Posted tagged ‘gear’

On Epicness: A Personal Take

July 29, 2013

Every week, A Paladin’s Tale does a Monday Morning Breakfast Topic. I really enjoyed their latest topic: “Why ‘epic’ no longer means epic, & what the WoW Dev team could do to resolve the issue to bring back some meaning to gear.

I find this general fixation on loot/gear to be a fascinating phenomenon, mainly because it kinda goes over my practical, practical head. Kurn also recently wrote about how loot has lost its value (and when someone who doesn’t even play the game is writing long dissertations on a topic, you know it’s a good a topic), which triggered a reaction from me.

Here is my confused interpretation of our conversation:

Me: But gear matters! It took my guild months to get our first heroic Horridon kill! Now that we have gear, he just falls over. Gear still makes a difference.
Kurn: It does matter for killing things, but with upgrades and resets every patch, gear in itself doesn’t matter.

What is “Epic”?

I vaguely remember in Vanilla, I’d sometimes find myself in trouble and some level 60 would stop and help me. Sometimes they would have purples. I would draw the following conclusions:

– They have a lot of time to play the game (it took me over a year to reach max level the first time).
– They have a lot of friends.
– They got lucky with the RNG.

Then I would thank them, be on my way and totally forget about the encounter.

Apparently that is the wrong reaction. The correct reaction should have supposedly been awe. But I don’t understand why I should be awed by someone who plays a lot of video games, has friends and is lucky.

I am awed by people sometimes. People with strong personalities. People who are much smarter than me. People who work hard and don’t give up. But I can’t draw any connections between those traits and having fancy WoW gear.

A Paladin’s Tale argues that LFR and crafting (and even normal mode raiding) should reward rare/blue gear instead of epic/purple (a side note on crafting, though, I find the higher level craftable gear a gazillion times harder to make than merely killing a heroic raid boss). Me, I really don’t care either way. Blue, purple, they’re just colours. What matters are the stats on them, how well those stats are used and how much those stats will assist me with a boss kill.

So, what is epic to me?

Facets of the game art, maybe. I mean, some gear pieces do look badass. (This is coming from someone who’s never transmogged anything in her WoW life, ha!) But the only things in game that feel really “epic” to me have very little, if nothing, to do with players: huge mysterious dungeons, creative bad guys (and gals), brave heroes, and beautiful details that you only notice when you stop and look around (check out Katherinne’s blog to see some of WoW’s cool details spotlighted)

In my mind, then, those worthy of my awe were never the best geared players, but rather WoW’s art, story and encounter design teams.

Motivation beyond gear

Conversation, circa the end of Dragon Soul, with a few interpretive liberties:

Healing lead: Do you need anything off Dragonwing?
Me: I thought we already killed the last boss this expansion.
Healing lead: Yeah, but do you still need anything off it?
Me: Why would I need anything? We already killed the boss.
Healing lead: You don’t make sense.

An argument that A Paladin Tale brings up, and that comes up fairly often in other discussions around the topic, is that WoW centers around making your character as strong as possible and loot is kinda the only motivation toward that.

I suppose it shouldn’t have, but the idea of the game being strong-character centric actually surprised me. I’d never thought about it in that way before.

Originally, WoW for me was just an escape from reality and thinking. Tired of writing stupid papers for school? Go kill 10 wolves. With some music playing in the background. In my early raiding days, playing the game became a fun learning experience (I love learning. It’s one of my favorite hobbies. My goal in life to learn EVERYTHING.) and an activity to do with cool people. When I got more serious about raiding, the game became about teamwork and perfecting my WoW gaming skills.

If I make my character stronger, my end goal is never her strength. I want her strong so she can keep up with the team, I want her strong as a result of me discovering how to be a better player, I want her strong so we can see content faster. Without a team, without a kill and without learning experience, her strength is worthless. WORTHLESS.

While a lot of gamers cling to the outdated notion of “people are motivated by epic gear“, I personally think that Blizzard is frontward thinking by moving away from archaically using player hierarchy as the ultimate motivator. Concentrating on making the game intrinsically fun to play and investing in potential teamwork situations (also known as “fun things to do with friends and maybe strangers who aren’t annoying“) will make the game far more adapted to the kind of gamer we want to be around in MMOs.

