Wrapping up Mass Effect 3

Posted September 14, 2017 by Ophelie
Categories: Mass Effect

Tags: , , ,

I lost count of the hours long ago, but they were up there. After so many of them, it’s time to say goodbye to my Shep again.

There’s Shep, looking at her team. I get a green screen instead of a picture most of the time. This was the only shot I got.

Much easier on the feels this time around, for sure. I used Citadel DLC as my finale which concludes with Shepard looking nostalgically at the Normandy while her party attendees board. I held on to that feeling for a few moments after the screen faded to “Hit Any Key To Continue“. Considering last time I bawled my eyes out and moped for months, I believe I’ve made progress. (It seems there’s even an Urban Dictionary entry for this phenomenon.)

Then I went back to Mass Effect 1 and started a MaleShep Insanity run.

We’ll see how long that lasts.

It was lovely to play the same character, with roughly the same choices. I ended up with a few differences: despite my best efforts, Kelly didn’t offer to feed my fish, nor did she show up in the third game, and somehow I passed that reputation check with The Illusive Man in the end. As stated above, I was less of mess of this time so although I covered up the ending with MEHEM out of curiosity, I think I would have accepted the base game outcome. Except the Synthesis-disintegrated-in-a-well part (like WTF is wrong with whoever thought that was a good idea).

Interestingly, there were plenty of times I felt my heart race and my arms shake and had to say “chill out silly, you know what happens“.

Speaking of knowing what happens, I’m not holding back on the spoilers so I’ll stick the cut here.
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Let’s React to the Mass Effect: Andromeda News (Or Anti-News)

Posted August 23, 2017 by Ophelie
Categories: Mass Effect

Tags: , , , , ,

After months of speculation, it was made official a few days ago: There are no planned future patches for single-player or in-game story content for Mass Effect: Andromeda.

While they say patches and not paid DLC, I think it’s pretty clear they mean single player content period. They elaborate: “we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark.”

Kotaku’s Jason Schreier called it in May and again in June and is now probably enjoying the biggest I-told-you-so of his career. Anyway, his posts caused the fandom to erupt in a “Is it true? Is he right?” explosion that took Bioware what feels like forever to confirm or deny. I feel like at this point, they’re just accepting all publicity as good publicity.

Speculating on the Why

I browse the Mass Effect subreddit pretty often. The audience seems younger and less thoughtful than the Dragon Age subreddit, but there’s sporadic decent discussion and frequent fantastic fanart.

Regarding Andromeda DLC, there are plenty of (relatively) long posts about how the game under-performed, how it was mocked by early reviews and how troubled the development process was (a topic also explored in depth by Schreier – I don’t normally endorse “professional” blog-like sites because I rarely like them, but if everything Schreier wrote is true, then that was some excellent reporting. And if it’s all made up, well, it was still one of the most interesting things I’ve read all year.)

All factors which most likely influenced the decision to abandon single player (for the foreseeable future).

What isn’t mentioned nearly enough though, is the less dramatic but probably main issue: in comparison to single player, multiplayer is really freaking lucrative.

Content DLC calls for a giant boatload of people: writers, voice actors, cinematics, animators, programmers, sound crew, testers, etc. A huge machine to put or keep in motion. All that to produce a few hours of story and gameplay that will sell for 10-15$ per player.

In multiplayer, players will throw 10-15$ at the game, over and over, for weapons and cosmetic items that already exist. They do have to keep the game fresh, but – and I admit to knowing very little about game development – it seems to me that APEX mission development requires a fraction of the team needed for single player DLC. Plus, it seems that the multiplayer team is sailing along smoothly, while the key single player developers, those who hung on until the end, are probably still trying to unlive the past few years.

Speculating on the future of Mass Effect

Will there be another Mass Effect game?

Everyone seems to think so. (Even Schreier posted Reddit that he guesses something would happen in 5-6 years)

I assume the game direction options are: 1) a prequel to the original games, 2) a sequel to the original games, 3) Andromeda 2, 4) a non-RPG game in the Mass Effect universe (think Blizzard’s Hearthstone).

Option 4 is the safest option from a business perspective – just like the current multiplayer, a card, an arena style or a MOBA would bring in the dough with minimal effort and risk. As an RPG player, I think this idea sucks massive donkey balls.

