a toe-curling Holy Light crit has triggered many sighs of relief in my WoW life and shouldn’t be disregarded.

Who says crit also says Illumination. The more you crit, the more mana back you get. Everyone likes mana back, especially new 80 healers being tortured by merciless dps standing in junnk and pulling aggro left and right.

Other landmarks in the Crit spec are access to Heart of the Crusader and Improved Blessing of Might, should your raid be depending on you to contribute these buffs.

For discussion on debatable or “optional” talents, scroll down some! Also inserting cut due long long long post.
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Divine Sacrifice in 3.3: What You Need to Know

December 12, 2009

It’s no secret, I love gimmicky spells and Divine Sacrifice (affectionately, DS) gives me my money’s worth. It got changed with 3.3 (I don’t like to think of it as nerfed) and the patch notes are, um, interesting, to say the least. I did play around with some math when the changes to DS were first announced, however further changes have outdated that post (WHICH I WILL NOT LINK) and I don’t think it’s worth fixing. What is worth doing, though, is compiling the important stuff for reference purposes. Because, you know, if it concerns paladins, then it’s important. (Duh!)

The changes that went live, copied and pasted from the patch notes, are as follows (skip this if you don’t care):

Protection
* Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
* Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin’s health below 20% now cancels the effect early.

This left us with the following end result:

You better work you stupid picture that I spend tons of time cutting and pasting

What this means in plain English:

The damage redirected to the paladin by Divine Sacrifice is party-only, covers up to 30% of the party’s damage and maxes out at either twice the paladins health (assuming a full party) or when the paladin’s health is at 20%, whichever happens first.

When specced into Divine Guardian as well, hitting the Divine Sacrifice spell also offers a raid-wide 20% damage reduction for 6 seconds, regardless of whether or not Divine Sacrifice is canceled.

Also, while bubbling during Divine Sacrifice (Bubble Sac!) used to increase the damage redirected to the paladin beyond the paladin’s health cap, this is no longer the case. As a result, the spell is somewhat less effective, even within a party.


So what do we do with this?

Before I say anything else, I want to point out that Divine Sacrifice (DS – 1 talent point) and Divine Guardian (DG – 2 talent points) are connected and are respectively 10 and 15 points into the protection tree, meaning that a paladin will have to go at least 17 points into the protection tree to get full benefit from the spell.

Retribution paladins

Elitist Jerks has concluded that the DS/DG is not worth speccing into for PvE. DG is just too far down the prot tree and DS isn’t useful enough on its own. They recommended going up the holy tree for Aura Mastery when the urge for a utility spell strikes. PvP is a different story, with one point into DS being fine.

Protection Paladins

Theck from Maintankadin suggests getting the DS/DG talents and using the following macro to take advantage of the 20% raid wall without taking unnecessary damage:

#show
/cast Divine Sacrifice
/in 0.5 /script CancelUnitBuff(“player”,”Divine Sacrifice”)

Note that you might need an Ace2 addon to get the macro to work, but most players will have at least some addon installed with Ace2 included. There is an alternative macro, however you will have to hit it twice for it to work:

/cast Divine Sacrifice
/cancelaura Divine Sacrifice

Using Divine Sacrifice without canceling it immediately can also be a strategy for paladin tanks willing to spare their party damage, but it is best used while not main tanking something.

Holy Paladins

I haven’t found any buzz about recommended spec changes. I have been wondering whether many holy paladins would take advantage of the “nerf” do Divine Sac to move into a Holy/Ret spec for the extra crit, but it seems like everyone is sticking with their current specs. What can I say? We love our utility.

Raid leaders

Because of the party-only effect of Divine Sacrifice, placing paladins who use the spell for the party damage mitigation in separate groups is ideal. Alternatively, placing 2 or 3 such paladins in the tank group for extra CDs is another strategy.

The party effect of DS will cancel if the casting paladin’s health drops below 20%, so the paladin will have to bubble in order to get full benefit from the spell. The bubble cooldown is 5 minutes (barring tier bonuses) and DS has a 2 minute cooldown.

Anything to add bossy paladin blog person?