Me and my gear

The other day, I was in a heroic. You know, just Denouncing my way to easy VP, when the hunter whispered me.

Hunter: Sick gear!
Me (very awkward): Thank you….
Hunter: Have you been raiding long?
Me (still very awkward): Kinda. I love to raid.

I love to raid. I wanted to insist on that. Love it, love it, love it. I find working on raid days very difficult because I’m so excited to get home and raid. The hours just crawl by. The gear… The gear is nothing. I don’t want people to look at my character and be all”OMG she has fancy ilvls!“. I’d far, far rather people look at me and say “Wow, she sure loves what she does.

Some nights are rough. Raids have me in tears pretty often (one of the many reasons I’ll never stream!) and I don’t mind. In the end, I think getting through those tough moments just makes the experience more rewarding.

I love feeling us learn a new fight, I love that satisfaction when we finally “get it right” but above all, I love the teamwork. Discovering who my teammates are as people, adapting to more…difficult personalities and, most of all, sharing ups and the downs with fellow gamers from all walks of life. It’s like magic.

And there’s no loot colour in the world that could be more epic to me than that.

Holy Paladin Pre-Raid Gear You Don’t Need Luck For

June 23, 2011

I know this is kind of strange timing what with 4.2 just around the corner and all, but I’ll do my best to integrate the new gear in this list and I’ll (hopefully, ha!) update as I get more information.

In case you were wondering, this list was spawned from another post I was writing, where I caught myself listing every single piece of non-instance gear. So if you’ve just dinged 85, are rolling in gold and rep and want to give yourself a head start for heroics, this post is for you.

Or if you’re just loocking to replace a sticky piece and want a quick reference, this post is also for you.

As for the post that spawned this one, it may or may not see the light of day, depending on my motivation.

How this list works

This is all gear that doesn’t come from dungeons or raid bosses. There are some BoEs from raids, but you should able to get your hands on any of these through having a lot of gold, gathering rep, crafting or PvPing. (I did, however, include quest rewards that may involve killing a 5-man boss.)

Each slot is sorted by 4.2 PvE, current PvE, PvP (4.2 and current mixed) and gear requiring a profession. Each subsection is more or less sorted by ilevel. The pieces are not listed in order of usefulness. You’ll have to use your own judgement to decide which ones you prefer. (General rule for PvE is that Spirit and Haste are preferred over Crit and Mastery. If you don’t know whether you want Spirit or Haste, you probably want Spirit.)

As usual, if you notice any mistakes or linkage errors, you’re welcome to yell at me. (But only a little bit.)

Spending those hard earned Valor Points (Holy Edition)

February 22, 2011

Now that I’m not raiding on a regular basis, I’m suddenly very, very conscious of my valor points. While I wasn’t lucky with the RNG in the month and a half I was killing a lot of raid bosses (I didn’t see a single plate drop, not one!), I still hoped. Now my mantra is: If you’re a good girl and do your random heroic every day and pug your Baradin Hold once a week, every month or so you can choose a new piece of gear.

Since every Valor Point is precious to me, I’ve been very, very careful with the order I spend them in. Don’t want to buy a piece of gear I might replace later on in the week. Eventually I was able to make a list of the items I wanted, in the order I wanted, as an occasional raider who has intermittent access to raid loot.


Easy to Acquire Haste Gear

July 25, 2010

I was working on a post about haste and why we like it/love it/want more of it. Then I got the stupid idea to make a list of easily acquired gear with haste, to refer complaints about not being able to find haste gear to. To prove that those complaints are unfounded, the list became quite long and ended up better serving as a stand alone post.

So here is a list of regular ICC, Ruby Sanctum and ToC 25 gear that has haste on it. And if you’re all good, maybe you’ll eventually get a post about the goodness of haste itself.

Note that this isn’t a best in slot list in any shape or form. It’s just a reference for those who don’t have access to heroic level gear and who suffer from the whims of pugs, RNG and limited playtime.