Option 1, a prequel, has been considered, I believe. Something about a focus group that revealed that fans adamantly want a sequel and not a prequel. I’ve seen fans say they’d like to play in a prequel world as another species, but believe it would never happen because apparently the larger player base only wants to play humans. Me, I think playing a non-human is trivial compared to a prequel’s bigger problem: one of the major joys in Mass Effect is discovering an unknown world and not knowing what will happen to it. A Mass Effect in known surroundings leading to a known outcome doesn’t sound very fun. In my humble opinion, of course.

A sequel, Option 2, would force some sort of backtracking on the endings. The meaning was a clear “fuck it, we’re done and we’re going to mess up the universe so they can’t force us back”. They all guarantee to leave the galaxy in one of several unplayable states. (So this recent tweet from former project director Casey Hudson made me chuckle.) While I would love to play some kind of investigator/explorer part of a galaxy rebuilding team, Synthesis Galaxy is awful and Refusal Galaxy would just be the same story with a different face. Destroy and Control could be worked with as a what-if, I guess. Cameos of beloved characters would also be a pain since pretty much everyone has the potential of being dead.

Then, Option 3, ME:A2. Popular opinion seems to be that the Andromeda setting is toxic. I disagree. The Andromeda setting is awesome. Going to a different galaxy totally blew my mind. At least for the first hour or so. It had, and still has, tons of potential. The weaknesses in the writing: the pathfinder’s progression, the shallow squadmates and new species, the sub-optimal placing of plot twists and the general lack of inspiration are all more due to the chaotic development forcing the game being published before it was finished. The bones of the story were interesting, they were just given to us without enough meat to sate our hunger. ME:A2, with a proper development team, using the first Andromeda’s loose ends could potentially be a exceptional gaming experience.

As for a time frame, I actually find 5-6 years to be short. Look at Dragon Age: Inquisition, a game that did well. It was released in late November 2014 and closed with its last DLC less than a year later. It’s been almost 3 years and almost 2 years since Trespasser, and while the team has made it clear that they’re actively working on DA4, there’s no formal announcement and probably won’t be until Anthem is released in (tentatively) Fall 2018. Which would set a Dragon Age release in 2019 or 2020, 5-6 years after DA:I. So for a franchise that has taken as many blows as Mass Effect, I don’t think 5-6 years is a long time.

What About These Comics and Books?

I wonder how they could wrap up the Quarian Ark story in a satisfying way via books or comics. While I doubt most of us are really attached to the bulk of our choices in ME:A, designating “cannon” pathfinders would ruin what little sense of ownership we felt over the universe. The other option, dodging the problem by not involving any pathfinders in the Ark retrieval, would be very, very difficult to pull off (yay APEX rescues the Ark! ….ugggg).

As for already published Mass Effect literature, I haven’t felt inclined to read any of original trilogy media, however I’m told the Drew Karpyshyn books are outstanding. I have read Nexus: Uprising (from Andromeda) and enjoyed it. (The selling point was that one of the authors, Jason M. Hough, hung out in the Mass Effect subreddit and made some very relevant posts. He seemed like a cool guy so I decided to read his book. I don’t regret it.) Supposedly the next book features Cora’s past. I’ll wait until it gets reviewed before deciding whether or not to get it. Same for any other Andromeda books. I am pretty unlikely to read comics though, just not my thing.

Looks like a grim future for us Mass Effect fans (and for us RPG fans in general, if the market keeps it’s current direction), but what can you do?

Mass Effect 3 Mid Game Post

Posted August 21, 2017 by Ophelie
Categories: Mass Effect

Tags: , , , , ,

Ok, I’m back. In the past month, I played until the end of my WoW subscription.

Not much to talk about there. I made it to Northrend and about level 70 before running out of time. Will have to go back and play again once I can commit to it so I can actually experience Legion (and Warlords of Dreanor for that matter, since I’ve never played that either). I do find that I like the “run around while listening to music/podcasts” aspect of the game the best, which is a little sad since the main reason I got WoW was because Ed kept saying how much he missed playing games with me. In the end, all I wanted to do was play by myself and listen to stuff. Maybe we’ll look into a different game to play together.