Now that DS can’t kill us, we can use it without bubbling and keep the spell on cooldown, which is very nice. It lets us fit it into our regular fighting so we don’t have to save it for special abilities or OMG ITS ALMOST A WIPE moments. The spell is more effective if we bubble, but I like the freedom of being able to adapt as needed. One can never be too flexible.

Also, I was looking at some post-3.3 raid stats. One of our ret paladins who is still specced into DS (but not DG) did do some reasonable mitigation (40kish) during a Deathwhisper fight. This isn’t the time or the place to compare the usefulness of DS and Aura Mastery in a retribution build, but there’s room for thought (unless the discussion already took place in the 200 pages of retribution discussion on EJ that I didn’t read).


Where can I find more information on this amazing topic?

3.3 Patch Notes: http://www.worldofwarcraft.com/patchnotes/
Divine Sacrifice Spell on WoW Head: http://www.wowhead.com/?spell=64205
Divine Guardian Spell on WoW Head: http://www.wowhead.com/?spell=53530
Elitist Jerks Retribution thread: http://elitistjerks.com/f76/t68951-retribution_updated_3_3_a/#Talent_Options
Caer Morrighan’s 3.3 Retribution take: http://morrighan13.wordpress.com/2009/12/10/retribution-paladins-in-patch-3-3/
Maintankadin 3.3 spec thread: http://maintankadin.failsafedesign.com/forum/index.php?f=1&t=26864&rb_v=viewtopic
Rhidach’s takes on 3.3 for Tankadins:
http://rhida.ch/2009/12/10/the-definitive-divine-sacrificeguardian-macro/
http://rhida.ch/2009/12/08/patch-3-3-for-tankadins/

Divine Sacrifice, now and after now

October 22, 2009
Finding Divine Sacrifice and it's friend on your talent tree

Finding Divine Sacrifice and it's friend on your talent tree

Ah, divine sacrifice! One of my favorite spells. One of the more interesting and confusing in my spell book too. It’s getting a face lift in patch 3.3 and I wanted to try my hand at figuring it out. I’m not the first to touch on this topic, so if you want to see what the pros are saying, check out Honershammer’s post as well as the thread on Plus Heal. There are quite possibly others discussing this, but I have yet to find them.

For the sake of simplicity, lets use for our examples, a prot paladin with 40k health and a holy paladin with 20k health. We can imagine they do their 5 mans with 4 friends their 10 man raids with 9 friends and their 25 man raids with 24 friends.

protholy
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Now here’s an interesting one

September 28, 2009

eyeforaneye

As I was spying on other tanks to compare epeens (I’ll show you mine if you show me yours!), I came across this interesting waste of two talent points. When it comes to unconventional builds, you can often understand the logic behind it. Someone quit raiding and is overgeared for 5 mans, someone only ever OTs, someone only ever MTs, someone only runs Ulduar, someone always runs with ret pallies, someone never does, someone is paranoid about running out of mana, someone is stuck on reckoning.

But I don’t understand why anyone would ever spec into Eye for an Eye. Exactly how often do you get critted as a tank? Um, thats right, never! (I think there is an exception or two, but one or two bosses in a 5 man don’t justify 2 talent points) I suppose if you prot pvp a lot, EfaE may be acceptable, but this particular build didn’t include any other pvpish talents. So why, oh why would you choose EfaE over Crusade? (Or over Seals of the Pure if, like me, you spend 90% of your raid time in Ulduar)

Also strange is the choice of Divinity as a third glyph. I’m somewhat liberal myself with my third glyph, but when would you care that LoH restores your mana when you cast it on someone else?

I run out of mana in two situations:
1- 5 mans
2 General Vexaz

5 man mana is easily regenned by switching to seal of wisdom once in awhile (I wear all threat all the time gear in heroics so threat is never an issue) or by pulling more mobs when possible. I solved General Vexaz by wearing lots of block and threat pieces and using spiritual attunement as my third glyph. LoH doesn’t even restore mana on General anyway!

The strangest thing is that this particular tank has an otherwise decent build and has made a decent choice of gear and enchants. They obviously do their homework, so what’s up with the eccentricities?


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