Holy Paladin 4.1 Mastery with World of Logs Pictures
Patch 4.1 brought on some changes to our Mastery. Two changes:
1) Shields last 15 seconds instead of 8.
2) Each point of Mastery increases the amount absorbed by 1.50%, up from 1.25%
These changes triggered the following question: Should I still avoid Mastery?
My generic response was: “I don’t have any logs to look at and I haven’t had the chance to read about others’ experiences, but the changes look pretty minor to me.”
Now that I have looked at the discussions on Elitist Jerks and Plus Heal, or rather the lack-thereof discussions, my answer is pretty much the same. I find that, with the exception of intellect/spell power which pwns them all, the value of all our throughput stats is somewhat subjective. Haste is generally preferred as the few extra casts during a fight are more practical than unreliable Crit procs or the mini-heals during global cooldowns Mastery shields offer.
One person on EJ brought up logs of someone who was getting some nice bang for his buck out of Mastery, which I felt like talking about.
The Gist of These Logs
These logs were taken from a hard mode, 25 man raid. I pulled up this paladin’s Armory (and, thank the Light, unlike most of the other paladins I armoried last night, he wasn’t in ret spec or PvP gear) to check his Mastery: 14.28. (This means his Mastery shields will be 21.5% of his heals: 14.28%*1.5 = 21.5%)
His reforging scheme was clearly Haste > Mastery > Crit, instead of the more typical Haste > Crit > Mastery or Haste > Crit = Mastery. Note, as well, the spell domination of Divine Light.
Lets use the arbitrary number of 30k for Divine Light (I went through the log browser, his Divine Lights hit from anywhere from 15k to 45k). 21.5% of 30k is about 6450, which is decent (but not orgasmic), on condition that the target with the shield takes damage between Divine Lights.
I pulled up a few individual fights to see what Mastery looks like in different contexts.
Halfus 25, Hard Mode
I wish I knew the damage patterns of that fight! But it seems like the Divine Lights were generating nice shields, shields that were gobbled up by incoming damage. (The 200 Illuminated Healing ticks not due to Divine Light were probably due to Light of Dawns and Holy Shocks, which explains why the reported Illuminated Healing average was so low).
From this, I’m going to conclude that Mastery is most likely to shine on fights with heavy, rapid damage on a single target- a fight where you need lots of Divine Lights and just can’t get them out fast enough.
On other fights, it doesn’t shine as much. Here are the logs from the same paladin, in a unconventional fight.
Chimaeron 25, Hard Mode
Even at this guy’s high Mastery levels, Illuminated Healing is getting less usefulness than other spells.
What About Non-Hard Mode Players?
Now, if you’re sitting here, reading this and thinking: “Well, this is a fine and dandy post about hard mode players, but what about players like me who run normal modes?”
I dug up some logs from more casual players and took a peak. Unfortunately, I couldn’t find anyone with very high Mastery, so we’ll have to settle with this guy.
This is from a 10 man Magmaw, normal mode. The paladin in question had 10.16 Mastery points, yielding shields that tick for 15.24% of his heals.
He is using Divine Light as his primary heal, yet he’s not getting much out of his Mastery. Likely the damage just isn’t intense or fast enough.
I do get the impression that Mastery is more useful at higher levels of play, since the damage on normal modes just doesn’t occur quickly enough to really milk Illuminated Healing. And if you’re not using Divine Light as your primary heal (which often happens in regular modes- I think I get more out of Holy Light, myself), you’re probably not getting anything worth talking about from your Mastery.
The above is from Magmaw 25, normal mode. The paladin here has a Mastery of 9.56.
These are the overall logs from a Flash of Light paladin (I question the abusive relationship he has with his mana bar). The fights are all normal mode and his Mastery is 10.50. Flash of Light, being very fast and kind of meh in strength, isn’t very compatible with Mastery.
After All That…
I have lots more screenshots of logs, but I’ll spare you all. I realize (though I do not understand!) that not everyone experiences great thrills while looking at combat log parses.
So is Mastery a better stat than Crit?
I think it depends on the paladin and on the fight.
On regular modes (for those, like me, who only raid casually), I think Crit, with it’s Infusion of Light and occasional bigger heals that give me mana breaks, still outweighs Mastery. In hard modes, where damage is more intense and more frequent, you might enjoy some bigger shields on your healing assignments.
But either way, the practicality and control that come with being able to squeeze a couple of extra heals in via Haste are still more appealing to me than the other two stats.