Lockjaw ~ Rotface 10 ~ 52 Haste ~ Probably your best bet on regular modes.
Quel’Delar, Lens of the Mind ~ Quel’Delar questline ~ 49 Haste ~ Perfect for puggers or those with a lot of money.
Misery’s End ~ Anub-arak 25 ~ 58 Haste ~ Pretty good for ToC gear, if you’re lucky enough to find a ToC 25 pug.
Frost Needle ~ Marrowgar, 10 ~ 54 Haste ~ Is a dps caster weapon, but if you’re desperate…

Bulwark of Smouldering Steel ~ Marrowgar 25 ~ 60 Haste ~ Yes please.
Lost Pavise of the Blue Flight ~ Sindragosa 10 ~ 53 Haste ~ If you’re not into 25 mans, this is your best bet.
Bastion of Purity ~ Faction Champions 25 ~ 50 Haste ~ If you want to do ToC 25.

Lightsworn Headpiece ~ Tier 10, badges ~ 80 Haste ~ Upgrade it if you can. If you’re badge deprived, the tier 9 helm is also hastiful.
Judgement Crown ~ Onyxia 25 ~ 87 Haste ~ Not a bad piece.
Ice-Reinforced Vrykul Helm ~ Gunship 10 ~ 88 Haste ~ It’s mail, but well itemized.
Helm/Headguard of Inner Warmth ~ 75 Emblems of Triumph ~ 66 Haste ~ Mail. If you have no other choice.

Blood Queen’s Crimson Choker ~ Random drop, Blood Wing 25 ~ 53 Haste ~ Best you’re going to get on normal mode.
Bone Sentinel’s Amulet ~ Marrowgar 25 ~ 52 Haste ~ Decent, but good luck convincing the priests and the druids.
Choker of Filthy Diamonds ~ Rotface 10 ~ 53 Haste ~ Good deal.
Soulcleave Pendant ~ Saurfang 10 ~ 43 Haste ~ Also a good deal.
Relentless Gladiator’s Pendant of Subjugation ~ PvP ~ 50 Haste ~ Decent Haste. Lacking on the other stats.
Wail of the Val’kyr ~ Val’kyr Twins 25 ~ 38 Haste ~ If you have no other choice.

Lightsworn Spaulders ~ Tier 10, badges ~ 63 Haste ~ Get them, upgrade if you can. Tier 9 also has haste if needed.
Pauldrons of the Cavalier ~ 45 Triumph badges ~ 67 Haste ~ Decent, but not as good at tier.
Horrific Flesh Epaulets ~ Festergut 25 ~ 64 Haste ~ Mail, but decent.
Shoulderguards of Crystalline Bone ~ Sindragosa 10 ~ 55 Haste ~ Mail, but ok.

Cloak of Burning Dusk ~ Halion 25 ~ 64 Haste ~ Awesome cloak, but good luck getting your paws on it!
Frostbinder’s Shredded Cape ~ Dreamwalker 25 ~ 52 Haste ~ Another great cloak that everyone will fight you for.
Wrathful Gladiator’s Cloak of Subjugation ~ PvP ~ 60 Haste ~ It’s pvp, but if you’re desperate…
Abduction’s Cover ~ Halion 10 ~ 57 Haste ~ Good bet if you have access to 10 man Halion gear.
Heartsick Mender’s Cape ~ Blood Princes 10 ~ 45 Haste ~ Decent.
Flowing Sapphiron Drape ~ Onyxia 25 ~ 35 Haste ~ If you’re desperate… but you’re better off going with the hasteless badge cloak.

Rot-Resistant Breastplate ~ Rotface 25 ~100 Haste ~ Best you can get on normal.
Lightsworn Tunic ~ Tier 10, badges ~ 80 Haste ~ If you’re buying.
Breast/Chestplate of the Frozen Lake ~ Val’Kyr Twin 25 ~ 90 Haste ~ ToC 25 gear, but pretty good.
Mail of Crimson Coins ~ Blood Princes 25 ~ 84 Haste ~ Mail, but decent.
Chestguard of Siphoned Elements ~ Blood Queen 10 ~ 96 Haste ~ Mail, but 10 man accessible.