Also in the past the month, I posted pictures of my “forced” holidays. I feel like the world needs more harmless sharing of nature photos. (Not to be confused with au naturel photos which are a completely different matter.) Am always looking for recommendations. The travel and real life bloggers I follow either patter out or turn into advertisements for their “how to work from home” books and/or their sponsors. (Follow My Legs and the Giant Spoon! I have neither books to sell nor sponsors to promote!)

On Mass Effect 3

I’ve played up to Priority: Rannoch now. I supposed I should have good manners and put in a spoiler cut after the random screenshot. 

I freaking LOVE this poster. I tried to find a real life version (or even a windows wallpaper). No luck. Am bummed.


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Mass Effect 2 Wrap Up

Posted July 16, 2017 by Ophelie
Categories: Mass Effect

Tags: , , , , , , ,

Got to the end of Mass Effect 2 a few days ago. I clocked in about 100 hours…a lot of which were AFK. My tendency to forget what I’m doing and just…wander off… makes it really hard to keep track of how long it actually takes me to play my games. The WoW subscription I paid for and have barely used is expiring in a few weeks so I figured I should do that before hurling myself at Mass Effect 3, but first things first, ramblings about my last and final ME2 session.

This is going to be all spoilers all the time, so even though this is a *checks* 7 year old game, I’ll be kind and hide the post behind a cut. Read the rest of this post »

Mass Effects 1 and 2, Some Reflecting

Posted June 29, 2017 by Ophelie
Categories: Mass Effect

Tags: , , , , ,

Sometime ago, around when I wrote the Dylan/Anthem post, I think, I finished Mass Effect 1 and fired up Mass Effect 2.

I’ve played Mass Effect 1 plenty, made it to the end three (now four) times, yet I’ve only moved onto Mass Effect 2 once (now twice). I’m not sure which game I like better. Mass Effect 2 is way more intense and I fell hard for it the first time around. That was the main reason I was never able to play it again: too many feels. It’s been like 5 years, though, so I think I’m good. I even have thoughts like “I should come back and play this as ManShep, see if it feels different”. (All while those 3 months of WoW I bought trickle by unused.)

As much as I adore the Mako, or perhaps the idea of the Mako, Mass Effect 1 has too much boring “drive around the mountains” for this impatient completionist’s taste. But while others complain about the dated graphics, I find them charming. (My age is showing, I guess. Back in my day, we played our video games uphill through the snow without shoes. Or something like that.) As for the overall story, I don’t grab my monitor with both hands screaming “WHAT HAPPENS NEXT?” like I do when playing Mass Effect 2, but I’m completely engaged nonetheless. I’m totally intrigued by the future and Citadel space and can spend hours wandering around, talking to NPCs, moving my camera to trigger “Hit (E) to examine”, searching to discover more, more, more. My gamer soul was forged on the anvil of RPGs, so Mass Effect 1 caters to my intincts and comfort zone, however, Mass Effect 2 is so fun and exciting that it taught me that I could be rewarded by giving action/shooting-style games a chance.

Then one day, someone on Reddit (I don’t post on Reddit or even have an active account – self-preservation strategy – but I lurk) linked Shamus Young’s Mass Effect Retrospective as a reference when discussing Mass Effect 2’s writing faults. I did a double-take. What do you mean Mass Effect 2’s faults? Mass Effect 2 is the Internet’s favorite Mass Effect. It can’t possibly be that faulty!

I went to give it a skim. “A skim” turned into 3 nights of intensive reading and reflecting when this retrospective turned out to be a 50-part dissertation, published over the course of a year, on the storytelling in Mass Effect. The language is intended for a casual audience, but the depth and structure could easily be at an academic level. One of the most interesting things I’ve read in years. Highly recommended to anyone curious about the mechanics of storytelling, even someone who’s never played Mass Effect (or any video game, really). Then I went and bought his books because, seriously, that man has a gift.

Anyway, his analysis made sense of my feelings toward the series, in particular about how my love of Mass Effect 1 is different from my love of the two later games, as well as the intensity of my feelz while playing 2 and 3. I can’t recap pages and pages worth of discussion nor compare to his expertise, but I would like to highlight some major points relevant to my personal story-enjoying experience (with my own conclusions and interpretations mixed in, just in case someone happens to read my blog and thinks “that’s not what Young said!”):

1- The Shepard team in Mass Efect 2 consists of characters who, for the most part, are multidimensional, sympathetic and entertaining. They’re introduced with a backstory that you can usually partake in, and you directly observe their development (and the development of your relationship with them) through an engaging loyalty quest. It’s never made clear why you actually need some of them (why do we expect an assassin to be useful beyond the relay? a justicar? a thief?) but it doesn’t matter because you’re just grateful to have met their awesomeness.

