Posted tagged ‘gems’

How I’m healing in MoP – Holy Pally 4eva: Stats

November 2, 2012

Miss me much? I would have updated sooner, but I was too busy doing dailies.

(I actually kind of like not mind the dailies, but then my first three weeks of Mists coincided with a nightmare at my real life job. I was grateful to lose myself in dailies here and there, whenever I could spare a few hours.)

You and me, we’re going to play a little game called Can Ophelie churn out an entire MoP Paladin healing guide (which will undoubtedly be outdated before it is even finished) before flying off to Hawaii? I predict a lot of excitement and suspense. Ok, not really, but holy pally talk is always a good time.

Lighthearted comments aside, I’ve been meaning to write this for awhile, as I’ve been telling the many people who’ve asked for my advice. And you know that when people are resorting to asking an absent blogger who always was a little behind on the news, info the holy paladin world must indeed be scarce.

Surprisingly, things are not as dire as one may think: when I did my research for this series of posts, I found several very resourceful writers/bloggers that I wasn’t familiar with. These resourceful people need to start advertising!

I will share these secret links, but only AFTER my own guide is complete (unless references are necessary). So lets gets started.

Short Second Intro

I’m writing the posts in the order I would want to receive the information, if I were a newly 90 pally looking to get started with 5s. To my greatest satisfaction, this order also tends to coincide with the order that other pallies ask me questions in. Therefore we’ve got:

– Stats (with gems, enchants and reforging)
– Talents and Glyphs
– Basic healing (base spells)
– Intermediate healing (cooldown useage)
– Advanced healing (tricks and techniques)

This is the post on stats.

How Will I Know if My Stats Really Love Me?

This is the general consensus on holy paladin stats in MoP:

Spirit > Intellect > Mastery > Haste > Critical Strike

I say general consensus because healing is all about adapting to new situations, and because you’ll always find that one player who maxes out the least favoured spec and just rocks every fight that comes along. But, as my writing teachers always told me, make sure you master the ground rules before breaking them.

Lets have a closer look at these stats.

Spirit – We love you now

With our newly fixed mana pools and Intellect no longer affecting spell regen, your ol’reliable pal is now Spirit. Love it, stack it, show it off.

Especially at first, you’ll want to collect as much Spirit as you can. Try to pick up gear with Spirit on it, if you fail, reforge to Spirit. Enchant for Spirit when available, gem for Spirit.

As you gear up and feel less mana-starved, you can relax a little (but not much) and do things like gem for socket bonuses. But even at that, while a lot of pallies gem for socket bonuses, I still come across some high end holy paladins who ignore socket bonuses and go pure Spirit.


Intellect is your strongest throughput stat. It’ll always be on your gear, so don’t let it keep you up at night.

I wouldn’t gem for pure Intellect, but if you do want to match a red socket bonus, a Purified stone (Intellect and Spirit) is pretty sexy.

There’s also some debate between Intellect food/flasks and Spirit food/flasks. I’ve tried both and didn’t notice much of a difference, but I do tend to prefer the Intellect stuff because, as Derevka details brilliantly here, point-per-point, Intellect costs more than Spirit, and thus 300 Intellect is much harder to acquire via gear than 300 Spirit. (Derevka explains it very well, so if you want to know more, I highly recommend his post.)

Mastery? But my Heals Are Taking Too Long!

Mastery has pretty much established its reign as our current top secondary stat. It’s been tried and tested and now all the cool kids are reforging to Mastery.

But I haven’t seen a whole lot of math backing this up (Getsu does do a very good job on his guide at MMO-Champion though), and I’m a translator, not a theorycrafter.

What our Mastery does (just in case you’re a new paladin) is put an absorb shield on your target whenever you heal them. Mastery affects the percentage (%) of the heal that becomes the shield and the shields do stack. There is a maximum strength the shield can reach, however, that seems to be dependent on Intellect (I experimented with some reforging and gear removing). Other than pre-shielding before a pull, though, it’s unlikely you’ll max out your Mastery shields. The shield is called Illuminated Healing, if you’re looking to track it, or find it on logs.

The nice things with Mastery are that it’s mana friendly, makes our overheals worthwhile (as a Divine Light-happy pally I get a lot of overheal) and it allows for a lot of strategic healing.

The complaint I hear most often about choosing Mastery over Haste is that it feels like spells take forever.

This actually gets a lot better as your gear level increases and Haste finds its way to you, but until then, unless you’re a highly competitive player, it’s totally viable to follow a “Haste until comfortable, then Mastery” rule. (I’ll admit I personally have a lot of trouble reforging away from Haste.)

A Summery just for you!