Crypt Keeper’s Bracers ~ Blood Princes 25 ~ 50 Haste ~ Your best bet.
Bracers of Pale Illumination ~ Gunship 10 ~ 45 Haste ~ 10 man gear.
Sunforged Bracers ~ Crafted ~ 50 Haste ~ If you’re desperate
Bloodsunder’s Bracers ~ Rotface 25 ~ 60 Haste ~ Mail
Coldwraith Bracers ~ Marrowgar 10 ~ 49 Haste ~ Mail, 10 man

Fallen Lord’s Handguards ~ Deathwhisper 25 ~ 64 Haste ~ Your best bet.
Gauntlets of Overexposure ~ 60 Frost Emblem ~ 64 Haste ~ Same as above, only purchasable.
Turalyon’s/Liadrin’s Gloves of Triumph ~ Tier 9 ~ 67 Haste (25 man version) ~ If you’re desperate
Unclean Surgical Gloves ~ Festergut 25 ~ 80 Haste ~ Mail.
Stormbringer Gloves ~ Dreamwalker 10 ~ 74 Haste ~ Mail, 10 man-friendly.

Belt of the Lonely Noble/Lich Killer’s Lanyard ~ ICC 25 drop/60 Frost badges ~ 64 Haste ~ I’m only linking to one, but they’re identical and easy to get.
Surrogate Belt ~ Halion 10 ~ 60 Haste ~ Not as accessible, but good for 10 man, if you can kill Halion.
Tightening Waistband ~ Blood Queen 10 ~ 71 Haste ~ 10-man-friendly
Split Shape Belt ~ Halion 25 ~ 86 Haste ~ Mail, if you can down Halion 25
Belt of the Blood Nova ~ ICC Random Drop ~ 72 Haste ~ Mail, BoE.
Deathspeaker Disciple’s Belt ~ Deathwhisper 10 ~ 74 Haste ~ Mail, 10 man-friendly

Lightning-Infused Leggings ~ Crafted LW ~ 100 Haste ~ Mail, but actually better than the plate crafted ones.
Puresteel Legplates ~ Crafted ~ 92 Haste ~ Plate, but not as nice as the mail legs.
Corrupted Silverplate Leggings ~ Marrowgar 25 ~ 87 Haste ~ Decent.
Leggings of Failing Light ~ Jaraxxus 25 ~ 84 Haste ~ If you’re in a ToC 25 pug
Rippling Flesh Kilt ~ Putricide 10 ~ 84 Haste ~ Mail, 10 man friendly
Leggings/Leggards of Concealed Hatred ~ Faction Champions 25 ~ 74 Haste ~ Mail, ToC

Foreshadow Steps ~ Halion 25 ~86 Haste ~ Awesome, if you have access to Halion 25 loot.
Protectors of Life ~ Crafted ~ 64 Haste ~ Not as exciting as the mail crafted boots.
Boots/Sabatons of the Courageous ~ Northrend Beasts 25 ~ 67 Haste ~ Yeah, there’s not much in terms of plate boots in ICC.
Earthsoul Boots ~ Crafted ~ 80 Haste ~ Mail, but better than the plate crafted boots.
Shuffling Shoes ~ Rotface 10 ~ 60 Haste ~ Mail, 10 man friendly.
Boots of Divided Being ~ Halion 10 ~ 55 Haste ~ Mail.
Boots/Sabatons of Tremoring Earth ~ Faction Champions 25 ~ 67 Haste ~ Mail, ToC gear.

