That’s right! The end of this series is in sight and it’s time to talk about, you know, real healing spells!
As I see it, there are three components to paladin healing:
1- Beacon of Light Usage
2- Holy Power building and sinking
3- Cooldown Management
Since this is healing technique post #1, we’re going talk about Beacon.
The official description is rather clear. You put a buff, Beacon of Light, on a player of your strategic choosing, and the healing you do on other players transfers to your Beacon target.
The amount transferred varies based on spell used. So if Beacon is on Mary and you cast a Holy Light on Jack for 300 (numbers used in this post do not reflect actual in game averages), Mary would also receive a 300 heal. But if your Holy Radiance hits 5 people for 300, then Mary would be healed for 5 X (15% of 300) = 225.
You can move your Beacon of Light to different players during a fight, if you feel that’s the best strategy. If you plan on doing that often, consider Glyph of Beacon of Light to remove the global cooldown, making Beacon swapping faster.
Note as well the 60(!!!) yard radius on Beacon. Meaning Beacon can heal a player who’d be out of range by normal standards (40 yards), as long as they are within 60 yards of the person you’re direct healing.
Add Beacon to your frames
You’ll want to track your Beacon.
Since the Beacon buff doesn’t expire – the only ways to get rid of it is for the target to die, for the target to remove it (why would they want to do that?) and for you to cast it on a different target, Beacon tracking isn’t as crucial as it once was. However, since you, the player, are a human being, you sometimes make mistakes. Sometimes your target dies and you don’t put their Beacon back on. Sometimes your mouse slips a little and you cast Beacon on the wrong person. Sometimes you think you’re moving your Beacon to a new target but the cast doesn’t go off. Sometimes YOU EVEN FORGET TO CAST BEACON AT ALL! Tracking your Beacon is the fastest way to catch signs of your humanity and hide them before anyone else notices.
You’ll want to track the Beacons of other paladins in the raid.
“But I run 10 man/don’t raid!” you say. You also look at me with that “I know you’re heavily biased toward 25 man raiding” eye. Yes, I do intend to be the last 25 man holy paladin standing. But! Even if you don’t typically run with other holy paladins, you still might run LFR, you might do some Battlegrounds, you might pug a raid.
Knowing what the other holy paladins are doing helps a lot with making strategic decisions as well as predicting where the fight is going. It only takes a second to set up your frames to track other Beacons and you’ll almost certainly discover that you enjoy spying on your fellows.
Choosing a Beacon Target
I wrote about Beacon strategies awhile back. The post is rather outdated, but you might find some ideas for creative Beacon use, if you’re into that sort of thing.
1- Beacon the Tank (or, your Assigned Tank): If you’re just getting started and are running 5 mans, Beacon the tank. In Mists, I believe the only time I Beacon a non-tank in a 5 man is if the tank dies and I decide to save the group. In a raid setting, Beaconing the tank, or the tank you’re assigned to heal, has been my strategy of choice this expansion. It allows for the most freedom, letting you choose between direct healing your Beacon target (which builds Holy Power as we’ll see next post), or healing around and letting those heals transfer through Beacon.
2- Beacon the other Tank: In a fight calling for 2 simultaneous tanks, you can either use strategy #1, or choose to Beacon the tank you’re not assigned to, and spam heal your tank. This is more mana consuming and doesn’t let you help out the raid healers as much, but in a fight that is high on tank damage and low on raid damage, this strategy makes it easy to keep both tanks alive if you don’t trust the person healing the other tank (and might help you climb the meters a little bit, if you’re into that). If you’re healing with another paladin, this choice allows for cross-beaconing (each paladin is assigned a tank, and gives Beacon to the other pally’s tank)
3- Switch from Tank to Tank: I’d only seriously use this strategy on fights where tanks alternate. Assisted by Glyph of Beacon of Light, plop Beacon on whichever tank is currently taking the most damage.
4- Beacon on Someone Else: I can only think of three occasions where I’d use this in Mists so far – healing kiters on Garalon, healing in Gara’jal’s spirit world (thank you Repgrind!) and extreme raid healing. Extreme raid healing was described to me by Cebrafin on my glyph post and involves Beaconing a player before casting Divine Light or Flash of Light on them to build Holy Power. While I’ve never come across this strategy (and I read A LOT of healing logs), and you would rarely use big heals when raid healing, this strategy could be used if you do need a big heal on a non-tank, or as a fun distraction in LFR or during a boring fight.
Next post: That Holy Power you keep hearing about.
Till next time!