2- The main storyline is only loosely connected to Mass Effect 1 (Collectors vs Reapers). It kind of comes out of nowhere and goes nowhere. Why are the Collectors/Harbinger after Shepard personally? How did Harbinger even find out about Shepard? Why is the Alliance doing a half assed job with its human colonies? Why do the Collectors want to make a human (as opposed to an asari or other) baby reaper? What does Shepard actually do in the Collectors ship since EDI doesn’t seem to need Shepard at all? Why is there only one Collectors ship? How did they find the dead reaper? Why wasn’t it found before? What do/can we learn from the Collectors base? The questions go on. Shame because I believe it would have been possible to properly intergrate the Collectors and the resulting story experience would have been mind-blowing.

3- The game is inconsistant about Shepard’s fit in the world. Some people heard “rumours” about Shepard being alive and working for Cerberus, other people know for sure and other people have no idea. Which makes sense until you realize “who knows what” is kind of random. Dumb kid on Omega sends you an email after you bump into him, while people with high intel access and motivation (such as ex-boyfriend and Important Alliance Guy Kaiden) are clueless. Some people are midly surprised you’re alive again, others aren’t fazed at all.

4- Cerberus is all over the place too. It makes sense that Cerberus would have different cells with varying ethics and ideals (I think this is very cool), but you don’t see much beyond Lazarus and ME1’s Kahoku’s questline (and maybe Overlord? Haven’t reached it on this playthrough yet.) Clearly, they’re able to attract lawful good personel like Jacob and Kelly, but you never learn anything about their lawful good endevours. Sometimes they go above and beyond for their employees (on the Normandy there’s a talk in the crew quarters about someone’s family being evacuated by Cerberus from an at-risk colony), other times their scientists are abandonned to a fate of insanity on a dead reaper. I think it would have added a lot to the story to be able to learn more Cerberus’ structure and key players beyond TIM. (It may be addressed in the books/comics, but I believe it would have added a lot to the game if details were included there, maybe as side-quest rewards for those who want to go above and beyond.)

5- The Illusive Man feels like a great tool that no one knows what to do with. I think he’s supposed to be a superhero story style evil business mastermind villain. This has tons of potential but interactions with him seem to have no purpose but to confuse and irritate me the player. I used to think it was just me because I’m easily confused (you know when you’re at the movies and there’s this kid who’s constantly asking “who’s that? why is he saying that? where are they going? why are they there? I’m the quieter, more polite grown up version of that kid.). Turns that being sent aboard a Collectors’ ship that was powered down by Turians, only not powered down by Turians but by the Collectors themselves as a trap, by TIM who knows it’s a trap and doesn’t have much reason to send you there and who doesn’t have to lie to you since you’re curious about Collectors and follow his orders anyway to keep your ship but still lies to you is actually confusing to everyone. You never get to properly tell him off and he never gets to shut you down by being right although unethical. All your interactions just end with you rolling your eyes and moving onto the next mission.

These brought me to the realizations that:

1- The characters are so much fun that you don’t care if the main storyline is just an excuse to go on adventures with your fictional friends. Before my replay, I had actually forgotten about the story in Mass Effect 2. I remembered Shepard dying and being reconstructed, I remembered recruitment and most of the loyatly missions, I remembered a suicide mission where you have to asign your squadmates to appropriate tasks, I remembered Kaidan being an ass after you save his life, I remember being creeped out by TIM. I didn’t remember about Collectors, what they were, what they did and where they came from. I didn’t remember any of the actual conversations with TIM. I couldn’t even remember what I was doing with Cerberus. None of that stuff really mattered because I was too busy enjoying my time with Shepard and her crew.