Ashen Band of Endless Wisdom ~ ICC Reputation Award, Exalted ~
59 Haste ~ No Brainer! If you’re not exalted yet, get the lower ones and upgrade.
Ring of Phased Regeneration ~ Halion 25 ~ 56 Haste ~ If you have access to Halion 25…
Marrowgar’s Frigid Eye ~ Random Drop ICC 25 ~ 60 Haste ~ Quite good. Also BoE if you want to buy it.
Ring of Rapid Ascent ~ Gunship 25 ~ 52 Haste ~ Another good bet.
Cerise Coiled Ring ~ Blood Princes 10 ~ 35 Haste ~ 10 man friendly
Runed Signet of the Kirin Tor ~ Dalaran Vendor ~ 54 Haste ~ If you have a lot of gold.
Signet of Putrefaction ~ Festergut 10 ~ 45 Haste ~ 10 man friendly
Circle of the Darkmender ~ Jaraxxus 25 ~ 50 Haste ~ 25 man ToC

Trinkets and Librams :There aren’t any trinkets or librams that I’d recommend for haste. Stick with a trusty intellect trinket or Solace, keep your Renewal libram if you’re a holy light paladin or your pvp libram if you’re a Flash of Light paladin.

And now I never want to see Wowhead for the rest of my life.

Adventures in and Reflections on Lowish Level Tanking

March 8, 2010

EDIT: I need to put a disclaimer on this. This post was written well over a year ago, before specialization. While tanking in retribution spec at low levels *may* be possible (after all, the instances are designed to be rather idiot-proof) in Cataclysm, I haven’t tried it myself and therefore can’t comment on it.

I love getting post requests. Not that it happens often, but when it does, it’s great. I don’t have to go through the stress of “what kind of topic should I work on, what haven’t I done too recently but that readers will still enjoy and that I’ll still have fun writing“. Plus, I know that regardless of the topic, at least someone will appreciate it. As long as I don’t screw it up too bad.

So when @amypage on Twitter asked if I would write some about tanking, I jumped up and down. Then I asked what exactly about tanking. We chatted for a bit and I found out that her retribution paladin was leveling through BC content and this was her first character. It’s always fun to give tips to people who are newer to the game because, unlike those leveling their 7th+ alt, they never write back with that “omg I totally already knew that” look.

We talked a bit about tanking in a retribution spec. Valkyrierisen chimed in, testifying that tanking in a retribution spec is indeed a lot of fun, at least until the 60s where things start to smack you a little harder.

I have to admit, I was rather clueless in that department. I tanked the early Wrath instances in my leveling retribution spec, but that was the extend of my experience. And between you (all of you) and me, when you’re going through Nexus/Utgarde Keep/AN in tier 5 tanking gear, you don’t really need any talents at all.

Never one to shy away from a challenge, I dusted off Ophelie-Eredar, level 53 retribution paladin extraordinaire.

This armor totally doesn't cover my love handles

While all of you were chitchatting with Single Abstract Noun peeps (yes, I will join EVENTUALLY but there are not enough hours in the day dammit!), I was taking care of SRS BZN. And by taking care of SRS BZN, I mean farming BRD (because APPARENTLY there are no other level 50-60 instances) and telling other leveling paladins what to do. (A former guildie of mine once gave me dating advice. He said I should wait until at least the third date before correcting everything a guy says. I answer that it was too much to ask.)

How to Tank Heroics and Not Run Out of Mana

December 26, 2009

This post is dedicated to a former guildie and dear friend. It’s not much, but I do what I can.

There’s something I’ve been wanting to address for a long time, but never got around to it. But now with pugging made easy through the LFD system, the lack of tanks and the abundance of highish ilevel gear, the time is ripe. Especially when I hear horror stories of disc priests getting kicked from the ICC 5-mans for using Power Word: Shield. Especially when the tank is glyphed like this:

Taken from a real armory screenshot.

Yes, keeping your mana up can be a challenge when you’re a brand new tank sporting tier 9 gear. But it can be done. Here’s how.


Your Holy Paladin Gear: Holy Light Builds vs Flash of Light Builds

November 22, 2009

Someday someone is going to wonder why I constantly take strange poses in the beer garden

Last updated March 25, 2010

I see the question of Holy Light versus Flash of Light builds asked a lot. As I’m getting used to a new healing style in a new guild, my own thoughts are pondering this topic. I’ve been sitting on this post for awhile, so I figured now would be a good time to finish it and give you all some Sunday reading material. Ferarro and both posted their own takes on FoL vs HL yesterday so it’s apparently a hot topic right now. I’ll hand out links their posts and to a recent Plus Heal thread at the end of this post. Happy exciting Sunday reading!

So, um, what are these Builds you speak of?

