Trust me, it sounds more impressive than it is!
Especially in my case, where I got to skip all the learning and strat adjusting attempts, coming in after the guild had already killed Heroic Garrosh twice. So I don’t deserve any credit at all, I just wanted to share how we did it and what it was like, in case other guilds getting ready to wrap up their Siege of Orgrimmar heroic progression are looking for inspiration.
I don’t think our logs are confidential so you can go to town with them. You’ll notice that on my kill we had a paladin tank (who did almost as much healing as me /shame – I guess healers really are a crutch), 3 shaman (2 elemental and one enhancement), one hunter (yay Logan!), one mage, one warlock, one ret pally and one rogue. That should add up to 10 people if you include me.
The one tank, one healer strat lets you skip a lot of annoying parts (What? No Terrace phase? That’s just tooooo bad!) lowering your screw up potential. Dunno about the rest of you, but I like when my screw up potential is lowered.
I unfortunately don’t know the minor details of our strat (the Cadenza way is to show up and do as you’re told), but here is a general idea of what a typical attempt looks like. (You’ll just have to fill in the blanks with your imagination. The Bossy Pally blog supports creativity!)
General Fight Overview when 1-tanking-1-healing
Pull – Garrosh gets pulled to a spot between the throne and the center of the room. We all stack. A weapon is desecrated and promptly killed. Adds engage us and die pretty quickly (I’m not sure of the exact way we kill them – we seemed to have more success when we didn’t neglect Garrosh during the adds killing, but I don’t think they were killed by cleave damage alone either). Sometime around then Garrosh gets moved to the middle of the room. Our mage, with the help of our hunter, kills one of the Ironstar guys. A Wolfrider shows up around then with, I think, heals that need to be interrupted. If our dps is awake, Garrosh will transition with 10-20 seconds left until the next phase. If our dps is asleep, we get another wave of adds. You can survive the wave but it’s super annoying.
Jade Serpent – We split up to kill/interrupt the different groups of adds. The people killing the adds near Garrosh do some damage to the adds in the middle as they run past. Me, I’d run up and hit Blinding Light a second or two after I reached them. Adds should die super super fast. (As you can probably guess, this is the phase that was hardest for us.) Everyone tries to get the protection buff, then we dance around Garrosh while he casts annihilate.
Dancing Around The Room – Starting in the back of the room, melee stack on the boss, ranged stack further back. When Garrosh tosses a desecrated weapon, ranged runs in for mind control. After mind control, ranged stay put and Garrosh is moved away. A whirl happens, then rinse and repeat. Or maybe whirl happens before desecrated weapon. (I suck, I’m sorry.) The tank takes pretty big hits from Garrosh during this phase.
Big, Purple Garrosh phase – After about 3 (4?) moves, Garrosh gets empowered. From what I remember, we handle the weapon, mind control and whirl the same way, only with more CDs. Adds spawn out of people, people kill those adds (this phase is kinda intense so I have trouble seeing what’s going on beyond the health bars – I know that if I were to get an add, our tank picks it up and kills it for me). I think this is around where we hero…
Garrosh’s Fantasy – I stood a little bit out for Malice….beyond that I don’t know much of what happens here since I’ve only seen this phase 2-3 times. There are bombs on the floor which are pretty easy to avoid. I got chased by a big wheel one attempt. Anyway, Garrosh gets dpsed, he dies, Azeroth is saved, we rejoice.
The Paladin Set Up
I went with this build, using Dysmorphic Samophlange of Discontinuity (yes, normal version – stupid trinket that never drops on heroic) and Prismatic Prison of Pride as my trinkets. The Divinity glyph probably wasn’t necessary since mana wasn’t an issue with the Selfless Healer build, but it’s kinda my staple glyph. The fight only lasts about 8 minutes anyway so it’s not like adding a longer CD on Lay on Hands is going to hurt anything.
Selfless Healer worked really well. To where it’s almost like they designed the fight with Selfless Healer in mind. The times I stumbled were more due to me not being proficient with the style (what’s my judgement keybind again?) than to the build itself. Someone who’s fast with Selfless Healer would probably rock the fight. As for the lack of control, I’d say the only time I really missed my direct Eternal Flames was during the adds in the Empowered (big, purple Garrosh) phase.