2- The unexplained parts of the story are hinted to be “explained later” (for example, when you ask EDI about Cerberus’ funding, she says the information is classified so you think “oh, something will happen to unlock this”), then you’re then distracted by shiny events and by the time “later” rolls around, you’ve forgotten all about wondering where Cerberus gets their ressources (or why Wilson wants to kill you). I think this is a big difference between books and movies versus video games. When you’re reading a book or watching a movie, you’ve got nothing better to do than sit there and process the story. In a game, you have to choose your gun, scan the room for treasure, kill the trash mobs, read your quest journal. It’s pretty easy to distract players from lacking story elements and if players do notice, most won’t care unless the distractions aren’t enjoyable enough.

3- I was so heartbroken by the ending because the elements fueling my love for the series were 1)pride in my work in making the galaxy a better place, 2)my dear companions and 3)a Shepard that I pretty much worshipped. The ending 1)undoes my hard work, 2)takes me away from my companions (and never properly tells me what happens to them, though the extended cut is an improvement) and 3)destroys Shepard (even the scene where people say “Shepard survives” is useless to me because you don’t see her in the epilogue). I have been offended when told “you just wanted a happy ending”, but after proper reflection, my offense comes from “happy ending” being a simplication. I think I wanted an ending that doens’t consist everything I like about the series being stripped away and thrown into a fire. Or beam of light or whatever.

So after a week of reading and reflection, I’m ready to get back into the game. Have a couple of loyalty missions to redo (I screwed up my romance with Garrus by choosing the wrong options and my best option is a save from two missions ago…I vaguely remember doing that on my first playthrough too. Apparently the right options are obvious, but I always miss them. I suppose I’m as dense as he is.), then some side quests, then off to collect Reaper IFF.

Finally, Project “Dylan” is a Little Bit Revealed

Posted June 13, 2017 by Ophelie
Categories: Beyond WoW

Tags: , , , ,

I think I read somewhere that Bioware’s new game was originally codenamed Dylan because it aims to be the Bob Dylan of video games. I’m not sure exactly what that means, but no matter how you look at it, it’s quite ambitious.

Bioware is more of a trend follower (or adapter?) than a trendsetter these past years. I suppose that’s the downside of getting big: you can only react to current popularity, pro-activity is too risky. But maybe Bob Dylan wasn’t a trendsetter either. I don’t know, his peak was before my time. Maybe it just means the game will be poetic, have cryptic lines and produce a lot of content. Or more likely they hope it’ll still be making waves 50 years from now.

Anyway, Dylan was revealed to be called Anthem and somewhat confirmed speculations that the game would be similar to Destiny.

I’ve never really watched a video game trailer ever (except for ones at gaming conventions where I’m confused, have no idea what I’m looking at and totally embarrass myself if eager devs ask what I think), but I watched both of Anthem’s trailers. Then I watched about 2 hours of trailers for other games. Then I watched Destiny trailers a few times to see what all the comparisons are about.

Post-apocalyptic

I was expecting this. After all, post-apocalyptic is what all the cool kids are doing these days. That or zombies. But I feel like zombies are going out of style. (Much to my happiness. I hate zombies.)

The trailer doesn’t actually say the story takes place after a massive destruction, but you have a walled middle eastern/south asian-style medieval city with random sci-fi elements and overgrown ruins outside so post-apocalypse would be a pretty safe assumption.

I haven’t played Destiny so it’s hard for me to compare, but I understand that the main premise is about the same: a walled surviving city surrounded by a savage outside world. Destiny looks more space sci-fi, though, with aliens and travel to other planets, while Anthem promises lots about robot suits.

Robot Suits

Never been a fan of robot suits. But I was never a fan of saving the galaxy from ancient alien robots as a military character in a shooter game either. Then I met Mass Effect and fell in love. I think I enjoy a good narrative enough that with the right story, told the right way, I could fall head over heels for just about anything. (Except maybe zombies. Need to be convinced on that one. No, wait! Don’t.)

Am impressed about the flying and swimming. Especially the flying. Love flying.

Co-op and solo play

According to the trailers and interviews/tweets from devs, the game will be playable solo and as co-op with friends. Unclear whether there is the option to make new friends either through the hubs or via matchmaking, though I would expect there to be. I’m an associal asshole who complains whenever there are strangers in my game, but generally people stick around in a game more when they can make friends. Even I, in all my reluctance, got hooked to WoW for a decade that way.