As the names imply, a Holy Light build revolves around using Holy Light (HL, big heal) as your primary spell and a Flash of Light revolves around using Flash of Light (FoL, little heal) as your primary spell. The Holy Light build is what you’ll see most often in PvE, with Int Gems in every socket save one to activate the meta gem. The key is to this build is to have enough mana to pump out a lot of strong, toe-curling, in yo’ face heals for the whole fight. You’ll still use the Flash of Light spell, but your gear is tuned towards using Holy Light as much as you need to. The Flash of Light build is one you’ll see occasionally, but not as often. Spell Power gems all over with some haste or crit (no point in having more than 676 haste for a FoL build) and mp5 gems to get every ounce of Spell Power socket bonuses. The point is to make Flash of Light a powerful, nearly instacast spell. It also gives Sacred Shield some extra oomph, as 75% (or 95% if you’re specced into Divine Guardian) of your spell power is added to the base absorption of the Shield.

Are there talent builds that are connected to each type?

Not exactly. There are two common specs for PvE as a paladin, the “crit spec” (holy/ret to get Conviction and sometimes Sanctity of Battle) and the “bubble spec” (holy/prot to get Divine Sacrifice). The crit spec has advantages for both types of play, maximum mana return due to crit (always good) and extra output for a FoL spec. Bubble spec, however, gives you the glorious Divine Sacrifice and delightful reduction on the hand of protection CD. Utility is important as a paladin, if you’re not making yourself useful, you fall into the paladin cliché who does nothing but spam 1-2 spells the entire time. Whats the fun in that?

Many holy paladins actually have both specs and swap between them depending on the fight. If you don’t have an offspec you frequently use, this is a great option.

Glyphs, on the other hand, change depending on whether you want to go FoL or HL:

Holy Light Glyphs
1- Glyph of Holy Light
2- Glyph of Seal of Wisdom
3- Glyph of Divinity, Glyph of Flash of Light, Glyph of Beacon of Light or Glyph of Holy Shock (all depending on your style and raid environment)

Flash of Light Glyphs
1- Glyph of Flash of Light
2- Glyph of Seal of Light
3- Personal Choice

Help! How do I choose?

If you’re looking for a PvE build and asking the question, go Holy Light. You can’t go wrong. If a Flash of Light build is better for you, you probably already know. Generally, a Flash of Light build is used when the tanks are geared enough for the content that they’re not taking a lot of damage per hit and the dps is both high and good at avoiding fires. That said, depending on your group makeup, having a Holy Light paladin team up with a Flash of Light paladin can be a very cool combo. The Holy Light paladin keeps the tank at full health while the FoL pally ensures that the tank has a reasonable heal hit about every second.

When in doubt, Holy Light. Out of the two builds, it’s the easiest to find information on and it allows the most flexibility. Maybe it’s not the most efficient build for every situation, but you can get by with it everywhere, as far as I know.

What about you, bossy blog person? What do you do?

I’m gemmed for int. I’m glyphed for a Holy Light build. And lately in raids I’ve been spamming…Flash of Light. Which is why I have builds on the mind. Switching teams has been an interesting experience to say the least. New raid makeup and new approach to raiding. I seem to be doing acceptably (I haven’t gotten in trouble for anything that matters yet!), but the question is, how do I bring out the best from my character?

With my previous raiding experience being a laid back setting, I’m amazed at how little damage there is now. I’ve also done all my 25 mans so far with 2 other holy paladins which means that there are more than enough big heals to go around. That, along with my own personal preferences, could justify a FoL build. However, I’m worried about the lack of flexibility of a FoL build. I’ve been pugging a lot and in pugs you want a Holy Light build. I’m also suspecting the 3 holy paladin runs aren’t a regular thing, plus I don’t know what Icecrown Citadel will bring in terms of pally healing. (Oh, I could find out about IC if I wanted to, but I’m a hands on learner.)

Conclusion, for now I’m sticking with HL and may reconsider once I’ve found some stability.

What about the pros? What are the pros doing?