Head: None! Yay!
Shoulders: Greater Crane Wing Inscription (Crane Wing Inscription is the cheap alternative, but usually the inscriptions aren’t expensive. Scribes can use Secret Crane Wing Inscription)
Cloak: Enchant Cloak – Superior Intellect
Chest: Enchant Chest – Mighty Spirit (Glorious Stats can work too but I prefer Spirit)
Wrists: Enchant Bracer – Super Intellect (Mastery works too, if you’re cheap.)
Gloves: Enchant Gloves – Superior Mastery (Greater Haste is an alternative if you can’t give up Haste.)
Belt: Living Steel Belt Buckle
Pants: Greater Pearlescent Spellthread (Cheap alternative: Pearlescent Spellthread)
Boots: Enchant Boots – Pandaren’s Step (Again, Greater Haste if you’re stuck on Haste.)
Main Hand: Enchant Weapon – Jade Spirit (Cheap alternative: Windsong)
Off Hand: Enchant Off-Hand – Major Intellect


Sparkling (Spirit) gems can be used in any socket, if you don’t care about bonuses.

Meta: Revitalizing or Ember Primal Diamond (Burning exists too, but it’s really not as good.)
Blue Socket: Sparkling (Spirit)
Red Socket: Purified (Intellect and Spirit)
Yellow Socket: Zen (Spirit and Mastery)


Food: Mogu Fish Stew (Way of the Pot – for Intellect, my preference) or Steamed Crab Surprise (Way of the Steamer – for Spirit)
Flask: Flask of the Warm Sun (Intellect – my preference) or Flask of Falling Leaves (Spirit)

Potions: Potion of Focus (if you have time to use it) and Master Mana Potion (for when there’s no time). Potion of the Jade Serpent (for Intellect boost) and Darkwater Potion (or any other running speed boost) have occasional situational use.

Stats in Action Notes

I went into heroic 5s without paying too much attention to my stats (I even forgot to reforge some pieces to Spirit) and I did fine. So I wouldn’t stress about finding Best-in-Slot gear right from the getgo. Start by getting the best Intellect plate you can, to increase all your stats. Once you’re comfortable with your mana and the strength of your heals, you can start funneling toward better itemization.

Raiding requires a crapton (which is more than just a ton) more mana regen than 5s, mainly because the fights are 3x times longer. Don’t be surprised if your previously never ending mana bar gives you a wakeup call after you make the jump. In terms of differences between 10s and 25s, I didn’t feel much regarding stats. I feel them equally mana demanding, and Mastery tends to be the preferred secondary stat for both types of raiders.

LRF, as opposed to typical raiding, depends on how much effort you put into the fights. I run out of mana in LFR, but I like to pad the meters. The healers who tend to just stand there (typically LFR consists of 2 active healers and 4 healers who just stand there) are always at full mana.

AND THAT CONCLUDES STATS! Back to teh dailies!

Your Holy Paladin Gear: Holy Light Builds vs Flash of Light Builds

November 22, 2009

Someday someone is going to wonder why I constantly take strange poses in the beer garden

Last updated March 25, 2010

I see the question of Holy Light versus Flash of Light builds asked a lot. As I’m getting used to a new healing style in a new guild, my own thoughts are pondering this topic. I’ve been sitting on this post for awhile, so I figured now would be a good time to finish it and give you all some Sunday reading material. Ferarro and both posted their own takes on FoL vs HL yesterday so it’s apparently a hot topic right now. I’ll hand out links their posts and to a recent Plus Heal thread at the end of this post. Happy exciting Sunday reading!

So, um, what are these Builds you speak of?

As the names imply, a Holy Light build revolves around using Holy Light (HL, big heal) as your primary spell and a Flash of Light revolves around using Flash of Light (FoL, little heal) as your primary spell. The Holy Light build is what you’ll see most often in PvE, with Int Gems in every socket save one to activate the meta gem. The key is to this build is to have enough mana to pump out a lot of strong, toe-curling, in yo’ face heals for the whole fight. You’ll still use the Flash of Light spell, but your gear is tuned towards using Holy Light as much as you need to. The Flash of Light build is one you’ll see occasionally, but not as often. Spell Power gems all over with some haste or crit (no point in having more than 676 haste for a FoL build) and mp5 gems to get every ounce of Spell Power socket bonuses. The point is to make Flash of Light a powerful, nearly instacast spell. It also gives Sacred Shield some extra oomph, as 75% (or 95% if you’re specced into Divine Guardian) of your spell power is added to the base absorption of the Shield.

Are there talent builds that are connected to each type?