PvP is not confirmed yet. Jonathan Warner (game director) made that very clear in his interview. I would be very surprised if there isn’t PvP, the PvP market is too big to ignore, but I do think they’ll take into consideration that their fanbase tends to be more solo and co-op oriented. I can see fun side-PvP like battlegrounds or arena multiplayer.

I’ve said for years (though not on this blog so if I’ve never ranted to you IRL about this, you’ll just have to take my word for it) that what SWTOR should have been is a primarily solo game where you could invite your friends into your game (I called it Diablo 3 style because Diablo 3 was the only game I knew of at the time that worked that way), and interactions with strangers take place in hub cities, not in the wild where they break your immersion, gank you, taunt you and/or steal your quest objectives. So if this is the direction Anthem ends up taking, I’m excited to see what comes of it.

Since Andromeda was relatively weak story wise, I am craving a game that can recreate the emotional experience I got with the original Mass Effect trilogy. I don’t think Anthem, as co-op and exploration heavy game will be able to do that (the co-op aspect alone would kill it for me, I need privacy to feel), but it’s ok. I’m sure Dragon Age 4 will (one day in the distant, distant future) deliver, and in the meanwhile, Anthem will be something fun Ed and I (along with maybe old gaming friends we’ve lost touch with?) can do together.

Still A Long Wait

It’s actually fun to be anticipating a game. I know it sounds weird, but it hasn’t happened to me very often. In past years, as a WoW blogger, I rarely ventured outside the realm of “things I did with my guild” and “this is how I did this thing with my guild”. I didn’t pay attention to other games unless someone put them in my face. Then I was living out of backpack for two years and technology was reserved for researching guesthouses and bus schedules.

I feel like I’m expanding my horizons, even if my horizons are, for the time being, just reinforcing how much of a Bioware fangirl I am.

But anyway, what’s the estimated wait time? Fall 2018 or something?

*sigh* That’s forever.

Can’t Escape from Mass Effect

Posted May 23, 2017 by Ophelie
Categories: Mass Effect

Tags: , , , ,

I spent two weeks trying to write about playing Wow again. Got about 6 lines in and a screenshot.

Also spent that time trying to play the Witcher 2, in hopes of getting to the Witcher 3. I think I made to the end of the prologue.

My heart just wasn’t there.

My heart, as we know, was shattered after playing the original Mass Effect trilogy and never recovered. /overlydramatic. I’ve played Mass Effect 1 a bit since then but haven’t been able to go any further because I can’t handle the feels. Since playing Andromeda, though, (and missing most of the references because it’s just been too long) an itch has been slowly growing to revisit Shepard.

I…I think I’m ready.

I changed the resolution a few hours after creating my character so now she looks all weird and stretched out. Hence, why you only get a side shot. Wish Mass Effect had a Mirror of Transformation like Dragon Age.

I miss Shepard. My Shepard. So I made her with roughly the same look and roughly the same personality. Doing identical (or somewhat identical) playthroughs was actually such a foreign concept that it didn’t even occur to me until I came across a Mass Effect subreddit where someone mentioned doing several playthroughs with the same Shepard and choices. How someone could submit themselves to that emotional roller coast so many times in such a short period, I can’t fathom, but since it’s been a few years and I only vaguely remember my old game, I thought the idea to be brilliant.

I’m still undecided about what to do at the end. It is much better with the extended cut (it’s been years and I still can’t get over how anyone thought the original ending, with no acknowledgement of your personal efforts, no explanation, no epilogue, was a good idea), but it still doesn’t sit right with me. I’m told there is a mod that sets Citadel to be played as an epilogue (which is pretty much how I head cannoned my original game since Citadel came out long after I’d finished), but I think I might just play up until Shore Leave and leave it at that. *****SPOILERS***** I previously went with Synthesis since I didn’t want to destroy the Geth with whom a lot of work went into forging an alliance, and being a space god for the rest of eternity is just UGGG. Plus EDI and Joker get to be together! (Priorities!) But Synthesis doesn’t make any sense – like how does it work? How does Space Magic turn people into part computers and computers into part people with just a beam of light? (The other options don’t really make any sense either, but they’re a bit more plausible, as Destroy could cause some short of galactic malfunction and Control would be Shepard accessing the main panel.) I also hate changing the galaxy to that extent. And why must Shepard be disintegrated in a well? Kill her if you must, but…not like that. ****SPOILERS OVER **** I never decided how I wanted to head cannon retire my Shepard. I mean, her career is clearly over. You can’t go back to normal hunting bad guys and rescue missions after what she’s been through. Settling down with Garrus doesn’t suit her either, she’s an adventurer and spacer through and through. Being put in a pod and shipped to Andromeda for a total change of scenery might fit her personality, but would she want to leave the Milky Way behind after everything she did to save it? I guess it doesn’t matter. I’m only with her for this ride, what happens after, whether she accepts her Bioware fate or lives on to do whatever, is in her own hands, not mine.