I spied on a few pallies as I wrote this. The two pallies from Ensidia were HL, with one of them having a couple of gems that weren’t pure intellect. I found a paladin from Premonition that was FoL. That said, I suspect that the paladins in high end guilds swap gear sets based on fights.

Can I have two sets?

Good luck convincing your guild (especially other paladins gearing up) that you deserve two sets! In a perfect world, having two sets would be wonderful, but unless you’re a farmer extraordinaire and have no competition for drops, it’s not going to happen. I know tanks can collect multiple sets, but tanking gear has the advantage that different stats are good for different things so its easier for them to recycle. The low stam, high strength gear your tank is replacing on his effective health (boss) set can be used for a threat (trash/5 mans) set. Your low int, low SP gear will not become more useful than your new high int, high SP gear, no matter how you gem it. However, keep all your trinkets and librams nearby and swap them around according to the fight.

Can I mix and match HL and FoL stuff?

The blog/forum reader in me wants to say no, but in practice I’ve seen it done effectively. I’m not a theorycrafter so I’m not going to add much more. As said before, trinkets and librams can always be swapped around and if you don’t mind switching glyphs a lot, that can be an option as well.

Where else can I read about this fascinating topic?

Plus Heal Discussion
Ferarro does a pretty good job of explaining it in her own way did a response post to Ferarro’s on their site

Also, if any of you holy paladins passing by have some 2c or links to throw in, I can never have too much reading material.

EDIT: Note that this isn’t a response to Ferraro’s post. It was more or less coincidence that we posted about the same topic around the same time. I was also careful not to read her post until I had mine finished, purposely to avoid turning this into a response. We have different approaches to the discussion so if you’re interested in it, I definitely recommend reading her work if you haven’t done so already.

Since everyone’s talking about emblem changes

July 3, 2009

Someone, please think of the magic!

Someone, please think of the magic!

In WoW news, it’s a big deal. It’s debated, some times better than others, on forums, on blogs and in Barrens chat. I don’t study patch notes too much. I skim over them briefly, notice the obvious changes to pallys as well as the more practical of the “user-frendliness” changes. I’m a visual learner, though, so unless I see things carried out in practice, I forget all about them 10 minutes later. When asked “did you see what they want to do to our mana regen?” my honest answer is “yes, but I have no clue what is was.” Emblem change notes were no different. Actually, I didn’t even notice them at first. When I finally did, they made no sense to me. But after reading debate after debate, I think I’ve gotten the gist of it. And my final thoughts? I’m not sure.

Why I don’t like the changes

My reasons are entirely self-centered. I’m not very competitive so I don’t care who’s downed boss X before and after me. Gear doesn’t impress or unimpress me. To me, other players’ gear is a means to an end, little more. What bothers me, personally, about easy badges of conquest is that I really enjoy slow, steady grinds. I go at my own pace and savour every step of the way. A handful of badges a week keeps me happy. When I get a new item after a few weeks, its feels so good. Cutting out that grind just takes all the magic away.

Another problem I have with the changes is something that had bothered me with badges of Justice in tBC too. I care minimally about loot, but minimally is more than nothing. When I down a new boss, I can’t wait to see if I get a souvenir! Its disappointing when you realise that the boss only carries what you already have or worse. Again, loss of magic.

Why I do like the changes

I have a mage. She’s fun to play but there’s no way I could stand to be full time dps. Dpsing is for when I want to relax on offnights. Unfortunatly, I can’t spend the time and effort to make her acceptable for Ulduar-level raids. Some day I may have another alt that I’d like to try raiding with and again, having multiple raiding toons is an extremely time-consuming hobby. Thankfully, easy access to emblems of conquest will accelerate the gearing process significantly. I’ll be able to play my alts the way I want before I end up sick of them.

There is one advantage for my main as well. When I get unlucky with drops, rolls or owing favours, I can just go and by something pretty for myself. Screw the boss giving me loot, I’m a modern woman, I can just get it myself.

In the end

In the end, it doesn’t matter at all what I think. Changes happen, they’re annoying to get used to but you either accept them or you leave. Besides, despite being a cranky, bossy pally, I always remember to have fun. Now hurry up and drop 3.2, I need to run some heroics and go shopping!