Shared Topic: When should a healer let someone die?
I’m cheating a little bit with this Shared Topic, it was actually last week’s Shared, but it’s such a perfect Bossy Pally topic that I’m stretching the week a little bit so I can participate… To my greatest joy, Ecclesiasticaldisc from Ecclesiastical Discipline brought up the Ultimate healer question for our Shared Topic: When should a healer let someone die?
It’s a great topic and a lot of people joined in, so click on the links to the other posts in the thread at Blog Azeroth (I will get around to doing the Twisted Nether writeup after this) to check out what others have to say.
What I’m Supposed to Answer is This:
It’s never appropriate to let someone die if it can be avoided. Of course, prioritizing what’s best for the group (such as keeping the tank alive!) sometimes results in a few casulties, but a healer should always do their best to keep everyone alive. The healer version to one of the Great Tanking Rules ™ is this : If someone dies and your cooldowns are still up and you weren’t saving them (your cooldowns, not the dead player) for later on in the fight, then that death was your fault.
What is Closer to the Truth:
A Nicer way of Putting it:
Ok, I don’t see it as letting people die. I see it as…um…readjusting my priorities. Yes, that’s it. Readjusting my priorities.
As Ecclesiasticaldisc seemed to nervously touch on in her post on the topic, in a 5 man, healers are the backbone of the group. Very few tanks can carry a bad group without a good healer. A good healer, however, can carry 4 blundering idiots through just about anything.
I don’t let stupid people die. I don’t understand when healers say: “I let this idiot die because he was dumb!” I never let a dumb player die. They take care of that all by themselves. Hey, if I was busy healing the tank (either the apparent tank or the actual tank – the two are not necessarily the same person) and someone who’s not the actual tank just happens to jump off a cliff/run into the next pack of mobs/whatever else they might do to die despite my cooldowns, well, I didn’t let them die. Sorry.
If someone’s annoying me (which is rare, I have amazing obliviousness skills), then maybe they’ll drop down the priority list. Maybe, oooooh, maybe I’ll suddenly be preoccupied with redoing buffs until the foul mouth pally tank’s Ardent Defender procs. Maybe I’ll have a need to focus on the tank while the jackass of shadow priest stands in crap. Or maybe Hand of Protection will be on cooldown when the whiney mage pulls aggro. Maybe. ‘Cos, you know, it can happen.
Is it right?
Do I care?
This is me caring: -_-
Raids are a different story
In a 5-man, my goal is to get my badges using the least effort possible. Which means no wiping and no major dps losses. That leaves a lot of room to my whims.
On a raid boss, we need everyone. The fights are longer and even a foul mouthed underperforming dps can shave decent seconds off a boss kill. Also, I typically run raids with my guild. On an average day, there’s no one pissing me off to where I can’t find it in me to heal them. There’s been the odd occasion, on a below-average day, where I’ve showered certain non-tanks with less heals, but according to the Strict Healing Assignment Rule ™ (HAHAHAHA!) I’m not supposed to stray from my assignment (typically the tanks) anyway….
So, When Should a Healer Let Someone die?
What you should do, is you should never let someone die if you can avoid it. That’s what you should do.