So yeah, Mass Effect 1 vs Andromeda

I was interested in how the two compared side by side since they are both Part-Ones-That-May-Be-Stand-Alones.

ME1 definitely feels better fleshed out in all the story elements, the species and their cultures are given way more depth (despite introducing a lot of species – it’s amazing what they did, actually), the characters feel like real people (while in MEA, with the exception of Peebee and Drack, they kind of just felt like their tagline) and you can tell you’re just touching the tip of the lore iceberg. The dialogue options, however, are extremely unpredictable. I know we complain about that in every Bioware game, but ME1 is especially bad. A lot of options are along the lines of 1)Yes 2)Sure 3)Of course. You figure out quickly that the top option is usually gentle, the middle one is neutral/professional and the bottom one is more aggressive, but still. I’m hardly a newcomer and I’m still shocked by some of the things to come out of my character’s mouth. The voice acting, as well, triggers flashbacks of voice actor con panels where the actors always complain about they’re often not given context for their lines and have to guess. It’s not obvious in new games, but in ME1, you frequently get odd lines where the tone is all wrong.

On the other hand, while I’m driving around, I really miss the Nomad banter from MEA. That’s something the newer game did brilliantly.

While critics denounce MEA’s open world, I’m finding ME1 to be way more grindy and drive around random-y. The Nomad is much easier to handle than the Mako (and I’m super glad they made the Nomad in MEA, I love the Mako but always thought it needed some maneuverability improvement. I did miss the Mako’s canon.) and while ME1’s discoveries are fun and exciting (in MEA, you rarely discover anything cooler than respawning enemy camps – and in space, this drove me crazy, even the most “remote and mysterious” solar systems end up being polluted by remains of the Angara, the Kett, the Outlaws and a Nexus science shuttle), it takes a lot of boring driving to get there. I also found that MEA’s sidequests were more connected to the main plot than in ME1 (which, I suppose, is more natural for a “settle these planets” plot). I feel like in ME1, Admiral Hackett takes way too much advantage of the fact that you happen to be near somewhere (“I know you need to find Saren and stop him from bringing on our inevitable destruction, but while you’re in the area…can you rescue this guy?”).

Combat is more fun (love jet packs and combos!) and intuitive in MEA, though I do like having a ton of abilities at my fingertips in ME1. I prefer the talent system in ME1 with new abilities being unlocked at certain points, though I did like MEA’s as well. I love how in ME1 you can access your weapon loadout screen at any time. After how tedious MEA was about gear switching, every time I update my gear in ME1, I get a feeling of “YESSSSS!!! OH YES!!!”. I do, however, find it super annoying that a squadmate has to be in your party in order for you to access their talents. Especially early in the game, while I’m on the Normandy, trying to upgrade weapons. How am I supposed to know what to give if I can’t check what their weapons skills are?

I’m on the fence about what I prefer between equipping my squadmates myself and letting them take care of their own gear. I’m an RPGer at heart and loooove dedicating entire evenings to pimping everyone’s gear, but I didn’t miss it at all in MEA, maybe because they give you lots of other opportunities to micromanage stuff.

If you don’t have your Classic Bioware Games on Origin, you can download the DLC here.

 

All the DLC for ME1, 2, Dragon Age Origins and 2 (and a random Need For Speed Game) can be downloaded off the EA site, even if you purchased them on Steam. I originally thought that they’re free now due to the age of the games, but it seems that Mass Effect 2 DLC (and possibly the others) won’t work unless you bought them. Mass Effect 1 DLC is free however so grab Bring Down the Sky and Pinnacle Station if you don’t have them already.