Not exactly. There are two common specs for PvE as a paladin, the “crit spec” (holy/ret to get Conviction and sometimes Sanctity of Battle) and the “bubble spec” (holy/prot to get Divine Sacrifice). The crit spec has advantages for both types of play, maximum mana return due to crit (always good) and extra output for a FoL spec. Bubble spec, however, gives you the glorious Divine Sacrifice and delightful reduction on the hand of protection CD. Utility is important as a paladin, if you’re not making yourself useful, you fall into the paladin cliché who does nothing but spam 1-2 spells the entire time. Whats the fun in that?

Many holy paladins actually have both specs and swap between them depending on the fight. If you don’t have an offspec you frequently use, this is a great option.

Glyphs, on the other hand, change depending on whether you want to go FoL or HL:

Holy Light Glyphs
1- Glyph of Holy Light
2- Glyph of Seal of Wisdom
3- Glyph of Divinity, Glyph of Flash of Light, Glyph of Beacon of Light or Glyph of Holy Shock (all depending on your style and raid environment)

Flash of Light Glyphs
1- Glyph of Flash of Light
2- Glyph of Seal of Light
3- Personal Choice

Help! How do I choose?

If you’re looking for a PvE build and asking the question, go Holy Light. You can’t go wrong. If a Flash of Light build is better for you, you probably already know. Generally, a Flash of Light build is used when the tanks are geared enough for the content that they’re not taking a lot of damage per hit and the dps is both high and good at avoiding fires. That said, depending on your group makeup, having a Holy Light paladin team up with a Flash of Light paladin can be a very cool combo. The Holy Light paladin keeps the tank at full health while the FoL pally ensures that the tank has a reasonable heal hit about every second.

When in doubt, Holy Light. Out of the two builds, it’s the easiest to find information on and it allows the most flexibility. Maybe it’s not the most efficient build for every situation, but you can get by with it everywhere, as far as I know.

What about you, bossy blog person? What do you do?

I’m gemmed for int. I’m glyphed for a Holy Light build. And lately in raids I’ve been spamming…Flash of Light. Which is why I have builds on the mind. Switching teams has been an interesting experience to say the least. New raid makeup and new approach to raiding. I seem to be doing acceptably (I haven’t gotten in trouble for anything that matters yet!), but the question is, how do I bring out the best from my character?

With my previous raiding experience being a laid back setting, I’m amazed at how little damage there is now. I’ve also done all my 25 mans so far with 2 other holy paladins which means that there are more than enough big heals to go around. That, along with my own personal preferences, could justify a FoL build. However, I’m worried about the lack of flexibility of a FoL build. I’ve been pugging a lot and in pugs you want a Holy Light build. I’m also suspecting the 3 holy paladin runs aren’t a regular thing, plus I don’t know what Icecrown Citadel will bring in terms of pally healing. (Oh, I could find out about IC if I wanted to, but I’m a hands on learner.)

Conclusion, for now I’m sticking with HL and may reconsider once I’ve found some stability.

What about the pros? What are the pros doing?

I spied on a few pallies as I wrote this. The two pallies from Ensidia were HL, with one of them having a couple of gems that weren’t pure intellect. I found a paladin from Premonition that was FoL. That said, I suspect that the paladins in high end guilds swap gear sets based on fights.

Can I have two sets?

Good luck convincing your guild (especially other paladins gearing up) that you deserve two sets! In a perfect world, having two sets would be wonderful, but unless you’re a farmer extraordinaire and have no competition for drops, it’s not going to happen. I know tanks can collect multiple sets, but tanking gear has the advantage that different stats are good for different things so its easier for them to recycle. The low stam, high strength gear your tank is replacing on his effective health (boss) set can be used for a threat (trash/5 mans) set. Your low int, low SP gear will not become more useful than your new high int, high SP gear, no matter how you gem it. However, keep all your trinkets and librams nearby and swap them around according to the fight.

Can I mix and match HL and FoL stuff?

The blog/forum reader in me wants to say no, but in practice I’ve seen it done effectively. I’m not a theorycrafter so I’m not going to add much more. As said before, trinkets and librams can always be swapped around and if you don’t mind switching glyphs a lot, that can be an option as well.

Where else can I read about this fascinating topic?

Plus Heal Discussion
Ferarro does a pretty good job of explaining it in her own way did a response post to Ferarro’s on their site

Also, if any of you holy paladins passing by have some 2c or links to throw in, I can never have too much reading material.

EDIT: Note that this isn’t a response to Ferraro’s post. It was more or less coincidence that we posted about the same topic around the same time. I was also careful not to read her post until I had mine finished, purposely to avoid turning this into a response. We have different approaches to the discussion so if you’re interested in it, I definitely recommend reading her work if you haven’t done so already.