EDIT: Reviewed for 3.3 and up to date!
I wrote this for my guild since we had a few new holy paladins that we’ve been trying to drag through Ulduar before they even got to heal their first 5 man. Everything in here is very basic, but I thought it might be helpful for other new holy paladins as well, or for other classes who’d like to know the basic mechanics of paladin healing.
As Holy Paladins, our healing technique revolves mainly around the appropriate use of Beacon of Light. Going through stats, watching grid (yes, I keep track of beacons, even when I’m not healing), I’m saddened to see Beacon mistreated and, more often, neglected. While healing is very situation-dependent, as a general rule, if you’re not keeping beacon up an entire fight, you’re only using about half of your potential.
Note that this concerns beacon in 3.2 and beyond. Beacon mechanics were different in the past, but since this isn’t a paladin history lesson, I’m not going to talk about pre-3.2 beacon.
Lets take a closer look at this beacon thingy:
The target becomes a Beacon of Light to all targets within a 60 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
If you’re not squealing right now, you didn’t read it properly.
60 yard radius : The typical range of a heal is 40 yards. This heals your target as long as you’re healing someone within 60 yards of them. Excited yet? Let me go over this again. We’re facing Hodir. The MT (your target) charges and is out of range long enough to be pounded into the ground. BUT! You had put beacon on MT, so you can just dump a heal on castery-guy-next-to-you, and MT is getting healed. Beacon just makes your arm so much longer! Other fights where this comes in handy are Emalon (as a holy pally you can pretty much solo heal it on 10 if the group is decent), Iron Council and the trash to Aury.
Will also heal the Beacon for 100% of the amount healed: One Hundred Percent. ONE HUNDRED. This counts overheal as well. If your heal lands on X for 16k, regardless of effective heal, your beacon is healed for 16k. Two heals for the price of one, always. This makes us disgustingly OP. On single tank fights (think Hodir), we tank heal while raid healing, on 2 tank fights (think Gormok), we’ve got them both covered. Note that if you directly heal your beacon target, he (or she) will only be healed once (not twice), which is why you should spread the Light’s love around.