Someone asked me about my stat weights. I just went with my regular Eternal Flame gear and I guess it was ok. I don’t min-max these days so I’m not sure of the PERFECT IDEAL BUILD, especially for Selfless Healer, but this worked out just fine:
Mastery > Int > Haste = Spirit > Crit
I suppose I could have wrung out more healing if I’d traded in some Spirit (which is way more useful for Eternal Flame) for extra Mastery (or Haste) and maybe buffed my heals with more Intellect, but, really, if you’re working on Heroic Garrosh this time of expansion, your gear should be more than good enough. You don’t have to stress too much over stats.
Just as a point of interest, though, absorbs covered almost 50% of my healing on my kill.
The Cooldown Layout
Surviving Heroic Garrosh is all about the cooldowns.
As a paladin healer, this is just like any other challenging fight (it actually confused me when I was learning the fight. I was all “why are you reminding me so much about cooldowns, OF COURSE I’m using my cooldowns!”) where you want to have your cooldowns pretty much mapped out beforehand. The difference with other fights, though, is that you’ll want to coordinate your cooldowns with everyone else‘s damage reduction and offhealing cooldowns.
When I did the fight, the team already had a system going and were, obviously, far more aware of the damage patterns than I was, so our raid leader did most of my cooldown planning for me (Cadenza way and all) in a briefing session before the raid (I guess other teams could use their forums, but we don’t have an active website). Teams newly engaging the fight would have to go about it a little differently, but I still think it’s helpful for everybody if one person leads the cooldown coordination.
Anyway, for inspiration’s sake, here is how my CDs were mapped:
Light’s Hammer – Shortly before the first desecrated weapon (right after the pull), at the beginning of the Annihilate dance, then pretty much when it comes off CD (if I remember right, 2ndish whirl, empowered mind control and final burn).
Avenging Wrath, Divine Favor, Guardian of Ancient Kings – Staggered through the Annihilate dance, then during (or rather, right before) Empowered Whirl.
Holy Avenger – First whirl, then Empowered Whirl. (And again if it came off CD before the kill, I can’t remember.)
Devo Aura – First whirl, then right before shifting into Garrosh’s Fantasy (note that we had 3 paladins, so the other two were using their Devos at different times. I’m sure of their exact timings but I believe Annihilate dance, other whirls, the Empowered mind control/whirl, the final burn were among the situations that called for a Devo).
Hand of Sacrifice – As an emergency backup. Our ret pally was using Hand of Purity when our tank called for it. I’d use Hand of Sac either when I was called to use it, when a Hand of Purity didn’t go off or when I felt like I needed it to prevent a tank death. This always happened during the Dancing Around The Room phase.
Lay on Hands – Can only use it once, I kept it as an emergency heal for whoever needed it. Instant big big heals are good.
Bubble – Annihilate dance, Empowered Whirl (the Annihilate bubble wasn’t overly necessary as I’d move anyway out fear of my bubble wearing off before I’d notice, but it is good backup for that phase and lets it come off CD for Empowered Whirl where standing still and healing one’s heart out is good.) and maybe the final burn if it was available again.
Divine Protection – I didn’t plan that one and it was too automatic for me to remember exactly where I used it, but I would suggest during the first desecrate weapon/adds wave, then pretty much whenever there was damage and it was off CD.
I may have used Int or Mana potions somewhere in there but I honestly don’t remember…
Final Touches
That pretty much covers the translation of my messy notes into WoW blogging language.
If you’re curious about mana, Selfless Healer ensured that I didn’t really run out. I’d hit Divine Plea as a I was getting sucked into the Jade Serpent phase then pretty much when it came off CD, but with the exception of some attempts where I’d overindulge during Dancing Around the Room, my mana bar wasn’t a huge concern.
As for doing sad Holy Pally dps, I did use Denounce to help a little when the first, Jade Serpent (minus Annihilate dance) and final phases were going smoothly. Doubt it made a huge difference, but if I was to be waiting for the raid to take damage, might as well make myself useful!